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author | Aki <please@ignore.pl> | 2023-02-12 00:28:55 +0100 |
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committer | Aki <please@ignore.pl> | 2023-02-12 00:28:55 +0100 |
commit | 2ddea8ac8dd07e9e0a1d23e91c4ac1fe213a6b7d (patch) | |
tree | 7df3fcde712ea7687f3ffeed4850d49175b341b6 | |
parent | 9e6555c0f3be53d65496b442c4a60c2592fe4f97 (diff) | |
download | kurator-2ddea8ac8dd07e9e0a1d23e91c4ac1fe213a6b7d.zip kurator-2ddea8ac8dd07e9e0a1d23e91c4ac1fe213a6b7d.tar.gz kurator-2ddea8ac8dd07e9e0a1d23e91c4ac1fe213a6b7d.tar.bz2 |
Removed RandomSpawner from BaseBattle instance
-rw-r--r-- | sim/src/BaseBattle.cpp | 5 | ||||
-rw-r--r-- | sim/src/BaseBattle.h | 2 |
2 files changed, 3 insertions, 4 deletions
diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp index 6182fec..fa91134 100644 --- a/sim/src/BaseBattle.cpp +++ b/sim/src/BaseBattle.cpp @@ -16,6 +16,7 @@ #include <kurator/universe/UniqueIdentifier.h> #include "Builder.h" +#include "RandomSpawner.h" namespace kurator @@ -25,9 +26,9 @@ namespace sim BaseBattle::BaseBattle(const campaign::Scenario& scenario) : - _registry {}, - spawner {scenario.last_team(), scenario.radius, 0.1} + _registry {} { + RandomSpawner spawner {scenario.last_team(), scenario.radius, 0.1}; Builder build {_registry, spawner}; for (const auto& ship : scenario.ships) { const auto entity = build(ship.loadout.type, ship.team); diff --git a/sim/src/BaseBattle.h b/sim/src/BaseBattle.h index 7532dd8..77e1d10 100644 --- a/sim/src/BaseBattle.h +++ b/sim/src/BaseBattle.h @@ -7,7 +7,6 @@ #include <kurator/campaign/Scenario.h> #include <kurator/sim/Battle.h> -#include "RandomSpawner.h" #include "TeamManager.h" @@ -27,7 +26,6 @@ public: private: entt::registry _registry; entt::dispatcher _dispatcher; - RandomSpawner spawner; TeamManager manager; void pick_random_targets(); }; |