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authorAki <please@ignore.pl>2022-01-30 17:41:24 +0100
committerAki <please@ignore.pl>2022-01-30 17:41:24 +0100
commit51657e10769faa2617d546a06c42e4c62a19bb50 (patch)
tree688ad8b61ac02e50974684b9b7d3f886fb469e5f /Magic2
parentdb987e23d5dd33a5db8764743facbb906ac22b0f (diff)
downloadstarshatter-51657e10769faa2617d546a06c42e4c62a19bb50.zip
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Removed trailing whitespace all over the place
Diffstat (limited to 'Magic2')
-rw-r--r--Magic2/Command.cpp2
-rw-r--r--Magic2/Command.h2
-rw-r--r--Magic2/Editor.cpp34
-rw-r--r--Magic2/Grid.h2
-rw-r--r--Magic2/GridProps.cpp10
-rw-r--r--Magic2/Locale_ss.cpp2
-rw-r--r--Magic2/M3DS.cpp2
-rw-r--r--Magic2/M3DS.h24
-rw-r--r--Magic2/Magic.cpp4
-rw-r--r--Magic2/MagicDoc.cpp20
-rw-r--r--Magic2/MagicView.cpp160
-rw-r--r--Magic2/MagicView.h2
-rw-r--r--Magic2/MainFrm.cpp8
-rw-r--r--Magic2/MainFrm.h2
-rw-r--r--Magic2/MaterialDialog.cpp56
-rw-r--r--Magic2/ModelFileMAG.cpp2
-rw-r--r--Magic2/ModelView.cpp18
-rw-r--r--Magic2/Primitives.h2
-rw-r--r--Magic2/Selection.cpp2
-rw-r--r--Magic2/Selection.h2
-rw-r--r--Magic2/Selector.cpp10
-rw-r--r--Magic2/StdAfx.h4
-rw-r--r--Magic2/TextureMapDialog.cpp8
-rw-r--r--Magic2/Thumbnail.cpp2
-rw-r--r--Magic2/UVMapView.cpp10
-rw-r--r--Magic2/VideoDX9.cpp64
-rw-r--r--Magic2/VideoDX9.h10
-rw-r--r--Magic2/l3ds.cpp60
-rw-r--r--Magic2/l3ds.h34
-rw-r--r--Magic2/resource.h2
30 files changed, 280 insertions, 280 deletions
diff --git a/Magic2/Command.cpp b/Magic2/Command.cpp
index ce199b6..c018dad 100644
--- a/Magic2/Command.cpp
+++ b/Magic2/Command.cpp
@@ -33,7 +33,7 @@
OVERVIEW
========
- Base class (interface) for command pattern. A
+ Base class (interface) for command pattern. A
command encapsulates a single editing operation
that may be performed on a document. Each command
may be done or undone multiple times. The specialized
diff --git a/Magic2/Command.h b/Magic2/Command.h
index f35e237..34190e5 100644
--- a/Magic2/Command.h
+++ b/Magic2/Command.h
@@ -33,7 +33,7 @@
OVERVIEW
========
- Base class (interface) for command pattern. A
+ Base class (interface) for command pattern. A
command encapsulates a single editing operation
that may be performed on a document. Each command
may be done or undone multiple times. The specialized
diff --git a/Magic2/Editor.cpp b/Magic2/Editor.cpp
index 24ac589..0f1aa4b 100644
--- a/Magic2/Editor.cpp
+++ b/Magic2/Editor.cpp
@@ -53,7 +53,7 @@ static float project_u(Vec3& v, int style)
case 1: return v.x; // FRONT
case 2: return v.z; // SIDE
}
-
+
return v.x;
}
@@ -64,7 +64,7 @@ static float project_v(Vec3& v, int style)
case 1: return -v.z; // FRONT
case 2: return -v.y; // SIDE
}
-
+
return -v.y;
}
@@ -88,7 +88,7 @@ static float project_u_cylindrical(Vec3& v, int axis)
// SIDE
case 2: return (float) atan2(v.z, v.y); // SIDE
}
-
+
return project_u(v, axis);
}
@@ -99,7 +99,7 @@ static float project_v_cylindrical(Vec3& v, int axis)
case 1: return v.y; // FRONT
case 2: return v.x; // SIDE
}
-
+
return project_v(v, axis);
}
@@ -137,7 +137,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
Poly* poly = iter.value();
for (int i = 0; i < poly->nverts; i++) {
int v = poly->verts[i];
-
+
float u0 = project_u(loc[v], axis);
float v0 = project_v(loc[v], axis);
@@ -151,7 +151,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
float base_u = 0.0f;
float base_v = 0.0f;
-
+
if (max_u != min_u) base_u = 1.0f / (max_u - min_u);
if (max_v != min_v) base_v = 1.0f / (max_v - min_v);
@@ -160,7 +160,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
// assign texture id and coordinates:
while (++iter) {
Poly* poly = iter.value();
-
+
poly->material = material;
if (mapping == MAP_NONE)
@@ -179,7 +179,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
if (flip)
vset->tv[v] = (1.0f - base_v * (project_v(loc[v], axis) - min_v)) * scale_v;
- else
+ else
vset->tv[v] = (project_v(loc[v], axis) - min_v) * scale_v * base_v;
}
else {
@@ -190,7 +190,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
if (flip)
vset->tu[v] = (1.0f - base_v * (project_v(loc[v], axis) - min_v)) * scale_v;
- else
+ else
