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A little 2D spaceship combat engine
Aki
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CMakeLists.txt
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Author
2024-04-05
Use FetchContent to handle dependencies
Aki
2024-04-05
Use static raylib if available
Aki
2024-04-05
CMake will now generate vdf with version in description
Aki
2024-04-05
Added stub AppBuild configuration for steampipe
Aki
2023-02-27
Added install targets for executable and resources
Aki
2023-02-05
Added simple test for HitPoints
Aki
2023-02-03
Created engine module right now containing only Point
Aki
2023-01-28
Commits will now trigger version-files regeneration during build
Aki
2023-01-26
Added build version identification to title screen
Aki
2023-01-21
Added defines for math constants for MinGW-w64
Aki
2023-01-07
Implemented a CMake function to manage resources
Aki
2023-01-04
Added Nlohmann JSON library to dependencies
Aki
2022-12-17
Event log is now using ImGui
Aki
2022-12-13
Added naive events for ship destruction
Aki
2022-12-03
Extracted Scenario and related things into own campaign module
Aki
2022-12-03
Renamed all battles module and ns references to sim
Aki
2022-11-08
Creating skeleton for battle simulation and universe data
Aki
2022-11-07
Enabled most warnings
Aki
2022-10-31
Created basic skeleton for the game session and scenes
Aki