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author | Aki <please@ignore.pl> | 2022-04-18 23:50:31 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-18 23:50:31 +0200 |
commit | 78097b5496209b56cef9d7fc8d6c13e4c87e0eb1 (patch) | |
tree | 29ccba95bafd04b594938a7f55be61c52bf4f4cc /CMakeLists.txt | |
parent | 5bb6b95fe71d33956491b98c29bf464a440ad221 (diff) | |
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Added simple behaviours for enemies
I don't quite like FallingAndOscillating approach. Perhaps it will be
better to just make it a list/vector in the enemy to allow for
composition.
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 11b364e..7d81491 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -16,12 +16,16 @@ add_executable( ConstantVelocity.cpp Enemy.cpp ExampleGenerator.cpp + Falling.cpp + FallingAndOscillating.cpp Game.cpp GameScreen.cpp Generator.cpp KeyboardController.cpp main.cpp + Oscillating.cpp Player.cpp + Static.cpp TestStage.cpp TitleScreen.cpp ) |