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author | Aki <please@ignore.pl> | 2023-01-27 22:37:21 +0100 |
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committer | Aki <please@ignore.pl> | 2023-01-27 22:37:21 +0100 |
commit | 161f92d0cf6982e605a7ec1be6eb19dc60951c45 (patch) | |
tree | 213afac48f03f006ade9aa67fc33fc28a4460228 | |
parent | 25c604f1f2e50ea2cbabf3c5f9147dd57fd9dd44 (diff) | |
download | kurator-161f92d0cf6982e605a7ec1be6eb19dc60951c45.zip kurator-161f92d0cf6982e605a7ec1be6eb19dc60951c45.tar.gz kurator-161f92d0cf6982e605a7ec1be6eb19dc60951c45.tar.bz2 |
Added damage per second to weapons tooltips
-rw-r--r-- | kurator/src/ScenarioEditor.cpp | 3 | ||||
-rw-r--r-- | universe/include/kurator/universe/TurretType.h | 1 | ||||
-rw-r--r-- | universe/src/TurretType.cpp | 7 |
3 files changed, 10 insertions, 1 deletions
diff --git a/kurator/src/ScenarioEditor.cpp b/kurator/src/ScenarioEditor.cpp index b573d54..b9d3ada 100644 --- a/kurator/src/ScenarioEditor.cpp +++ b/kurator/src/ScenarioEditor.cpp @@ -154,7 +154,8 @@ loadout_editor(std::shared_ptr<universe::Repository> repo, campaign::Loadout& lo } if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); - ImGui::Text("Damage: %.0f", type.base_damage); + ImGui::Text("Base Damage: %.0f", type.base_damage); + ImGui::Text("DPS: %.1f", type.damage_per_second()); ImGui::Text("RoF: %.1fs", type.rate_of_fire); ImGui::Text("Reload: %.1fs", type.reload); ImGui::Text("Rounds: %d", type.rounds); diff --git a/universe/include/kurator/universe/TurretType.h b/universe/include/kurator/universe/TurretType.h index 0a0c5fd..c7ba5a3 100644 --- a/universe/include/kurator/universe/TurretType.h +++ b/universe/include/kurator/universe/TurretType.h @@ -21,6 +21,7 @@ struct TurretType double falloff_intensity = 0.2; double effective_damage(double distance) const; double effective_range() const; + double damage_per_second() const; }; diff --git a/universe/src/TurretType.cpp b/universe/src/TurretType.cpp index b6e006d..78887d7 100644 --- a/universe/src/TurretType.cpp +++ b/universe/src/TurretType.cpp @@ -28,5 +28,12 @@ TurretType::effective_range() const } +double +TurretType::damage_per_second() const +{ + return (base_damage * rounds) / (rounds * rate_of_fire + reload); +} + + } // namespace universe } // namespace kurator |