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2023-02-05Added simple test for HitPointsAki
This should have been added earlier. The test itself is questionable and overall very optimistic about the edge cases. The intent of this commit is purely set up of the testing framework.
2023-02-04Added wonky visual speed indicatorsAki
2023-02-04Ship types JSON now support base_*_resists entriesAki
2023-02-04Full grid is now drawnAki
2023-02-04Fixed scaling order when transforming screen to worldAki
2023-02-03Imgui is now linked statically and all warnings are disabledAki
We do not control this code so the warnings may only potentially hide our own problems in logs.
2023-02-03Extracted from/to camera viewport transformations to camera itselfAki
2023-02-03Moved Camera to engineAki
2023-02-03Created engine module right now containing only PointAki
This might be a bit too generic of a name, but the intent is to get the main shared abstracts for gameplay loop and/or simulation outside of the game executable implementation to redirect dependencies.
2023-02-01Naively implemented camera movement and view offsetAki
2023-01-31Added stub Grid and CameraAki
2023-01-31Removed prototype SkyboxAki
2023-01-29Damage popups will now merge when possibleAki
2023-01-28Commits will now trigger version-files regeneration during buildAki
2023-01-27Added damage per second to weapons tooltipsAki
2023-01-27Added informational tooltip for weapon selectionAki
2023-01-27Fixed missing sqrt in effective range calculationAki
2023-01-27Added effective range calculation for turretsAki
This is now used when deciding if turret should start shooting or not.
2023-01-26Added build version identification to title screenAki
Since this uses configure_file it might have problems sometimes when trying to detect updated value. It will be better to move it to use custom target instead.
2023-01-26Group count inputs are sliders againAki
2023-01-26Moved the ship type combo outside of the layout editor popupAki
2023-01-26Extracted ship type combo box to a functionAki
2023-01-25Added naive tooltip of ship typesAki
2023-01-21Inernal libraries are now staticAki
2023-01-21Added defines for math constants for MinGW-w64Aki
2023-01-15Implemented naive on-death markersAki
2023-01-15Merge branch 'main' of https://github.com/Laurapaws/kuratorLaura
2023-01-15Update turret_types.jsonLaura
2023-01-15Fixed trailing comma in jsonAki
2023-01-15Update turret_types.jsonLaura
2023-01-15Added 9 shipsLaura
2023-01-14Reworked GUI of group editor to be table-basedAki
2023-01-12Added method to retrieve default/first item from repositoryAki
2023-01-12Fixed edge cases in inter-layer damage consumptionAki
2023-01-12Team sliders are now created in a loopAki
2023-01-12Implemented naive scenario editor based on groups and loadoutsAki
2023-01-11Loadout editor is now a function callAki
2023-01-11Battle scenario is now generated with the specified loadoutAki
2023-01-11Created a naive loadout editor interfaceAki
2023-01-10Extracted ship loadout into own classAki
2023-01-10Moved universe repo initialization to campaign moduleAki
2023-01-08Implemented naive armour and shield without parametrized resitsAki
2023-01-08Changed comment message for resource filesAki
2023-01-08Added naive resistsAki
2023-01-08Renamed health to structure points where applicableAki
2023-01-08Extracted total retrieval to health points to enable modification of componentsAki
2023-01-08Extracted alive state check from battle to hitpoints to hide it awayAki
2023-01-07Fixed one imgui frame showing after campaign endsAki
2023-01-07Removed SampleRepository because JsonRepo does everything neededAki
2023-01-07Added crude campaign end conditionAki