Age | Commit message (Collapse) | Author |
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Registry is now also responsible for switching between the actions and
each action is expected to have one system. Technically an std::variant
could be used here, but let's wait a bit and see how this part evolves.
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It seems an abstraction level is of some kind is needed here. One thing
to handle "AI", another to handle primitive commands and their
execution.
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This also introduced Mouse and a simple error of dragging box always appearing
during pause (or in scenario editor). This can be fixed via pause update in
Battle class.
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This is preferable because checking out a tag requires to clone the
entire repository.
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With quotes the argument would get interpreted even if empty. At this
time I'm unsure how would login command interpret empty guard code, so
putting it w/o quotes.
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This feels a bit useless now yet it should be possible to use it later on for deploying way easier.
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Previously they were shooting at 1% base damage range, meaning higher
damage turrets were cut off earlier.
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