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author | Aki <please@ignore.pl> | 2023-02-11 17:26:49 +0100 |
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committer | Aki <please@ignore.pl> | 2023-02-11 17:26:49 +0100 |
commit | a5266d3e5da1d9ee9f873124674c68843a407ac0 (patch) | |
tree | 18a91419c4bdf37e7333a17bfb804e53fb92764a /kurator | |
parent | e66011756340e03fe941723f762119ed78ec2402 (diff) | |
download | kurator-a5266d3e5da1d9ee9f873124674c68843a407ac0.zip kurator-a5266d3e5da1d9ee9f873124674c68843a407ac0.tar.gz kurator-a5266d3e5da1d9ee9f873124674c68843a407ac0.tar.bz2 |
Context is now used in sim systems
Diffstat (limited to 'kurator')
-rw-r--r-- | kurator/src/Battle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/kurator/src/Battle.cpp b/kurator/src/Battle.cpp index b47c539..66a17bd 100644 --- a/kurator/src/Battle.cpp +++ b/kurator/src/Battle.cpp @@ -104,7 +104,7 @@ Battle::update() auto& registry = battle->registry(); clock.update(); engine::Context ctx {registry, battle->dispatcher(), clock, camera}; - battle->update(clock.dt); + battle->update(ctx); progress_timers(ctx); move_ui_pops(ctx); blink_crosses(ctx); |