vset->tu[v] = (project_v(loc[v], axis) - min_v) * scale_v * base_v;
}
}
@@ -208,7 +208,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
if (flip)
vset->tv[v] = scale_v * (float) (i <= 1);
- else
+ else
vset->tv[v] = scale_v * (float) (i > 1);
}
else {
@@ -219,7 +219,7 @@ Editor::ApplyMaterial(Material* material, List<Poly>& polys,
if (flip)
vset->tu[v] = scale_u * (float) (i <= 1);
- else
+ else
vset->tu[v] = scale_u * (float) (i > 1);
}
}
@@ -247,7 +247,7 @@ Editor::ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
Poly* poly = iter.value();
for (int i = 0; i < poly->nverts; i++) {
int v = poly->verts[i];
-
+
float u0 = project_u_cylindrical(loc[v], axis);
float v0 = project_v_cylindrical(loc[v], axis);
@@ -260,7 +260,7 @@ Editor::ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
float base_u = 0.0f;
float base_v = 0.0f;
-
+
if (max_u != min_u) base_u = 1.0f / (max_u - min_u);
if (max_v != min_v) base_v = 1.0f / (max_v - min_v);
@@ -269,9 +269,9 @@ Editor::ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
// assign texture id and coordinates:
while (++iter) {
Poly* poly = iter.value();
-
+
poly->material = material;
-
+
for (int i = 0; i < poly->nverts; i++) {
int v = poly->verts[i];
float u0 = project_u_cylindrical(loc[v], axis);
@@ -285,7 +285,7 @@ Editor::ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
if (flip)
vset->tv[v] = (1.0f - base_v * (v0 - min_v)) * scale_v;
- else
+ else
vset->tv[v] = (v0 - min_v) * scale_v * base_v;
}
else {
@@ -296,7 +296,7 @@ Editor::ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
if (flip)
vset->tu[v] = (1.0f - base_v * (v0 - min_v)) * scale_v;
- else
+ else
vset->tu[v] = (v0 - min_v) * scale_v * base_v;
}
}
diff --git a/Magic2/Grid.h b/Magic2/Grid.h
index 7e0491c..629d11e 100644
--- a/Magic2/Grid.h
+++ b/Magic2/Grid.h
@@ -71,7 +71,7 @@ public:
void SetReferenceFront(const char* fname);
const char* GetReferenceSide() const;
void SetReferenceSide(const char* fname);
-
+
int GetSize() const { return x_size; }
// operations
diff --git a/Magic2/GridProps.cpp b/Magic2/GridProps.cpp
index 89ff991..32f0b1d 100644
--- a/Magic2/GridProps.cpp
+++ b/Magic2/GridProps.cpp
@@ -117,11 +117,11 @@ static void OnImageFile(CString& strImageFile)
char filename[512];
filename[0] = '\0';
CFileDialog ofd(TRUE, "pcx");
-
+
ofd.m_ofn.lpstrFilter = "PCX Files\0*.pcx\0All Files\0*.*\0\0";
ofd.m_ofn.lpstrFile = filename;
ofd.m_ofn.nMaxFile = sizeof(filename);
-
+
if (ofd.DoModal() != IDOK)
return;
@@ -131,19 +131,19 @@ static void OnImageFile(CString& strImageFile)
strImageFile = tex_name;
}
-void GridProps::OnFilePlan()
+void GridProps::OnFilePlan()
{
OnImageFile(mReferencePlan);
UpdateData(FALSE);
}
-void GridProps::OnFileFront()
+void GridProps::OnFileFront()
{
OnImageFile(mReferenceFront);
UpdateData(FALSE);
}
-void GridProps::OnFileSide()
+void GridProps::OnFileSide()
{
OnImageFile(mReferenceSide);
UpdateData(FALSE);
diff --git a/Magic2/Locale_ss.cpp b/Magic2/Locale_ss.cpp
index d079791..bf8ea03 100644
--- a/Magic2/Locale_ss.cpp
+++ b/Magic2/Locale_ss.cpp
@@ -185,7 +185,7 @@ Locale::CreateLocale(const char* l, const char* c, const char* v)
// +--------------------------------------------------------------------+
-const List<Locale>&
+const List<Locale>&
Locale::GetAllLocales()
{
return locales;
diff --git a/Magic2/M3DS.cpp b/Magic2/M3DS.cpp
index f5b5fc5..39d38cf 100644
--- a/Magic2/M3DS.cpp
+++ b/Magic2/M3DS.cpp
@@ -200,7 +200,7 @@ protected:
List<Vec3> binormals;
List<Vec3> tangents;
List<Vec2> uv;
-
+
// triangles
List<Triangle> triangles;
diff --git a/Magic2/M3DS.h b/Magic2/M3DS.h
index f9b002a..f12adc5 100644
--- a/Magic2/M3DS.h
+++ b/Magic2/M3DS.h
@@ -161,7 +161,7 @@ public:
DWORD GetTriangleCount();
void SetTriangleArraySize(DWORD value);
- // returns given vertex
+ // returns given vertex
const LVector4& GetVertex(DWORD index);
// returns the given normal
const LVector3& GetNormal(DWORD index);
@@ -171,21 +171,21 @@ public:
const LVector3& GetTangent(DWORD index);
// returns the pointer to the array of binormals
const LVector3& GetBinormal(DWORD index);
- // sets the vertex at a given index to "vec" - for internal use
+ // sets the vertex at a given index to "vec" - for internal use
