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authorAki <please@ignore.pl>2022-03-13 18:08:09 +0100
committerAki <please@ignore.pl>2022-03-13 18:08:09 +0100
commit01954b1d34a42fa4a51a3e0d690ba4ad5a1f8298 (patch)
tree00c7c8677eae54441a910af9ade2a79d09e64d65 /Stars45/Game.cpp
parentadb04f7316f9b2f7871b91b62d3bd920194bf97d (diff)
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Moved palette to GameWinDX9
Diffstat (limited to 'Stars45/Game.cpp')
-rw-r--r--Stars45/Game.cpp65
1 files changed, 0 insertions, 65 deletions
diff --git a/Stars45/Game.cpp b/Stars45/Game.cpp
index f149a00..3d6dcb6 100644
--- a/Stars45/Game.cpp
+++ b/Stars45/Game.cpp
@@ -460,13 +460,6 @@ Game::InitGame()
}
else {
- if (!SetupPalette()) {
- Panic::Panic("Could not set up the palette.");
- return false;
- }
-
- Print(" Palette loaded.\n");
-
if (!InitVideo() || !video || video->Status() != Video::VIDEO_OK) {
if (Panic::Panicked())
Panic::Panic("Could not create the Video Interface.");
@@ -500,64 +493,6 @@ Game::InitGame()
// +--------------------------------------------------------------------+
-bool
-Game::SetupPalette()
-{
- if (LoadPalette(standard_palette, inverse_palette)) {
- Color::SetPalette(standard_palette, 256, inverse_palette);
- return true;
- }
-
- return false;
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-Game::LoadPalette(PALETTEENTRY* pal, BYTE* inv)
-{
- char palheader[32];
- struct {
- WORD Version;
- WORD NumberOfEntries;
- PALETTEENTRY Entries[256];
-
- } Palette = { 0x300, 256 };
-
- DataLoader* loader = DataLoader::GetLoader();
- BYTE* block;
- char fname[256];
- sprintf_s(fname, "%s.pal", palette_name);
-
- if (!loader->LoadBuffer(fname, block)) {
- Print(" Could not open file '%s'\n", fname);
- return false;
- }
-
- memcpy(&palheader, block, 24);
- memcpy((char*) Palette.Entries, (block+24), 256*4);
-
- for (int i = 0; i < 256; i++) {
- *pal++ = Palette.Entries[i];
- }
-
- loader->ReleaseBuffer(block);
-
- sprintf_s(fname, "%s.ipl", palette_name);
- int size = loader->LoadBuffer(fname, block);
- if (size < 32768) {
- Print(" Could not open file '%s'\n", fname);
- return false;
- }
-
- memcpy(inv, block, 32768);
- loader->ReleaseBuffer(block);
-
- return true;
-}
-
-// +--------------------------------------------------------------------+
-
int
Game::Run()
{