diff options
author | Aki <please@ignore.pl> | 2023-01-10 00:22:10 +0100 |
---|---|---|
committer | Aki <please@ignore.pl> | 2023-01-10 00:22:10 +0100 |
commit | 9d752200d3412eeea70327d8f544877bafc5b6d2 (patch) | |
tree | 9f5bfccae71e028213f11f9e0ac7f45cfb20945a | |
parent | 209648a39c98ccddc622703554912a21c2471531 (diff) | |
download | kurator-9d752200d3412eeea70327d8f544877bafc5b6d2.zip kurator-9d752200d3412eeea70327d8f544877bafc5b6d2.tar.gz kurator-9d752200d3412eeea70327d8f544877bafc5b6d2.tar.bz2 |
Moved universe repo initialization to campaign module
-rw-r--r-- | campaign/include/kurator/campaign/ShipConfig.h | 6 | ||||
-rw-r--r-- | campaign/src/scenarios.cpp | 14 | ||||
-rw-r--r-- | kurator/src/Campaign.cpp | 2 | ||||
-rw-r--r-- | sim/src/BaseBattle.cpp | 9 |
4 files changed, 19 insertions, 12 deletions
diff --git a/campaign/include/kurator/campaign/ShipConfig.h b/campaign/include/kurator/campaign/ShipConfig.h index e10251b..c8ee449 100644 --- a/campaign/include/kurator/campaign/ShipConfig.h +++ b/campaign/include/kurator/campaign/ShipConfig.h @@ -3,6 +3,8 @@ #include <string> #include <vector> +#include <kurator/universe/ShipType.h> +#include <kurator/universe/TurretType.h> #include <kurator/universe/UniqueIdentifier.h> @@ -16,8 +18,8 @@ struct ShipConfig { universe::UniqueIdentifier identifier; int team; - std::string type; - std::vector<std::string> turrets; + universe::ShipType type; + std::vector<universe::TurretType> turrets; }; diff --git a/campaign/src/scenarios.cpp b/campaign/src/scenarios.cpp index 979128b..dbd1f73 100644 --- a/campaign/src/scenarios.cpp +++ b/campaign/src/scenarios.cpp @@ -2,6 +2,7 @@ #include <kurator/campaign/Scenario.h> #include <kurator/campaign/ShipConfig.h> +#include <kurator/universe.h> namespace kurator @@ -16,14 +17,21 @@ Scenario example(int teams, int anvils, int warbringers, int eclipses, double distance) { int id = 0; + const auto repo = universe::load_json("resources/universe"); + const auto anvil = repo->ship_type("Anvil"); + const auto eclipse = repo->ship_type("Eclipse"); + const auto warbringer = repo->ship_type("Warbringer"); + const auto burst_laser = repo->turret_type("BurstLaser"); + const auto charge_laser = repo->turret_type("ChargeLaser"); + const auto gauss_cannon = repo->turret_type("GaussCannon"); Scenario scenario {"Example", distance, {}}; for (int team = 0; team < teams; ++team) { for (int i = 0; i < anvils; ++i) - scenario.ships.push_back(ShipConfig{{id++}, team, "Anvil", {"ChargeLaser", "GaussCannon"}}); + scenario.ships.push_back(ShipConfig{{id++}, team, anvil, {charge_laser, gauss_cannon}}); for (int i = 0; i < warbringers; ++i) - scenario.ships.push_back(ShipConfig{{id++}, team, "Warbringer", {"BurstLaser"}}); + scenario.ships.push_back(ShipConfig{{id++}, team, warbringer, {burst_laser}}); for (int i = 0; i < eclipses; ++i) - scenario.ships.push_back(ShipConfig{{id++}, team, "Eclipse", {"ChargeLaser"}}); + scenario.ships.push_back(ShipConfig{{id++}, team, eclipse, {charge_laser}}); } return scenario; } diff --git a/kurator/src/Campaign.cpp b/kurator/src/Campaign.cpp index be02862..7349676 100644 --- a/kurator/src/Campaign.cpp +++ b/kurator/src/Campaign.cpp @@ -58,7 +58,7 @@ Campaign::update(const float) ImGui::Text("Level %d, ships left:", level); for (const auto& ship : ships) { if (ship.team == team) - ImGui::Text("%s", ship.type.c_str()); + ImGui::Text("%s", ship.type.name.c_str()); } if (ImGui::Button("Start")) { campaign::Scenario scenario {"encounter", 12000, {}}; diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp index f195181..037a818 100644 --- a/sim/src/BaseBattle.cpp +++ b/sim/src/BaseBattle.cpp @@ -12,7 +12,6 @@ #include <kurator/sim/HitPoints.h> #include <kurator/sim/TurretControl.h> #include <kurator/stats/events.h> -#include <kurator/universe.h> #include <kurator/universe/UniqueIdentifier.h> #include "Builder.h" @@ -29,16 +28,14 @@ BaseBattle::BaseBattle(const campaign::Scenario& scenario) : _registry {}, spawner {scenario.last_team(), scenario.radius, 0.1} { - const auto repo = universe::load_json("resources/universe"); Builder build {_registry, spawner}; for (const auto& ship : scenario.ships) { - const auto entity = build(repo->ship_type(ship.type), ship.team); + const auto entity = build(ship.type, ship.team); _registry.emplace<universe::UniqueIdentifier>(entity, ship.identifier); auto& state = _registry.get<AIState>(entity); for (const auto& turret_type : ship.turrets) { - auto def = repo->turret_type(turret_type); - build(def, entity); - state.keep_at_range = std::min(state.keep_at_range, def.optimal_range); + build(turret_type, entity); + state.keep_at_range = std::min(state.keep_at_range, turret_type.optimal_range); } manager.add(ship.team, entity); // registry supports on construction events } |