void SetVertex(const LVector4 &vec, DWORD index);
- // sets the normal at a given index to "vec" - for internal use
+ // sets the normal at a given index to "vec" - for internal use
void SetNormal(const LVector3 &vec, DWORD index);
- // sets the texture coordinates vector at a given index to "vec" - for internal use
+ // sets the texture coordinates vector at a given index to "vec" - for internal use
void SetUV(const LVector2 &vec, DWORD index);
- // sets the tangent at a given index to "vec" - for internal use
+ // sets the tangent at a given index to "vec" - for internal use
void SetTangent(const LVector3 &vec, DWORD index);
- // sets the binormal at a given index to "vec" - for internal use
+ // sets the binormal at a given index to "vec" - for internal use
void SetBinormal(const LVector3 &vec, DWORD index);
// returns the triangle with a given index
const LTriangle& GetTriangle(DWORD index);
// returns the triangle with a given index, see LTriangle2 structure description
LTriangle2 GetTriangle2(DWORD index);
- // returns the mesh matrix, should be identity matrix after loading
+ // returns the mesh matrix, should be identity matrix after loading
LMatrix4 GetMatrix();
// sets the mesh matrix to a given matrix - for internal use
void SetMatrix(LMatrix4 m);
@@ -208,7 +208,7 @@ protected:
List<LVector3> binormals;
List<LVector3> tangents;
List<LVector2> uv;
-
+
// triangles
List<LTriangle> triangles;
@@ -254,7 +254,7 @@ public:
LMaterial& GetMaterial(DWORD index);
// returns the pointer to the material with a given name, or NULL if the material was not found
LMaterial* FindMaterial(const Text &name);
- // returns the pointer to the mesh with a given name, or NULL if the mesh with such name
+ // returns the pointer to the mesh with a given name, or NULL if the mesh with such name
// is not present in the scene
LMesh* FindMesh(const Text &name);
// returns the pointer to the light with a given name, or NULL if not found
@@ -286,7 +286,7 @@ public:
L3DS(const char *filename);
// destructor
virtual ~L3DS();
- // load 3ds file
+ // load 3ds file
virtual bool LoadFile(const char *filename);
protected:
// used internally for reading
@@ -310,7 +310,7 @@ protected:
float ReadFloat();
//reads an unsigned byte from the buffer
byte ReadByte();
- //reads an asciiz string
+ //reads an asciiz string
int ReadASCIIZ(char *buf, int max_count);
// seek wihtin the buffer
void Seek(int offset, int origin);
@@ -332,7 +332,7 @@ protected:
float ReadPercentage(const LChunk &chunk);
// this is where 3ds file is being read
bool Read3DS();
- // read a light chunk
+ // read a light chunk
void ReadLight(const LChunk &parent);
// read a trimesh chunk
void ReadMesh(const LChunk &parent);
diff --git a/Magic2/Magic.cpp b/Magic2/Magic.cpp
index f1bc859..b3aad1d 100644
--- a/Magic2/Magic.cpp
+++ b/Magic2/Magic.cpp
@@ -214,10 +214,10 @@ void Magic::OnAppAbout()
//
// Magic message handlers
-BOOL Magic::OnIdle(LONG lCount)
+BOOL Magic::OnIdle(LONG lCount)
{
CWinApp::OnIdle(lCount);
-
+
if (!app_active)
Sleep(50);
diff --git a/Magic2/MagicDoc.cpp b/Magic2/MagicDoc.cpp
index f0c7929..d794aa2 100644
--- a/Magic2/MagicDoc.cpp
+++ b/Magic2/MagicDoc.cpp
@@ -107,7 +107,7 @@ void
MagicDoc::Exec(Command* command)
{
int nredo = commands.size() - nundo;
-
+
while (nredo) {
delete commands.removeIndex(commands.size()-1);
nredo--;
@@ -208,7 +208,7 @@ void MagicDoc::Dump(CDumpContext& dc) const
// +--------------------------------------------------------------------+
-BOOL MagicDoc::OnSaveDocument(LPCTSTR path_name)
+BOOL MagicDoc::OnSaveDocument(LPCTSTR path_name)
{
SetModifiedFlag(FALSE);
@@ -220,7 +220,7 @@ BOOL MagicDoc::OnSaveDocument(LPCTSTR path_name)
return TRUE;
}
-BOOL MagicDoc::OnOpenDocument(LPCTSTR path_name)
+BOOL MagicDoc::OnOpenDocument(LPCTSTR path_name)
{
FILE* fp = fopen(path_name, "rb");
if (!fp) {
@@ -464,7 +464,7 @@ int LoadBuffer(const char* filename, BYTE*& buf, bool null_terminate)
// +--------------------------------------------------------------------+
-void MagicDoc::DeleteContents()
+void MagicDoc::DeleteContents()
{
CDocument::DeleteContents();
InitCommandStack();
