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kurator
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A little 2D spaceship combat engine
Aki
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kurator
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Author
2023-02-17
Replaced all entt includes with full header
Aki
2023-02-17
Ships markers can now be selected to show inspection window
Aki
2023-02-17
Extracted projectile lines animations to own compile unit
Aki
2023-02-16
Hovered ship markers are now highlighted
Aki
2023-02-15
Extracted markers to own header and compilation unit
Aki
2023-02-14
Replaced Context+Battle combo with State and arbitrary Systems
Aki
2023-02-13
Created sim::State object to hold overall state of simulation
Aki
2023-02-12
Extracted marker setup from Battle scene constructor
Aki
2023-02-12
Force Balance is now shown in Scenario Editor
Aki
2023-02-12
Velocity indicators are now dark greenish
Aki
2023-02-11
Context is now used in sim systems
Aki
2023-02-11
Added ConstContext for drawing systems
Aki
2023-02-11
Clock now tracks seconds since creation
Aki
2023-02-11
Removed dt argument from Scene update
Aki
2023-02-11
Added Context to streamline system update call interface
Aki
2023-02-10
Created scaled Clock for consistent access to update times
Aki
2023-02-10
Extracted Battle systems to own functions
Aki
2023-02-10
Disabled skipping battle with space press
Aki
2023-02-10
Extracted time factor controls
Aki
2023-02-04
Added wonky visual speed indicators
Aki
2023-02-04
Full grid is now drawn
Aki
2023-02-03
Extracted from/to camera viewport transformations to camera itself
Aki
2023-02-03
Moved Camera to engine
Aki
2023-02-03
Created engine module right now containing only Point
Aki
2023-02-01
Naively implemented camera movement and view offset
Aki
2023-01-31
Added stub Grid and Camera
Aki
2023-01-31
Removed prototype Skybox
Aki
2023-01-29
Damage popups will now merge when possible
Aki
2023-01-28
Commits will now trigger version-files regeneration during build
Aki
2023-01-27
Added damage per second to weapons tooltips
Aki
2023-01-27
Added informational tooltip for weapon selection
Aki
2023-01-26
Added build version identification to title screen
Aki
2023-01-26
Group count inputs are sliders again
Aki
2023-01-26
Moved the ship type combo outside of the layout editor popup
Aki
2023-01-26
Extracted ship type combo box to a function
Aki
2023-01-25
Added naive tooltip of ship types
Aki
2023-01-15
Implemented naive on-death markers
Aki
2023-01-14
Reworked GUI of group editor to be table-based
Aki
2023-01-12
Added method to retrieve default/first item from repository
Aki
2023-01-12
Team sliders are now created in a loop
Aki
2023-01-12
Implemented naive scenario editor based on groups and loadouts
Aki
2023-01-11
Loadout editor is now a function call
Aki
2023-01-11
Battle scenario is now generated with the specified loadout
Aki
2023-01-11
Created a naive loadout editor interface
Aki
2023-01-10
Extracted ship loadout into own class
Aki
2023-01-10
Moved universe repo initialization to campaign module
Aki
2023-01-08
Extracted total retrieval to health points to enable modification of components
Aki
2023-01-07
Fixed one imgui frame showing after campaign ends
Aki
2023-01-07
Added crude campaign end condition
Aki
2023-01-07
Implemented a CMake function to manage resources
Aki
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