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authorAki <please@ignore.pl>2023-01-11 09:24:43 +0100
committerAki <please@ignore.pl>2023-01-11 09:24:43 +0100
commit8f76e26c4dfe07079295dee8ca7d58696f532195 (patch)
tree9bcae74ed643d0a782573a4a6f1b9ab7e8577cb9
parent586adb53ecbbf4eff924fd145cd0f5a72797e021 (diff)
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Battle scenario is now generated with the specified loadout
-rw-r--r--kurator/src/ScenarioEditor.cpp55
-rw-r--r--kurator/src/ScenarioEditor.h12
2 files changed, 42 insertions, 25 deletions
diff --git a/kurator/src/ScenarioEditor.cpp b/kurator/src/ScenarioEditor.cpp
index 29e275e..5570730 100644
--- a/kurator/src/ScenarioEditor.cpp
+++ b/kurator/src/ScenarioEditor.cpp
@@ -9,6 +9,7 @@
#include <kurator/campaign/Scenario.h>
#include <kurator/campaign/scenarios.h>
#include <kurator/universe.h>
+#include <kurator/universe/Repository.h>
#include "Battle.h"
#include "Session.h"
@@ -20,15 +21,14 @@ namespace kurator
ScenarioEditor::ScenarioEditor(std::shared_ptr<Session> _session) :
session {std::move(_session)},
- teams {2},
- anvils {3},
- warbringers {2},
- eclipses {3},
- distance {12000}
+ repository {universe::load_json("resources/universe")},
+ battle {},
+ frame {},
+ loadout {},
+ loadout_editor{repository, loadout}
{
+ loadout.type = repository->ship_type("Anvil"); // access to default/first?
regenerate();
- loadout_editor.repo = universe::load_json("resources/universe");
- loadout_editor.loadout.type = loadout_editor.repo->ship_type("Anvil"); // access to default or first?
}
@@ -36,14 +36,10 @@ void
ScenarioEditor::update(float)
{
frame.update();
- loadout_editor.show();
+ if (loadout_editor.show())
+ regenerate();
if (ImGui::Begin("Scenario Editor")) {
bool update = false;
- update |= ImGui::SliderInt("Teams", &teams, 2, 6);
- update |= ImGui::SliderInt("Anvils", &anvils, 0, 20);
- update |= ImGui::SliderInt("Warbringers", &warbringers, 0, 20);
- update |= ImGui::SliderInt("Eclipses", &eclipses, 0, 20);
- update |= ImGui::SliderFloat("Distance", &distance, 10000, 20000);
if (update)
regenerate();
if (ImGui::Button("Start"))
@@ -77,44 +73,67 @@ ScenarioEditor::start_battle()
void
ScenarioEditor::regenerate()
{
- auto scenario = campaign::scenarios::example(teams, anvils, warbringers, eclipses, distance);
+ int id = 0;
+ campaign::Scenario scenario {"Player Encounter", 12000, {}};
+ for (int i = 0; i < 2; ++i) {
+ for (int n = 0; n < 5; ++n)
+ scenario.ships.push_back(campaign::ShipConfig{{id++}, i, loadout});
+ }
battle = std::make_shared<Battle>(session, std::move(scenario));
frame.reset(battle);
}
-void
+LoadoutEditor::LoadoutEditor(std::shared_ptr<universe::Repository> _repo, campaign::Loadout& _loadout) :
+ repo {std::move(_repo)},
+ loadout {_loadout}
+{
+}
+
+
+bool
LoadoutEditor::show()
{
+ bool changed = false;
ImGui::PushID(this);
if (ImGui::Begin("Loadout Editor")) {
if (ImGui::BeginCombo("Ship Type", loadout.type.name.c_str())) {
repo->for_ship_types([&](const auto& type){
- if (ImGui::Selectable(type.name.c_str(), loadout.type.name == type.name))
+ if (ImGui::Selectable(type.name.c_str(), loadout.type.name == type.name)) {
loadout.type = type;
+ changed = true;
+ }
});
ImGui::EndCombo();
}
auto it = loadout.turrets.begin();
while (it != loadout.turrets.end()) {
ImGui::PushID(it - loadout.turrets.begin());
+ ImGui::Indent();
const bool removed = ImGui::Button("-");
ImGui::SameLine();
if (ImGui::BeginCombo("Turret Type", it->name.c_str())) {
repo->for_turret_types([&](const auto& type){
- if (ImGui::Selectable(type.name.c_str(), it->name == type.name))
+ if (ImGui::Selectable(type.name.c_str(), it->name == type.name)) {
*it = type;
+ changed = true;
+ }
});
ImGui::EndCombo();
}
it = removed ? loadout.turrets.erase(it) : std::next(it);
+ changed |= removed;
+ ImGui::Unindent();
ImGui::PopID();
}
- if (ImGui::Button("Add Turret"))
+ if (ImGui::Button("Add Turret")) {
loadout.turrets.push_back(repo->turret_type("ChargeLaser")); // access to default or first?
+ changed = true;
+ }
}
ImGui::End();
ImGui::PopID();
+ return changed;
}
diff --git a/kurator/src/ScenarioEditor.h b/kurator/src/ScenarioEditor.h
index d8a7a72..85efbd0 100644
--- a/kurator/src/ScenarioEditor.h
+++ b/kurator/src/ScenarioEditor.h
@@ -16,9 +16,10 @@ namespace kurator
struct LoadoutEditor
{
+ LoadoutEditor(std::shared_ptr<universe::Repository> _repo, campaign::Loadout& _loadout);
std::shared_ptr<universe::Repository> repo;
- campaign::Loadout loadout;
- void show();
+ campaign::Loadout& loadout;
+ bool show();
};
@@ -32,13 +33,10 @@ public:
private:
void regenerate();
std::shared_ptr<Session> session;
- int teams;
- int anvils;
- int warbringers;
- int eclipses;
- float distance;
+ std::shared_ptr<universe::Repository> repository;
std::shared_ptr<Scene> battle;
SceneFrame frame;
+ campaign::Loadout loadout;
LoadoutEditor loadout_editor;
};