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path: root/kurator
AgeCommit message (Expand)Author
2024-04-05Refactored Actions to be owned by registryAki
2024-04-05Extracted KeepAtRange actionAki
2024-04-05Separated Turret from AI, shuffled their unitsAki
2024-04-05Multiple ships may now get selected via draggingAki
2024-04-05Replaced Mouse dragging start+pos combo with a RectAki
2024-04-05Moved most of popups-related stuff to one compilation unitAki
2024-04-05Renamed lines to projectilesAki
2024-04-05Extracted chunk of user interaction to own ControllerAki
2024-04-05Ensured literal types to be equivalent or lower than target typesAki
2024-04-05Renamed cmake version variable to VERSIONAki
2023-02-28Merge branch 'archlinux-pipelines'Aki
2023-02-28Added tracking to damage calculationsAki
2023-02-27Added install targets for executable and resourcesAki
2023-02-24Added sliders for Turret Type parametersAki
2023-02-20Added inspect visuals for AI stateAki
2023-02-19Fixed ID push before checking validityAki
2023-02-19Draw turret ranges for selected shipsAki
2023-02-18Inspection tool will select ship turrets additionally when availableAki
2023-02-17Inspect window has more interactive widgets nowAki
2023-02-17Replaced all entt includes with full headerAki
2023-02-17Ships markers can now be selected to show inspection windowAki
2023-02-17Extracted projectile lines animations to own compile unitAki
2023-02-16Hovered ship markers are now highlightedAki
2023-02-15Extracted markers to own header and compilation unitAki
2023-02-14Replaced Context+Battle combo with State and arbitrary SystemsAki
2023-02-13Created sim::State object to hold overall state of simulationAki
2023-02-12Extracted marker setup from Battle scene constructorAki
2023-02-12Force Balance is now shown in Scenario EditorAki
2023-02-12Velocity indicators are now dark greenishAki
2023-02-11Context is now used in sim systemsAki
2023-02-11Added ConstContext for drawing systemsAki
2023-02-11Clock now tracks seconds since creationAki
2023-02-11Removed dt argument from Scene updateAki
2023-02-11Added Context to streamline system update call interfaceAki
2023-02-10Created scaled Clock for consistent access to update timesAki
2023-02-10Extracted Battle systems to own functionsAki
2023-02-10Disabled skipping battle with space pressAki
2023-02-10Extracted time factor controlsAki
2023-02-04Added wonky visual speed indicatorsAki
2023-02-04Full grid is now drawnAki
2023-02-03Extracted from/to camera viewport transformations to camera itselfAki
2023-02-03Moved Camera to engineAki
2023-02-03Created engine module right now containing only PointAki
2023-02-01Naively implemented camera movement and view offsetAki
2023-01-31Added stub Grid and CameraAki
2023-01-31Removed prototype SkyboxAki
2023-01-29Damage popups will now merge when possibleAki
2023-01-28Commits will now trigger version-files regeneration during buildAki
2023-01-27Added damage per second to weapons tooltipsAki
2023-01-27Added informational tooltip for weapon selectionAki