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2022-04-19Created factory to handle enemy creationAki
2022-04-18Added simple behaviours for enemiesAki
I don't quite like FallingAndOscillating approach. Perhaps it will be better to just make it a list/vector in the enemy to allow for composition.
2022-04-18Added warning reporting build flags and enabled optimizationAki
2022-04-18Added naive enemyAki
This reminds me ECS a bit too much but I don't think I want to implement one right now...
2022-04-18Added controller for player characterAki
2022-04-18Separated Stage from GameScreenAki
2022-04-18Renamed bullets header to simply ConstantVelocityAki
2022-04-18Exported player to own classAki
2022-04-17Separated bullet generator into class and created system for bulletsAki
2022-04-17Added sample bullet and some generationAki
2022-04-17Added dumb stub of game screenAki
2022-04-17Fleshed out skeleton with Game and Screen classesAki
2022-04-15Initialized with a game stubAki