@@ -483,7 +483,7 @@ void MagicDoc::DeleteContents()
int LoadTexture(const char* fname, Bitmap*& bitmap, int type)
{
int result = 0;
-
+
if (!fname || !*fname)
return result;
@@ -586,7 +586,7 @@ int LoadAlpha(const char* name, Bitmap& bitmap, int type)
// first try to load from current directory:
bool loaded = false;
-
+
if (pcx_file)
loaded = pcx.Load(filename) == PCX_OK;
@@ -610,7 +610,7 @@ int LoadAlpha(const char* name, Bitmap& bitmap, int type)
}
-void MagicDoc::OnSurfaceOptimize()
+void MagicDoc::OnSurfaceOptimize()
{
if (solid && solid->GetModel()) {
solid->GetModel()->OptimizeMesh();
@@ -619,12 +619,12 @@ void MagicDoc::OnSurfaceOptimize()
}
}
-void MagicDoc::OnUpdateSurfaceOptimize(CCmdUI* pCmdUI)
+void MagicDoc::OnUpdateSurfaceOptimize(CCmdUI* pCmdUI)
{
pCmdUI->Enable(solid && solid->GetModel());
}
-void MagicDoc::OnSurfaceExplode()
+void MagicDoc::OnSurfaceExplode()
{
if (solid && solid->GetModel()) {
solid->GetModel()->ExplodeMesh();
@@ -633,7 +633,7 @@ void MagicDoc::OnSurfaceExplode()
}
}
-void MagicDoc::OnUpdateSurfaceExplode(CCmdUI* pCmdUI)
+void MagicDoc::OnUpdateSurfaceExplode(CCmdUI* pCmdUI)
{
pCmdUI->Enable(solid && solid->GetModel());
}
diff --git a/Magic2/MagicView.cpp b/Magic2/MagicView.cpp
index e29e5d3..09e6314 100644
--- a/Magic2/MagicView.cpp
+++ b/Magic2/MagicView.cpp
@@ -238,7 +238,7 @@ MagicDoc* MagicView::GetDocument() // non-debug version is inline
// +--------------------------------------------------------------------+
-void MagicView::OnInitialUpdate()
+void MagicView::OnInitialUpdate()
{
CView::OnInitialUpdate();
Color::SetPalette(standard_palette, 256, inverse_palette);
@@ -271,7 +271,7 @@ void MagicView::OnInitialUpdate()
}
::Print(" Created screen object (%d x %d).\n", w, h);
-
+
if (!screen->SetBackgroundColor(Color::Black))
::Print(" WARNING: could not set video background color to Black\n");
@@ -323,7 +323,7 @@ void MagicView::OnInitialUpdate()
screen->AddWindow(main_win);
- DWORD view_types[] = {
+ DWORD view_types[] = {
ModelView::VIEW_PLAN,
ModelView::VIEW_PROJECT,
ModelView::VIEW_SIDE,
@@ -334,13 +334,13 @@ void MagicView::OnInitialUpdate()
for (int col = 0; col < 2; col++) {
int index = 2*row + col;
- ActiveWindow* win = new ActiveWindow(screen,
- col*w/2,
- row*h/2,
- w/2,
- h/2,
- 101+index,
- WIN_BLACK_FRAME,
+ ActiveWindow* win = new ActiveWindow(screen,
+ col*w/2,
+ row*h/2,
+ w/2,
+ h/2,
+ 101+index,
+ WIN_BLACK_FRAME,
main_win);
win->SetCells(col, row, 1, 1);
@@ -531,13 +531,13 @@ MagicView::GetModelViewByIndex(int index)
// +--------------------------------------------------------------------+
-void MagicView::OnPaint()
+void MagicView::OnPaint()
{
ValidateRect(0);
OnRender();
}
-void MagicView::OnDraw(CDC* dc)
+void MagicView::OnDraw(CDC* dc)
{
}
@@ -580,7 +580,7 @@ void MagicView::ResizeVideo()
}
if (screen)
- screen->Resize(video_settings->window_width,
+ screen->Resize(video_settings->window_width,
video_settings->window_height);
video->InvalidateCache();
@@ -590,7 +590,7 @@ void MagicView::ResizeVideo()
// +--------------------------------------------------------------------+
-void MagicView::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint)
+void MagicView::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint)
{
CView::OnUpdate(pSender, lHint, pHint);
@@ -627,7 +627,7 @@ MagicView::LPtoWP(const CPoint& p)
//
// MagicView message handlers
-void MagicView::OnEnterSizeMove()
+void MagicView::OnEnterSizeMove()
{
is_sizing = true;
}
@@ -638,7 +638,7 @@ void MagicView::OnExitSizeMove()
ResizeVideo();
}
-void MagicView::OnSize(UINT nType, int cx, int cy)
+void MagicView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
@@ -670,9 +670,9 @@ void MagicView::OnSize(UINT nType, int cx, int cy)
ResizeVideo();
}
else {
- // If we're neither maximized nor minimized, the window size
- // is changing by the user dragging the window edges. In this
- // case, we don't reset the device yet -- we wait until the
+ // If we're neither maximized nor minimized, the window size
+ // is changing by the user dragging the window edges. In this
+ // case, we don't reset the device yet -- we wait until the
// user stops dragging, and a WM_EXITSIZEMOVE message comes.
