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2024-04-05Ignore .env and swap/backup filesHEADmasterAki
2024-04-05Refactored Actions to be owned by registryAki
Registry is now also responsible for switching between the actions and each action is expected to have one system. Technically an std::variant could be used here, but let's wait a bit and see how this part evolves.
2024-04-05Extracted KeepAtRange actionAki
It seems an abstraction level is of some kind is needed here. One thing to handle "AI", another to handle primitive commands and their execution.
2024-04-05Fixed Turrets percepting time too fastAki
2024-04-05Separated Turret from AI, shuffled their unitsAki
2024-04-05Multiple ships may now get selected via draggingAki
2024-04-05Replaced Mouse dragging start+pos combo with a RectAki
2024-04-05Moved most of popups-related stuff to one compilation unitAki
2024-04-05Renamed lines to projectilesAki
2024-04-05Extracted chunk of user interaction to own ControllerAki
This also introduced Mouse and a simple error of dragging box always appearing during pause (or in scenario editor). This can be fixed via pause update in Battle class.
2024-04-05Removed raylib from dynamic deps in windows packageAki
2024-04-05Bumped minimum cmake versionAki
2024-04-05Ensured literal types to be equivalent or lower than target typesAki
2024-04-05Use release tarballs instead of git repositoryAki
This is preferable because checking out a tag requires to clone the entire repository.
2024-04-05Switched back to custom MakeAvailableAki
2024-04-05Fixed missing dependency on json libraryAki
2024-04-05Push contrib variables to cache and reshuffle themAki
2024-04-05Add job prefix to each deps cacheAki
2024-04-05Add raylib specific optionsAki
2024-04-05Use FetchContent to handle dependenciesAki
2024-04-05Use static raylib if availableAki
2024-04-05Add steam deployment only if protected branch is builtAki
2024-04-05CMake will now generate vdf with version in descriptionAki
2024-04-05Renamed cmake version variable to VERSIONAki
2024-04-05Readded STEAM_GUARD to steamcmd invocationAki
With quotes the argument would get interpreted even if empty. At this time I'm unsure how would login command interpret empty guard code, so putting it w/o quotes.
2024-04-05Make steam deployment job manualAki
2024-04-05Disable Steam Guard authorization for nowAki
2024-04-05Added naive steam guard enabled authAki
2024-04-05Reverted too aggressive removal of ray _lib_Aki
2024-04-05Preview steampipe appbuild in CIAki
2024-04-05Switch to docker-ignore docker imageAki
2024-04-05Extended timeout for tests discovery in universeAki
2024-04-05Added stub AppBuild configuration for steampipeAki
2023-02-28Merge branch 'archlinux-pipelines'Aki
2023-02-28Offloaded archiving the package to pipelinesAki
This feels a bit useless now yet it should be possible to use it later on for deploying way easier.
2023-02-28Added tracking to damage calculationsAki
2023-02-28Turrets will now start shooting when they can deal 1 dmg pointAki
Previously they were shooting at 1% base damage range, meaning higher damage turrets were cut off earlier.
2023-02-27Extracted range modifier into own methodAki
2023-02-27Seems needs and artifacts are not recursive, try with explicitAki
2023-02-27Added package to top-level stages listAki
2023-02-27Added packaging stageAki
2023-02-27Added install targets for executable and resourcesAki
2023-02-27Ctest outputs to build dir no matter whatAki
2023-02-27Added junit tests reportAki
2023-02-27The entire build directory is an artifactAki
2023-02-27Fixed type before_scriptAki
2023-02-27Ensure wine prefix before tests to reduce tests execution timeAki
2023-02-27Increased test discovery timeoutAki
2023-02-27Added needs declarations for test jobsAki
2023-02-27Added windows tests since wine is needed anyway with current configAki