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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.
*/

#pragma once

#include <windows.h>

#include <filesystem>

#include <Bitmap.h>
#include <Solid.h>


int LoadBuffer(const char* filename, BYTE*& buf, bool null_terminate=false);
int LoadTexture(const char* name, Bitmap*& bmp, int type=0);
int LoadAlpha(const char* name, Bitmap& bitmap, int type=0);
template <typename ModelLoader> bool ImportInto(const std::filesystem::path& pathname, Solid* target);


#include "MagicLoad.inl.h"