Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-05 | Bumped minimum cmake version | Aki | |
2024-04-05 | Push contrib variables to cache and reshuffle them | Aki | |
2024-04-05 | Use FetchContent to handle dependencies | Aki | |
2024-04-05 | Use static raylib if available | Aki | |
2024-04-05 | CMake will now generate vdf with version in description | Aki | |
2024-04-05 | Added stub AppBuild configuration for steampipe | Aki | |
2023-02-27 | Added install targets for executable and resources | Aki | |
2023-02-05 | Added simple test for HitPoints | Aki | |
This should have been added earlier. The test itself is questionable and overall very optimistic about the edge cases. The intent of this commit is purely set up of the testing framework. | |||
2023-02-03 | Created engine module right now containing only Point | Aki | |
This might be a bit too generic of a name, but the intent is to get the main shared abstracts for gameplay loop and/or simulation outside of the game executable implementation to redirect dependencies. | |||
2023-01-28 | Commits will now trigger version-files regeneration during build | Aki | |
2023-01-26 | Added build version identification to title screen | Aki | |
Since this uses configure_file it might have problems sometimes when trying to detect updated value. It will be better to move it to use custom target instead. | |||
2023-01-21 | Added defines for math constants for MinGW-w64 | Aki | |
2023-01-07 | Implemented a CMake function to manage resources | Aki | |
2023-01-04 | Added Nlohmann JSON library to dependencies | Aki | |
2022-12-17 | Event log is now using ImGui | Aki | |
I don't like the fact that I put entire rlImGui and imgui into the project but that's how they usually deal with the distribution and packaging... | |||
2022-12-13 | Added naive events for ship destruction | Aki | |
2022-12-03 | Extracted Scenario and related things into own campaign module | Aki | |
2022-12-03 | Renamed all battles module and ns references to sim | Aki | |
2022-11-08 | Creating skeleton for battle simulation and universe data | Aki | |
This might be a bit too much and a bit too blindly, but let's see how it evolves. | |||
2022-11-07 | Enabled most warnings | Aki | |
2022-10-31 | Created basic skeleton for the game session and scenes | Aki | |