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authorAki <please@ignore.pl>2023-05-04 00:07:51 +0200
committerAki <please@ignore.pl>2024-04-05 19:41:19 +0200
commit52b0bdaba5b38790d144bf1e800ea34be937ded0 (patch)
treec2215cb7848e421b9c96fcc5cf4beb83b3a75c97 /kurator
parent61d16477b01bcfbe8c3a481a232658ac60309f57 (diff)
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Refactored Actions to be owned by registry
Registry is now also responsible for switching between the actions and each action is expected to have one system. Technically an std::variant could be used here, but let's wait a bit and see how this part evolves.
Diffstat (limited to 'kurator')
-rw-r--r--kurator/src/inspect.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/kurator/src/inspect.cpp b/kurator/src/inspect.cpp
index ab52bb8..d49a917 100644
--- a/kurator/src/inspect.cpp
+++ b/kurator/src/inspect.cpp
@@ -54,6 +54,7 @@ InspectionWindow::show()
inspect<sim::FloatingMovement>(*it);
inspect<sim::HitPoints>(*it);
inspect<sim::AIShip>(*it);
+ inspect<sim::KeepAtRange>(*it);
inspect<sim::Turret>(*it);
inspect<TurretVisuals>(*it);
inspect<AIVisuals>(*it);
@@ -184,6 +185,14 @@ inspect(entt::handle&, sim::AIShip& ai)
template <>
void
+inspect(entt::handle&, sim::KeepAtRange& action)
+{
+ ImGui::InputDouble("Keep At Range", &action.distance, 0, 0, "%.1f");
+}
+
+
+template <>
+void
inspect(entt::handle&, AIVisuals& visuals)
{
ImGui::Checkbox("Show Target", &visuals.show_target);