}
}
@@ -680,9 +680,9 @@ void MagicView::OnSize(UINT nType, int cx, int cy)
// +--------------------------------------------------------------------+
-void MagicView::OnRender()
+void MagicView::OnRender()
{
- if (!screen || !video)
+ if (!screen || !video)
return;
double s = sin(timeGetTime() * 0.001);
@@ -729,66 +729,66 @@ void MagicView::CloseUVEditor()
// +--------------------------------------------------------------------+
-void MagicView::OnViewAll()
+void MagicView::OnViewAll()
{
CloseUVEditor();
view_mode = VIEW_ALL;
SetupModelViews();
}
-void MagicView::OnUpdateViewAll(CCmdUI* pCmdUI)
+void MagicView::OnUpdateViewAll(CCmdUI* pCmdUI)
{
if (pCmdUI)
pCmdUI->SetCheck(view_mode == VIEW_ALL);
}
-void MagicView::OnViewFront()
+void MagicView::OnViewFront()
{
CloseUVEditor();
view_mode = VIEW_FRONT;
SetupModelViews();
}
-void MagicView::OnUpdateViewFront(CCmdUI* pCmdUI)
+void MagicView::OnUpdateViewFront(CCmdUI* pCmdUI)
{
if (pCmdUI)
pCmdUI->SetCheck(view_mode == VIEW_FRONT);
}
-void MagicView::OnViewPerspective()
+void MagicView::OnViewPerspective()
{
CloseUVEditor();
view_mode = VIEW_PERSPECTIVE;
SetupModelViews();
}
-void MagicView::OnUpdateViewPerspective(CCmdUI* pCmdUI)
+void MagicView::OnUpdateViewPerspective(CCmdUI* pCmdUI)
{
if (pCmdUI)
pCmdUI->SetCheck(view_mode == VIEW_PERSPECTIVE);
}
-void MagicView::OnViewSide()
+void MagicView::OnViewSide()
{
CloseUVEditor();
view_mode = VIEW_SIDE;
SetupModelViews();
}
-void MagicView::OnUpdateViewSide(CCmdUI* pCmdUI)
+void MagicView::OnUpdateViewSide(CCmdUI* pCmdUI)
{
if (pCmdUI)
pCmdUI->SetCheck(view_mode == VIEW_SIDE);
}
-void MagicView::OnViewTop()
+void MagicView::OnViewTop()
{
CloseUVEditor();
view_mode = VIEW_TOP;
SetupModelViews();
}
-void MagicView::OnUpdateViewTop(CCmdUI* pCmdUI)
+void MagicView::OnUpdateViewTop(CCmdUI* pCmdUI)
{
if (pCmdUI)
pCmdUI->SetCheck(view_mode == VIEW_TOP);
@@ -796,7 +796,7 @@ void MagicView::OnUpdateViewTop(CCmdUI* pCmdUI)
// +--------------------------------------------------------------------+
-void MagicView::OnFileImport()
+void MagicView::OnFileImport()
{
DWORD err = 0;
char filename[256];
@@ -823,7 +823,7 @@ void MagicView::OnFileImport()
}
}
-void MagicView::OnFileExport()
+void MagicView::OnFileExport()
{
DWORD err = 0;
char filename[256];
@@ -851,13 +851,13 @@ void MagicView::OnFileExport()
// +--------------------------------------------------------------------+
-void MagicView::OnSurfaceProperties()
+void MagicView::OnSurfaceProperties()
{
SurfacePropertiesDialog dlg(this);
dlg.DoModal();
}
-void MagicView::OnUpdateSurfaceProperties(CCmdUI* pCmdUI)
+void MagicView::OnUpdateSurfaceProperties(CCmdUI* pCmdUI)
{
Solid* solid = GetDocument()->GetSolid();
pCmdUI->Enable(solid && solid->GetModel());
@@ -865,7 +865,7 @@ void MagicView::OnUpdateSurfaceProperties(CCmdUI* pCmdUI)
// +--------------------------------------------------------------------+
-void MagicView::OnTextureMap()
+void MagicView::OnTextureMap()
{
TextureMapDialog dlg(this);
if (dlg.DoModal() == IDOK) {
@@ -893,7 +893,7 @@ void MagicView::OnTextureMap()
}
}
-void MagicView::OnUpdateTextureMap(CCmdUI* pCmdUI)
+void MagicView::OnUpdateTextureMap(CCmdUI* pCmdUI)
{
Solid* solid = GetDocument()->GetSolid();
Selection* seln = GetDocument()->GetSelection();
@@ -901,7 +901,7 @@ void MagicView::OnUpdateTextureMap(CCmdUI* pCmdUI)
pCmdUI->Enable(solid && solid->GetModel() && seln && seln->GetPolys().size() > 0);
}
-void MagicView::OnModifyMaterial()
+void MagicView::OnModifyMaterial()
{
MaterialDialog dlg(this);
dlg.DoModal();
@@ -911,13 +911,13 @@ void MagicView::OnModifyMaterial()
GetDocument()->UpdateAllViews(this);
}
-void MagicView::OnUpdateModifyMaterial(CCmdUI* pCmdUI)
+void MagicView::OnUpdateModifyMaterial(CCmdUI* pCmdUI)
