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authorAki <please@ignore.pl>2023-02-10 23:21:21 +0100
committerAki <please@ignore.pl>2023-02-10 23:21:21 +0100
commitb6f4678d6466e2b16f32d4fd350b10af5720dd11 (patch)
tree3900e1ab37f70bd25cd2b96c15df5fd9645d4058
parent4487c71fc69af45a9c0786248b6a2af0b35cf86a (diff)
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Extracted Battle systems to own functions
-rw-r--r--kurator/src/Battle.cpp46
1 files changed, 40 insertions, 6 deletions
diff --git a/kurator/src/Battle.cpp b/kurator/src/Battle.cpp
index 0f1f0ba..7a34841 100644
--- a/kurator/src/Battle.cpp
+++ b/kurator/src/Battle.cpp
@@ -83,6 +83,12 @@ time_controls(const char* id, float& time_factor)
}
+static void progress_timers(entt::registry& registry, float dt, float time_factor);
+static void move_ui_pops(entt::registry& registry, float dt);
+static void blink_crosses(entt::registry& registry, float dt);
+static void animate_lines(entt::registry& registry, float dt, float time_factor);
+
+
void
Battle::update(const float dt)
{
@@ -97,12 +103,34 @@ Battle::update(const float dt)
camera.scale = std::min(GetScreenWidth()/30000.0, GetScreenHeight()/30000.0); // won't work in frame
battle->update(dt * time_factor);
auto& registry = battle->registry();
+ progress_timers(registry, dt, time_factor); // clock?
+ move_ui_pops(registry, dt);
+ blink_crosses(registry, dt);
+ animate_lines(registry, dt, time_factor);
+ balance.update(registry);
+ ImGui::SetNextWindowPos({GetScreenWidth()/2.0f, GetScreenHeight()-100.0f}, ImGuiCond_Once, {0.5f, 0.5f});
+ ImGui::SetNextWindowSize({240.0f, 0.0f}, ImGuiCond_Once);
+ if (ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_NoFocusOnAppearing))
+ time_controls("TimeControls", time_factor);
+ ImGui::End();
+}
+
+
+void
+progress_timers(entt::registry& registry, const float dt, const float time_factor)
+{
auto timers = registry.view<Timed>();
for (auto&& [entity, timer] : timers.each()) {
timer.left -= timer.scaled ? dt * time_factor : dt;
if (timer.left < 0.0)
registry.destroy(entity);
}
+}
+
+
+void
+move_ui_pops(entt::registry& registry, const float dt)
+{
auto pops = registry.view<PopMove, UIOffset>();
for (auto&& [entity, pop, offset] : pops.each()) {
const auto speed = pop.speed.scale(dt);
@@ -112,6 +140,12 @@ Battle::update(const float dt)
pop.speed.x -= damp.x;
pop.speed.y -= damp.y;
}
+}
+
+
+void
+blink_crosses(entt::registry& registry, const float dt)
+{
auto crosses = registry.view<Cross>();
for (auto&& [entity, cross] : crosses.each()) {
cross.timer += dt;
@@ -119,15 +153,15 @@ Battle::update(const float dt)
if (cross.timer > dphase)
cross.timer -= dphase;
}
+}
+
+
+void
+animate_lines(entt::registry& registry, const float dt, const float time_factor)
+{
auto lines = registry.view<Line>();
for (auto&& [entity, line] : lines.each())
line.position += (1.0 + line.hlength) / line.duration * dt * time_factor;
- balance.update(registry);
- ImGui::SetNextWindowPos({GetScreenWidth()/2.0f, GetScreenHeight()-100.0f}, ImGuiCond_Once, {0.5f, 0.5f});
- ImGui::SetNextWindowSize({240.0f, 0.0f}, ImGuiCond_Once);
- if (ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_NoFocusOnAppearing))
- time_controls("TimeControls", time_factor);
- ImGui::End();
}