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author | Aki <please@ignore.pl> | 2023-02-12 01:06:53 +0100 |
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committer | Aki <please@ignore.pl> | 2023-02-12 01:06:53 +0100 |
commit | d85120a0255d3b37b57323a7a18f87a1dd0ab62a (patch) | |
tree | c49b826aeb9c5e13f4b26d3388683f663e694309 | |
parent | 25c9ae798c563e77edac7195777e219a00ca20f7 (diff) | |
download | kurator-d85120a0255d3b37b57323a7a18f87a1dd0ab62a.zip kurator-d85120a0255d3b37b57323a7a18f87a1dd0ab62a.tar.gz kurator-d85120a0255d3b37b57323a7a18f87a1dd0ab62a.tar.bz2 |
Force Balance is now shown in Scenario Editor
-rw-r--r-- | kurator/src/Battle.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/kurator/src/Battle.cpp b/kurator/src/Battle.cpp index 9f33d59..380cef1 100644 --- a/kurator/src/Battle.cpp +++ b/kurator/src/Battle.cpp @@ -57,6 +57,7 @@ Battle::Battle(std::shared_ptr<Session> _session, campaign::Scenario scenario, B registry.emplace<PopupEmitter>(entity); } camera.scale = std::min(GetScreenWidth()/30000.0, GetScreenHeight()/30000.0); + balance.update(registry); } |