{
Solid* solid = GetDocument()->GetSolid();
pCmdUI->Enable(solid && solid->GetModel());
}
-void MagicView::OnModifyUVMap()
+void MagicView::OnModifyUVMap()
{
Selection* seln = GetDocument()->GetSelection();
@@ -934,32 +934,32 @@ void MagicView::OnModifyUVMap()
}
}
-void MagicView::OnUpdateModifyUVMap(CCmdUI* pCmdUI)
+void MagicView::OnUpdateModifyUVMap(CCmdUI* pCmdUI)
{
OnUpdateTextureMap(pCmdUI);
}
// +--------------------------------------------------------------------+
-void MagicView::OnGridProperties()
+void MagicView::OnGridProperties()
{
GridProps dlg(grid, this);
dlg.DoModal();
}
-void MagicView::OnGridShow()
+void MagicView::OnGridShow()
{
if (grid)
grid->SetShow(!grid->IsShow());
}
-void MagicView::OnGridSnap()
+void MagicView::OnGridSnap()
{
if (grid)
grid->SetSnap(!grid->IsSnap());
}
-void MagicView::OnUpdateGridSnap(CCmdUI* pCmdUI)
+void MagicView::OnUpdateGridSnap(CCmdUI* pCmdUI)
{
if (grid)
pCmdUI->SetCheck(grid->IsSnap());
@@ -967,7 +967,7 @@ void MagicView::OnUpdateGridSnap(CCmdUI* pCmdUI)
// +--------------------------------------------------------------------+
-void MagicView::OnLButtonDown(UINT nFlags, CPoint point)
+void MagicView::OnLButtonDown(UINT nFlags, CPoint point)
{
CView::OnLButtonDown(nFlags, point);
SetCapture();
@@ -1008,7 +1008,7 @@ void MagicView::OnLButtonDown(UINT nFlags, CPoint point)
}
}
-void MagicView::OnLButtonUp(UINT nFlags, CPoint point)
+void MagicView::OnLButtonUp(UINT nFlags, CPoint point)
{
CView::OnLButtonUp(nFlags, point);
ReleaseCapture();
@@ -1025,7 +1025,7 @@ void MagicView::OnLButtonUp(UINT nFlags, CPoint point)
selector->End();
}
-void MagicView::OnLButtonDblClk(UINT nFlags, CPoint point)
+void MagicView::OnLButtonDblClk(UINT nFlags, CPoint point)
{
CView::OnLButtonDblClk(nFlags, point);
@@ -1041,7 +1041,7 @@ void MagicView::OnLButtonDblClk(UINT nFlags, CPoint point)
selector->Clear();
}
-void MagicView::OnRButtonDown(UINT nFlags, CPoint point)
+void MagicView::OnRButtonDown(UINT nFlags, CPoint point)
{
CView::OnRButtonDown(nFlags, point);
SetCapture();
@@ -1055,7 +1055,7 @@ void MagicView::OnRButtonDown(UINT nFlags, CPoint point)
drag_right = true;
}
-void MagicView::OnRButtonUp(UINT nFlags, CPoint point)
+void MagicView::OnRButtonUp(UINT nFlags, CPoint point)
{
CView::OnRButtonUp(nFlags, point);
ReleaseCapture();
@@ -1063,7 +1063,7 @@ void MagicView::OnRButtonUp(UINT nFlags, CPoint point)
drag_right = false;
}
-void MagicView::OnRButtonDblClk(UINT nFlags, CPoint point)
+void MagicView::OnRButtonDblClk(UINT nFlags, CPoint point)
{
CView::OnRButtonDblClk(nFlags, point);
ReleaseCapture();
@@ -1085,14 +1085,14 @@ void MagicView::OnRButtonDblClk(UINT nFlags, CPoint point)
SetFocusModelView(view_focus);
}
-void MagicView::OnMouseMove(UINT nFlags, CPoint point)
+void MagicView::OnMouseMove(UINT nFlags, CPoint point)
{
if (drag_right) {
CPoint offset = point - drag_start;
if (view_focus == VIEW_PERSPECTIVE) {
ModelView* view = GetModelViewByIndex(view_focus);
- view->SpinBy(offset.x * 0.5 * DEGREES,
+ view->SpinBy(offset.x * 0.5 * DEGREES,
offset.y * 0.5 * DEGREES);
}
@@ -1148,7 +1148,7 @@ void MagicView::OnMouseMove(UINT nFlags, CPoint point)
CView::OnMouseMove(nFlags, point);
}
-BOOL MagicView::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt)
+BOOL MagicView::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt)
{
if (view_focus == VIEW_PERSPECTIVE) {
ModelView* view = GetModelViewByIndex(view_focus);
@@ -1192,7 +1192,7 @@ BOOL MagicView::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt)
// +--------------------------------------------------------------------+
-void MagicView::OnViewZoomNormal()
+void MagicView::OnViewZoomNormal()
{
for (int i = 0; i < 4; i++) {
ModelView* view = GetModelViewByIndex(i);
