Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-27 | Removed MemDebug from FoundationEx | Aki | |
2022-03-23 | Removed Clock from Game for now | Aki | |
While testing waters around exporting things out from Game to GameWinDX9 I noticed that if both ContentBundle and Clock (primarily) are removed from it, then the WinDX9 will be almost equivalent to base. This is worrying mainly because I'm only fortified in seeing deep relationships between various classes sadly including Video. | |||
2022-03-23 | Moved application state internals to GameWinDX9 | Aki | |
2022-03-23 | Moved Video methods to GameWinDX9 | Aki | |
2022-03-22 | Moved WndProc implementation to own file along low-level keyboard funcs | Aki | |
2022-03-20 | Moved screen color and size functions to GameWinDX9 | Aki | |
2022-03-20 | Game no longer exposes Video instance | Aki | |
2022-03-18 | Fixed FPS counter | Aki | |
2022-03-18 | Removed DisplayModeSupported wrapper from Game | Aki | |
2022-03-16 | Removed gamma level management from Game and Starshatter classes | Aki | |
2022-03-14 | Moved max texture size to GameWinDX9 | Aki | |
2022-03-13 | Moved palette to GameWinDX9 | Aki | |
2022-03-12 | Moved Inits for Application and Instance into GameWinDX9 | Aki | |
2022-03-11 | Moved part of Init to GameWinDX9 | Aki | |
2022-03-10 | Fixed logic error in game loop condition | Aki | |
2022-03-08 | Removed legacy functions that acted as wrappers for time compression | Aki | |
2022-03-08 | Replaced time funcs from Game with Clock equivalents | Aki | |
This excludes time compression stuff, as it will need some more attention due to casting. I don't quite like the long invocations that go through game instance first then get the clock. It looks bad. I'll need to rethink how modules are being made available in the codebase. | |||
2022-03-08 | Replaced GetRealTime uses with Game->Clock equivalent | Aki | |
2022-03-07 | Replaced old integrated clock with new one | Aki | |
The interface remains unchanged for now, but changing to use GetClock or similar method to get clock owned by the Game instance is preferred. | |||
2022-03-07 | Removed minimum frame length from Game | Aki | |
2022-03-02 | Removed unused base_game_time | Aki | |
2022-02-28 | Replaced old panic mechanism uses with the new one | Aki | |
This will allow to split the functionality even further. I predict that at some point they I will start joining them up together once again, but for now I need them to be isolated. | |||
2022-02-23 | Moved content management out to ContentBundle | Aki | |
2022-02-18 | Switched to use GetIntance for Game instead of static methods | Aki | |
2022-02-17 | Everything but panic and singleton impl is now instance based | Aki | |
2022-02-16 | Changed video related static game method to instance methods | Aki | |
2022-02-16 | Changed static members to instance for a Game singleton | Aki | |
2022-02-16 | Removed game loop outside of game class | Aki | |
2022-02-15 | Fixed late night uncompiled changes | Aki | |
2022-02-15 | Exported infamous Print to FoundationEx | Aki | |
2022-02-13 | Sorted out resource file for Starshatter executable | Aki | |
2022-02-13 | Added copyright NOTICE and project license, cleaned up notices in files | Aki | |
I want the legal state of the project to be clear while avoiding unnecessary amount of boilerplate in source code (with duplicated content) which some open source projects tend to create. The notice in source is now way smaller while the notice in NOTICE gives much better overview of the entire project. I hope this is a solution that respects the project's history, original author, and all contributions made to it over the years. | |||
2022-01-31 | Removed AVI recording functionality | Aki | |
2022-01-30 | Removed trailing whitespace all over the place | Aki | |
2022-01-29 | Fixed case in include paths in Stars45 | Aki | |
2021-09-30 | Merged nGenEx and Parser into Stars45 | Aki | |