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authorAki <please@ignore.pl>2023-01-27 17:46:28 +0100
committerAki <please@ignore.pl>2023-01-27 17:46:28 +0100
commit25c604f1f2e50ea2cbabf3c5f9147dd57fd9dd44 (patch)
tree705ea42c4a74b0119bfc5d87a5f1694ab1ebf251 /kurator
parentb681f539860ee0aadd596921cdf4008be95df63b (diff)
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Added informational tooltip for weapon selection
Diffstat (limited to 'kurator')
-rw-r--r--kurator/src/ScenarioEditor.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/kurator/src/ScenarioEditor.cpp b/kurator/src/ScenarioEditor.cpp
index 9b20a14..b573d54 100644
--- a/kurator/src/ScenarioEditor.cpp
+++ b/kurator/src/ScenarioEditor.cpp
@@ -152,6 +152,16 @@ loadout_editor(std::shared_ptr<universe::Repository> repo, campaign::Loadout& lo
*it = type;
changed = true;
}
+ if (ImGui::IsItemHovered()) {
+ ImGui::BeginTooltip();
+ ImGui::Text("Damage: %.0f", type.base_damage);
+ ImGui::Text("RoF: %.1fs", type.rate_of_fire);
+ ImGui::Text("Reload: %.1fs", type.reload);
+ ImGui::Text("Rounds: %d", type.rounds);
+ ImGui::Text("Optimal Range: %.0fm", type.optimal_range);
+ ImGui::Text("Effective Range: %.0fm", type.effective_range());
+ ImGui::EndTooltip();
+ }
});
ImGui::EndCombo();
}