index
:
kurator
master
A little 2D spaceship combat engine
Aki
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
kurator
Age
Commit message (
Expand
)
Author
2023-01-26
Added build version identification to title screen
Aki
2023-01-26
Group count inputs are sliders again
Aki
2023-01-26
Moved the ship type combo outside of the layout editor popup
Aki
2023-01-26
Extracted ship type combo box to a function
Aki
2023-01-25
Added naive tooltip of ship types
Aki
2023-01-15
Implemented naive on-death markers
Aki
2023-01-14
Reworked GUI of group editor to be table-based
Aki
2023-01-12
Added method to retrieve default/first item from repository
Aki
2023-01-12
Team sliders are now created in a loop
Aki
2023-01-12
Implemented naive scenario editor based on groups and loadouts
Aki
2023-01-11
Loadout editor is now a function call
Aki
2023-01-11
Battle scenario is now generated with the specified loadout
Aki
2023-01-11
Created a naive loadout editor interface
Aki
2023-01-10
Extracted ship loadout into own class
Aki
2023-01-10
Moved universe repo initialization to campaign module
Aki
2023-01-08
Extracted total retrieval to health points to enable modification of components
Aki
2023-01-07
Fixed one imgui frame showing after campaign ends
Aki
2023-01-07
Added crude campaign end condition
Aki
2023-01-07
Implemented a CMake function to manage resources
Aki
2023-01-02
Moved EventLog to stats module
Aki
2023-01-02
Moved UniqueIdentifier to universe module
Aki
2022-12-31
Extracted HitPoints definition to own header
Aki
2022-12-31
Renamed and changed binding for restoring from a pause
Aki
2022-12-31
Added Pause
Aki
2022-12-31
Added a method to retrieve current scene from session
Aki
2022-12-31
Extracted drawable sub-scene holder to a Frame class
Aki
2022-12-30
Disabled ESC quitting game right away
Aki
2022-12-30
Replaced Quick Battle with Campaign in Main Menu
Aki
2022-12-30
SceneBuilder can now list the scenes
Aki
2022-12-29
Carry over ship deaths to campaign state
Aki
2022-12-28
Implemented very naive campaign encounter generation
Aki
2022-12-28
Added Campaign scene stub
Aki
2022-12-28
Renamed Log scene to Summary
Aki
2022-12-26
Reworked scene management around the stack in Session
Aki
2022-12-26
Session now manages Scenes in via a stack
Aki
2022-12-26
Simplified sliders update check
Aki
2022-12-26
Laser effect now hits the target a bit smoother
Aki
2022-12-25
Title scene now uses SceneBuilder for switching
Aki
2022-12-25
Added CLI option to select the starting scene
Aki
2022-12-24
Implemented scenario editor for example scenario to fool around
Aki
2022-12-24
Session now holds previous scene until end of frame
Aki
2022-12-24
Added end event to mark end of a battle
Aki
2022-12-23
Shots are now animated to see what direction they go
Aki
2022-12-23
Tweaked colors to be more fun
Aki
2022-12-23
Added simple main menu
Aki
2022-12-23
Added a method to quit game naturally through Session
Aki
2022-12-22
Added a property to Timed to scale it according to time factor
Aki
2022-12-21
Made controls window a bit fancier
Aki
2022-12-21
Added simple window to change simulation time factor
Aki
2022-12-17
Event log is now using ImGui
Aki
[prev]
[next]