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-rw-r--r--MagicEx/include/MagicLoad.h23
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diff --git a/MagicEx/include/MagicLoad.h b/MagicEx/include/MagicLoad.h
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+*/
+
+#pragma once
+
+#include <windows.h>
+
+#include <filesystem>
+
+#include <Bitmap.h>
+#include <Solid.h>
+
+
+int LoadBuffer(const char* filename, BYTE*& buf, bool null_terminate=false);
+int LoadTexture(const char* name, Bitmap*& bmp, int type=0);
+int LoadAlpha(const char* name, Bitmap& bitmap, int type=0);
+template <typename ModelLoader> bool ImportInto(const std::filesystem::path& pathname, Solid* target);
+
+
+#include "MagicLoad.inl.h"