@@ -1203,7 +1203,7 @@ void MagicView::OnViewZoomNormal()
}
}
-void MagicView::OnViewZoomIn()
+void MagicView::OnViewZoomIn()
{
for (int i = 0; i < 4; i++) {
ModelView* view = GetModelViewByIndex(i);
@@ -1215,7 +1215,7 @@ void MagicView::OnViewZoomIn()
}
}
-void MagicView::OnViewZoomOut()
+void MagicView::OnViewZoomOut()
{
for (int i = 0; i < 4; i++) {
ModelView* view = GetModelViewByIndex(i);
@@ -1229,7 +1229,7 @@ void MagicView::OnViewZoomOut()
// +--------------------------------------------------------------------+
-void MagicView::OnViewModeWireframe()
+void MagicView::OnViewModeWireframe()
{
ModelView* view = GetModelViewByIndex(view_focus);
@@ -1238,7 +1238,7 @@ void MagicView::OnViewModeWireframe()
}
}
-void MagicView::OnViewModeSolid()
+void MagicView::OnViewModeSolid()
{
ModelView* view = GetModelViewByIndex(view_focus);
@@ -1247,7 +1247,7 @@ void MagicView::OnViewModeSolid()
}
}
-void MagicView::OnViewModeTextured()
+void MagicView::OnViewModeTextured()
{
ModelView* view = GetModelViewByIndex(view_focus);
@@ -1256,7 +1256,7 @@ void MagicView::OnViewModeTextured()
}
}
-void MagicView::OnViewBackColor()
+void MagicView::OnViewBackColor()
{
ModelView* view = GetModelViewByIndex(view_focus);
@@ -1275,7 +1275,7 @@ void MagicView::OnViewBackColor()
// +--------------------------------------------------------------------+
-void MagicView::OnSelectAll()
+void MagicView::OnSelectAll()
{
Solid* solid = GetDocument()->GetSolid();
Selector* selector = GetDocument()->GetSelector();
@@ -1290,7 +1290,7 @@ void MagicView::OnSelectAll()
}
}
-void MagicView::OnSelectNone()
+void MagicView::OnSelectNone()
{
Solid* solid = GetDocument()->GetSolid();
Selector* selector = GetDocument()->GetSelector();
@@ -1305,7 +1305,7 @@ void MagicView::OnSelectNone()
}
}
-void MagicView::OnSelectInverse()
+void MagicView::OnSelectInverse()
{
Solid* solid = GetDocument()->GetSolid();
Selector* selector = GetDocument()->GetSelector();
@@ -1320,7 +1320,7 @@ void MagicView::OnSelectInverse()
}
}
-void MagicView::OnViewShadows()
+void MagicView::OnViewShadows()
{
view_shadows = !view_shadows;
@@ -1328,22 +1328,22 @@ void MagicView::OnViewShadows()
video->SetShadowEnabled(view_shadows);
}
-void MagicView::OnUpdateViewShadows(CCmdUI* pCmdUI)
+void MagicView::OnUpdateViewShadows(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(view_shadows);
}
-void MagicView::OnViewAnimatelight()
+void MagicView::OnViewAnimatelight()
{
animate_light = !animate_light;
}
-void MagicView::OnUpdateViewAnimatelight(CCmdUI* pCmdUI)
+void MagicView::OnUpdateViewAnimatelight(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(animate_light);
}
-void MagicView::OnViewBumpmaps()
+void MagicView::OnViewBumpmaps()
{
view_bumpmaps = !view_bumpmaps;
@@ -1351,12 +1351,12 @@ void MagicView::OnViewBumpmaps()
video->SetBumpMapEnabled(view_bumpmaps);
}
-void MagicView::OnUpdateViewBumpmaps(CCmdUI* pCmdUI)
+void MagicView::OnUpdateViewBumpmaps(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(view_bumpmaps);
}
-void MagicView::OnViewVertexshader()
+void MagicView::OnViewVertexshader()
{
if (video) {
VideoSettings* vs = (VideoSettings*) video->GetVideoSettings();
@@ -1364,13 +1364,13 @@ void MagicView::OnViewVertexshader()
}
}
-void MagicView::OnUpdateViewVertexshader(CCmdUI* pCmdUI)
+void MagicView::OnUpdateViewVertexshader(CCmdUI* pCmdUI)
{
if (video)
pCmdUI->SetCheck(video->GetVideoSettings()->enable_vs);
}
-void MagicView::OnViewPixelshader()
+void MagicView::OnViewPixelshader()
{
if (video) {
VideoSettings* vs = (VideoSettings*) video->GetVideoSettings();
@@ -1378,23 +1378,23 @@ void MagicView::OnViewPixelshader()
}
}
-void MagicView::OnUpdateViewPixelshader(CCmdUI* pCmdUI)
+void MagicView::OnUpdateViewPixelshader(CCmdUI* pCmdUI)
