Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-06 | Added obj2mag and mag2obj utilities | Aki | |
2024-04-04 | Extracted ModelFile related functionality out of Magic2 to a library | Aki | |
2022-04-09 | Magic now uses updated Print from Utils | Aki | |
2022-04-08 | Streamlined error message for complex models | Aki | |
2022-04-08 | Changed line endings in resource file to match rest of repo | Aki | |
2022-04-08 | Fixed case of include for the sake of it | Aki | |
2022-04-07 | Magic now properly initializes new Clock | Aki | |
2022-04-07 | Added missing resource to Magic sources | Aki | |
2022-04-07 | Removed unsued and incomplete Primitives from Magic2 | Aki | |
2022-04-07 | Removed files that were originally skipped in vcxproj | Aki | |
2022-04-07 | Naively fixed include directories and link libraries for Magic2 | Aki | |
2022-02-13 | Added copyright NOTICE and project license, cleaned up notices in files | Aki | |
I want the legal state of the project to be clear while avoiding unnecessary amount of boilerplate in source code (with duplicated content) which some open source projects tend to create. The notice in source is now way smaller while the notice in NOTICE gives much better overview of the entire project. I hope this is a solution that respects the project's history, original author, and all contributions made to it over the years. | |||
2022-01-30 | Removed trailing whitespace all over the place | Aki | |
2021-10-02 | Increased control over win sdk paths | Aki | |
2021-10-01 | Removed vs left-overs | Aki | |
2021-10-01 | Disabled Magic2 build | Aki | |
2021-10-01 | Partially fixed Magic2 build | Aki | |
2021-09-28 | Added missing FoundationEx dependencies | Aki | |
2021-09-28 | Created best-guess cmake stubs | Aki | |
Structure of the project as whole is... questionable. It looks that the directories are intermingled even if they appear separated. This is a first guess to have at least something in place. | |||
2019-09-12 | Fix ill-formed and warning-causing new overloaded and delete operators | Yasha Jannoo | |
From VS2015 onwards, overloaded new and delete operators were no longer allowed to be declared inline. See https://docs.microsoft.com/en-us/cpp/porting/visual-cpp-what-s-new-2003-through-2015?view=vs-2019. As a consequence of moving the definitions into source files, we cannot simply include the headers in the files they are required in without also either creating a static library or including the source files in the projects. Do the latter as the pattern fits other examples of dependencies across projects in the solution. The overloaded operator definitions could be made neater in a future change. For now they are written as their declarations appear in the header file, with the same ifdefs as in the header file. | |||
2019-09-10 | Turn off edit and continue. | Yasha Jannoo | |
Fixes incompatibility between /ZI and /Gy- by not allowing ZI at all for the time-being. We can turn it on again later. | |||
2019-09-10 | Turn off Minimal Rebuild across the board | Yasha Jannoo | |
This is the \Gm compiler flag. There are warnings that this is deprecated, and the general advice is that setting the multiprocessor build flag should be used instead. | |||
2019-09-09 | Address Magic DXDK build error | Yasha Jannoo | |
Following the advice on https://stackoverflow.com/questions/38174893/syntax-error-identifier-dxgi-rgba-in-file-dxgi1-2-h stating "if you want to mix the old DirectX SDK with the Windows 8.x SDK, you need to invert the traditional include path order.", choose to support the newest DirectX SDK (included in the Win10 SDK) by following it. The advice references https://docs.microsoft.com/en-us/windows/win32/directx-sdk--august-2009- which we should take into account for later changes. | |||
2019-09-05 | Retarget for new MSBuild toolsets | Yasha Jannoo | |
Retarget all projects in the Starshatter.sln from v110 (VS12) to v141 (VS17) | |||
2013-07-10 | Updating the project files so that building works again | fwoltermann@gmail.com | |
2013-07-07 | Updated open source license declaration and fixed some formatting issues. | milo24x7@gmail.com | |
2012-07-16 | PVS Studio warning fix: Possible Array underrun | FWoltermann@gmail.com | |
2012-07-16 | PVS Studio fix: m_pos < 0 can never be true | FWoltermann@gmail.com | |
2012-07-16 | PVS Studio warning fix: Unconditional break/return | FWoltermann@gmail.com | |
2012-06-13 | One of these days, I'ma be done with project file updates | FWoltermann@gmail.com | |
2012-06-06 | More project file fixes | FWoltermann@gmail.com | |
2012-06-06 | Another piece of the VS2012 compatibility puzzle | FWoltermann@gmail.com | |
2012-06-05 | REdoing r71, without the mistakes | FWoltermann@gmail.com | |
2012-06-05 | Add VS2012 configs to the project files. | FWoltermann@gmail.com | |
2012-05-31 | Resolve some signed/unsigned comparison isses | rhyskidd | |
2012-05-30 | A few changes to the Magic2 and ngenex projects to fix some compilation ↵ | FWoltermann@gmail.com | |
errors that cropped up | |||
2012-05-28 | Removes the ArrayList classes, and replaces all instances with std::vector ↵ | FWoltermann@gmail.com | |
implementations. | |||
2012-05-28 | Sets a few properties for VS2011 | FWoltermann@gmail.com | |
2012-05-26 | Adding a missing error message here. | FWoltermann@gmail.com | |
2012-05-26 | And the rest that was missing to make this thing compile. | FWoltermann@gmail.com | |
2012-05-26 | Getting closer to getting magic to compile. The file renaming was necessary ↵ | FWoltermann@gmail.com | |
in order to remove a conflict between the WinSDK's locale.h and starshatter's own version. | |||
2012-01-07 | Adding experimental x64 build configs. THESE DO NOT WORK YET. | FWoltermann@gmail.com | |
2011-12-08 | Missed a few scoping issues, apparently | FWoltermann@gmail.com | |
2011-12-08 | MSVC6 project file removal | FWoltermann@gmail.com | |
2011-12-08 | More of the same... | FWoltermann@gmail.com | |
2011-12-08 | Initial upload | FWoltermann@gmail.com | |