Age | Commit message (Collapse) | Author |
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This feels a bit useless now yet it should be possible to use it later on for deploying way easier.
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Previously they were shooting at 1% base damage range, meaning higher
damage turrets were cut off earlier.
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This is seems like it creats even more chaotic binding between the
components but it is a very nice and testable intermediate step
before moving everything to standalone systems and shoving state into
the... well, State.
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This whole ongoing refactoring process is meant to better understand
relationships between Battle, Simulation and Systems.
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