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2022-03-27Removed MemDebug from FoundationExAki
2022-03-23Removed Clock from Game for nowAki
While testing waters around exporting things out from Game to GameWinDX9 I noticed that if both ContentBundle and Clock (primarily) are removed from it, then the WinDX9 will be almost equivalent to base. This is worrying mainly because I'm only fortified in seeing deep relationships between various classes sadly including Video.
2022-03-23Moved application state internals to GameWinDX9Aki
2022-03-23Moved Video methods to GameWinDX9Aki
2022-03-22Moved WndProc implementation to own file along low-level keyboard funcsAki
2022-03-20Moved screen color and size functions to GameWinDX9Aki
2022-03-20Game no longer exposes Video instanceAki
2022-03-18Fixed FPS counterAki
2022-03-18Removed DisplayModeSupported wrapper from GameAki
2022-03-16Removed gamma level management from Game and Starshatter classesAki
2022-03-14Moved max texture size to GameWinDX9Aki
2022-03-13Moved palette to GameWinDX9Aki
2022-03-12Moved Inits for Application and Instance into GameWinDX9Aki
2022-03-11Moved part of Init to GameWinDX9Aki
2022-03-10Fixed logic error in game loop conditionAki
2022-03-08Removed legacy functions that acted as wrappers for time compressionAki
2022-03-08Replaced time funcs from Game with Clock equivalentsAki
This excludes time compression stuff, as it will need some more attention due to casting. I don't quite like the long invocations that go through game instance first then get the clock. It looks bad. I'll need to rethink how modules are being made available in the codebase.
2022-03-08Replaced GetRealTime uses with Game->Clock equivalentAki
2022-03-07Replaced old integrated clock with new oneAki
The interface remains unchanged for now, but changing to use GetClock or similar method to get clock owned by the Game instance is preferred.
2022-03-07Removed minimum frame length from GameAki
2022-03-02Removed unused base_game_timeAki
2022-02-28Replaced old panic mechanism uses with the new oneAki
This will allow to split the functionality even further. I predict that at some point they I will start joining them up together once again, but for now I need them to be isolated.
2022-02-23Moved content management out to ContentBundleAki
2022-02-18Switched to use GetIntance for Game instead of static methodsAki
2022-02-17Everything but panic and singleton impl is now instance basedAki
2022-02-16Changed video related static game method to instance methodsAki
2022-02-16Changed static members to instance for a Game singletonAki
2022-02-16Removed game loop outside of game classAki
2022-02-15Fixed late night uncompiled changesAki
2022-02-15Exported infamous Print to FoundationExAki
2022-02-13Sorted out resource file for Starshatter executableAki
2022-02-13Added copyright NOTICE and project license, cleaned up notices in filesAki
I want the legal state of the project to be clear while avoiding unnecessary amount of boilerplate in source code (with duplicated content) which some open source projects tend to create. The notice in source is now way smaller while the notice in NOTICE gives much better overview of the entire project. I hope this is a solution that respects the project's history, original author, and all contributions made to it over the years.
2022-01-31Removed AVI recording functionalityAki
2022-01-30Removed trailing whitespace all over the placeAki
2022-01-29Fixed case in include paths in Stars45Aki
2021-09-30Merged nGenEx and Parser into Stars45Aki