Age | Commit message (Expand) | Author |
---|---|---|
2022-04-26 | Implemented simple scoring system | Aki |
2022-04-25 | Moved flash to own class and used it as transition to death screen | Aki |
2022-04-25 | Added simple on-hit effect | Aki |
2022-04-25 | Extended test staged with new enemies | Aki |
2022-04-25 | Added move constraints | Aki |
2022-04-24 | Added some colorful stuff and interface | Aki |
2022-04-22 | Added Stats for lifes points and other kind of gameplay state | Aki |
2022-04-20 | Added another generator and enemy for testing purposes | Aki |
2022-04-20 | Removed pointless move | Aki |
2022-04-20 | Streamlined enemy composition | Aki |
2022-04-19 | Created factory to handle enemy creation | Aki |
2022-04-18 | Added simple behaviours for enemies | Aki |
2022-04-18 | Fiddled with enemy building and test generator | Aki |
2022-04-18 | Playing around with enemies, added dumb pos manipulation | Aki |
2022-04-18 | Added naive enemy | Aki |
2022-04-18 | Separated Stage from GameScreen | Aki |