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kurator
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A little 2D spaceship combat engine
Aki
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Author
2023-02-15
Extracted markers to own header and compilation unit
Aki
2023-02-15
Version hash now has asterix if dirty repo was used to build
Aki
2023-02-14
Replaced Context+Battle combo with State and arbitrary Systems
Aki
2023-02-14
Extracted basic simulation behaviour and that part of state to own class
Aki
2023-02-13
Created sim::State object to hold overall state of simulation
Aki
2023-02-13
Externalized part of simulation systems
Aki
2023-02-13
Extracted scenario setup from BaseBattle constructor
Aki
2023-02-12
Extracted marker setup from Battle scene constructor
Aki
2023-02-12
Force Balance is now shown in Scenario Editor
Aki
2023-02-12
Removed unused get from team manager
Aki
2023-02-12
Velocity indicators are now dark greenish
Aki
2023-02-12
Removed RandomSpawner from BaseBattle instance
Aki
2023-02-12
Extracted system update functions out of sim BaseBattle
Aki
2023-02-11
Context is now used in sim systems
Aki
2023-02-11
Added ConstContext for drawing systems
Aki
2023-02-11
Clock now tracks seconds since creation
Aki
2023-02-11
Removed dt argument from Scene update
Aki
2023-02-11
Added Context to streamline system update call interface
Aki
2023-02-10
Created scaled Clock for consistent access to update times
Aki
2023-02-10
Extracted Battle systems to own functions
Aki
2023-02-10
Disabled skipping battle with space press
Aki
2023-02-10
Extracted time factor controls
Aki
2023-02-05
Added universe to used libraries for style consistency
Aki
2023-02-05
Fixed boundary damage dealing and resulting side effect in totals
Aki
2023-02-05
Added simple test for HitPoints
Aki
2023-02-04
Added wonky visual speed indicators
Aki
2023-02-04
Ship types JSON now support base_*_resists entries
Aki
2023-02-04
Full grid is now drawn
Aki
2023-02-04
Fixed scaling order when transforming screen to world
Aki
2023-02-03
Imgui is now linked statically and all warnings are disabled
Aki
2023-02-03
Extracted from/to camera viewport transformations to camera itself
Aki
2023-02-03
Moved Camera to engine
Aki
2023-02-03
Created engine module right now containing only Point
Aki
2023-02-01
Naively implemented camera movement and view offset
Aki
2023-01-31
Added stub Grid and Camera
Aki
2023-01-31
Removed prototype Skybox
Aki
2023-01-29
Damage popups will now merge when possible
Aki
2023-01-28
Commits will now trigger version-files regeneration during build
Aki
2023-01-27
Added damage per second to weapons tooltips
Aki
2023-01-27
Added informational tooltip for weapon selection
Aki
2023-01-27
Fixed missing sqrt in effective range calculation
Aki
2023-01-27
Added effective range calculation for turrets
Aki
2023-01-26
Added build version identification to title screen
Aki
2023-01-26
Group count inputs are sliders again
Aki
2023-01-26
Moved the ship type combo outside of the layout editor popup
Aki
2023-01-26
Extracted ship type combo box to a function
Aki
2023-01-25
Added naive tooltip of ship types
Aki
2023-01-21
Inernal libraries are now static
Aki
2023-01-21
Added defines for math constants for MinGW-w64
Aki
2023-01-15
Implemented naive on-death markers
Aki
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