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authorAki <please@ignore.pl>2023-01-11 00:30:25 +0100
committerAki <please@ignore.pl>2023-01-11 00:30:25 +0100
commit586adb53ecbbf4eff924fd145cd0f5a72797e021 (patch)
tree09f7bf743cc9bc6eb5ad6087570d41f98ebfec86
parent0e91fc6a8e14eebb5a89b260f66e5e74b42074bb (diff)
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Created a naive loadout editor interface
-rw-r--r--kurator/src/ScenarioEditor.cpp39
-rw-r--r--kurator/src/ScenarioEditor.h12
2 files changed, 51 insertions, 0 deletions
diff --git a/kurator/src/ScenarioEditor.cpp b/kurator/src/ScenarioEditor.cpp
index 45e594f..29e275e 100644
--- a/kurator/src/ScenarioEditor.cpp
+++ b/kurator/src/ScenarioEditor.cpp
@@ -8,6 +8,7 @@
#include <kurator/campaign/Scenario.h>
#include <kurator/campaign/scenarios.h>
+#include <kurator/universe.h>
#include "Battle.h"
#include "Session.h"
@@ -26,6 +27,8 @@ ScenarioEditor::ScenarioEditor(std::shared_ptr<Session> _session) :
distance {12000}
{
regenerate();
+ loadout_editor.repo = universe::load_json("resources/universe");
+ loadout_editor.loadout.type = loadout_editor.repo->ship_type("Anvil"); // access to default or first?
}
@@ -33,6 +36,7 @@ void
ScenarioEditor::update(float)
{
frame.update();
+ loadout_editor.show();
if (ImGui::Begin("Scenario Editor")) {
bool update = false;
update |= ImGui::SliderInt("Teams", &teams, 2, 6);
@@ -79,4 +83,39 @@ ScenarioEditor::regenerate()
}
+void
+LoadoutEditor::show()
+{
+ ImGui::PushID(this);
+ if (ImGui::Begin("Loadout Editor")) {
+ if (ImGui::BeginCombo("Ship Type", loadout.type.name.c_str())) {
+ repo->for_ship_types([&](const auto& type){
+ if (ImGui::Selectable(type.name.c_str(), loadout.type.name == type.name))
+ loadout.type = type;
+ });
+ ImGui::EndCombo();
+ }
+ auto it = loadout.turrets.begin();
+ while (it != loadout.turrets.end()) {
+ ImGui::PushID(it - loadout.turrets.begin());
+ const bool removed = ImGui::Button("-");
+ ImGui::SameLine();
+ if (ImGui::BeginCombo("Turret Type", it->name.c_str())) {
+ repo->for_turret_types([&](const auto& type){
+ if (ImGui::Selectable(type.name.c_str(), it->name == type.name))
+ *it = type;
+ });
+ ImGui::EndCombo();
+ }
+ it = removed ? loadout.turrets.erase(it) : std::next(it);
+ ImGui::PopID();
+ }
+ if (ImGui::Button("Add Turret"))
+ loadout.turrets.push_back(repo->turret_type("ChargeLaser")); // access to default or first?
+ }
+ ImGui::End();
+ ImGui::PopID();
+}
+
+
} // namespace kurator \ No newline at end of file
diff --git a/kurator/src/ScenarioEditor.h b/kurator/src/ScenarioEditor.h
index cec4783..d8a7a72 100644
--- a/kurator/src/ScenarioEditor.h
+++ b/kurator/src/ScenarioEditor.h
@@ -2,6 +2,9 @@
#include <memory>
+#include <kurator/campaign/Loadout.h>
+#include <kurator/universe/Repository.h>
+
#include "Scene.h"
#include "SceneFrame.h"
#include "Session.h"
@@ -11,6 +14,14 @@ namespace kurator
{
+struct LoadoutEditor
+{
+ std::shared_ptr<universe::Repository> repo;
+ campaign::Loadout loadout;
+ void show();
+};
+
+
class ScenarioEditor : public Scene
{
public:
@@ -28,6 +39,7 @@ private:
float distance;
std::shared_ptr<Scene> battle;
SceneFrame frame;
+ LoadoutEditor loadout_editor;
};