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path: root/TestStage.cpp
AgeCommit message (Collapse)Author
2022-04-26Implemented simple scoring systemAki
2022-04-25Moved flash to own class and used it as transition to death screenAki
2022-04-25Added simple on-hit effectAki
2022-04-25Extended test staged with new enemiesAki
2022-04-25Added move constraintsAki
2022-04-24Added some colorful stuff and interfaceAki
2022-04-22Added Stats for lifes points and other kind of gameplay stateAki
2022-04-20Added another generator and enemy for testing purposesAki
2022-04-20Removed pointless moveAki
2022-04-20Streamlined enemy compositionAki
2022-04-19Created factory to handle enemy creationAki
2022-04-18Added simple behaviours for enemiesAki
I don't quite like FallingAndOscillating approach. Perhaps it will be better to just make it a list/vector in the enemy to allow for composition.
2022-04-18Fiddled with enemy building and test generatorAki
2022-04-18Playing around with enemies, added dumb pos manipulationAki
2022-04-18Added naive enemyAki
This reminds me ECS a bit too much but I don't think I want to implement one right now...
2022-04-18Separated Stage from GameScreenAki