{
if (video)
pCmdUI->SetCheck(video->GetVideoSettings()->enable_ps);
}
-void MagicView::OnViewVisibleshadows()
+void MagicView::OnViewVisibleshadows()
{
Shadow::SetVisibleShadowVolumes(!Shadow::GetVisibleShadowVolumes());
}
-void MagicView::OnUpdateViewVisibleshadows(CCmdUI* pCmdUI)
+void MagicView::OnUpdateViewVisibleshadows(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(Shadow::GetVisibleShadowVolumes());
}
-void MagicView::OnEditUndo()
+void MagicView::OnEditUndo()
{
MagicDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
@@ -1413,7 +1413,7 @@ void MagicView::OnEditUndo()
pDoc->UpdateAllViews(this);
}
-void MagicView::OnUpdateEditUndo(CCmdUI* pCmdUI)
+void MagicView::OnUpdateEditUndo(CCmdUI* pCmdUI)
{
MagicDoc* pDoc = GetDocument();
@@ -1427,7 +1427,7 @@ void MagicView::OnUpdateEditUndo(CCmdUI* pCmdUI)
}
}
-void MagicView::OnEditRedo()
+void MagicView::OnEditRedo()
{
MagicDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
@@ -1446,7 +1446,7 @@ void MagicView::OnEditRedo()
pDoc->UpdateAllViews(this);
}
-void MagicView::OnUpdateEditRedo(CCmdUI* pCmdUI)
+void MagicView::OnUpdateEditRedo(CCmdUI* pCmdUI)
{
MagicDoc* pDoc = GetDocument();
diff --git a/Magic2/MagicView.h b/Magic2/MagicView.h
index 287982c..3cec777 100644
--- a/Magic2/MagicView.h
+++ b/Magic2/MagicView.h
@@ -130,7 +130,7 @@ protected:
enum VIEW_MODE {
VIEW_TOP = 0,
VIEW_PERSPECTIVE = 1,
- VIEW_SIDE = 2,
+ VIEW_SIDE = 2,
VIEW_FRONT = 3,
VIEW_ALL = 4,
VIEW_UV_MAP = 5
diff --git a/Magic2/MainFrm.cpp b/Magic2/MainFrm.cpp
index 3d2d256..eb09b0d 100644
--- a/Magic2/MainFrm.cpp
+++ b/Magic2/MainFrm.cpp
@@ -72,7 +72,7 @@ MainFrame* MainFrame::statframe;
MainFrame::MainFrame()
{
statframe = this;
-
+
}
MainFrame::~MainFrame()
@@ -101,7 +101,7 @@ int MainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
-
+
if (!m_wndToolBar.Create(this) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
@@ -165,12 +165,12 @@ void MainFrame::Dump(CDumpContext& dc) const
// MainFrame message handlers
-void MainFrame::OnActivateApp(BOOL bActive, DWORD dwThreadID)
+void MainFrame::OnActivateApp(BOOL bActive, DWORD dwThreadID)
{
((Magic*)AfxGetApp())->SetAppActivated(bActive ? true : false);
}
-void MainFrame::OnRender()
+void MainFrame::OnRender()
{
MagicView* magic_view = MagicView::GetInstance();
if (magic_view)
diff --git a/Magic2/MainFrm.h b/Magic2/MainFrm.h
index 39e43bd..7239ced 100644
--- a/Magic2/MainFrm.h
+++ b/Magic2/MainFrm.h
@@ -36,7 +36,7 @@
class MainFrame : public CFrameWnd
{
-
+
protected: // create from serialization only
MainFrame();
DECLARE_DYNCREATE(MainFrame)
diff --git a/Magic2/MaterialDialog.cpp b/Magic2/MaterialDialog.cpp
index 15d13a8..5747dc6 100644
--- a/Magic2/MaterialDialog.cpp
+++ b/Magic2/MaterialDialog.cpp
@@ -240,7 +240,7 @@ void MaterialDialog::UpdateMaterial()
// MaterialDialog message handlers
// +--------------------------------------------------------------------+
-BOOL MaterialDialog::OnInitDialog()
+BOOL MaterialDialog::OnInitDialog()
{
if (solid && solid->GetModel() && !material) {
Model* model = solid->GetModel();
@@ -277,12 +277,12 @@ BOOL MaterialDialog::OnInitDialog()
CDialog::OnInitDialog();
UpdateMaterial();
-
+
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
-void MaterialDialog::OnPaint()
+void MaterialDialog::OnPaint()
{
CPaintDC dc(this); // device context for painting
@@ -291,7 +291,7 @@ void MaterialDialog::OnPaint()
}
}
-void MaterialDialog::OnAmbientColor()
+void MaterialDialog::OnAmbientColor()
{
if (material) {
Color c = material->ambient_color;
@@ -306,7 +306,7 @@ void MaterialDialog::OnAmbientColor()
}
}
-void MaterialDialog::OnDiffuseColor()
+void MaterialDialog::OnDiffuseColor()
{
if (material) {
Color c = material->diffuse_color;
@@ -321,7 +321,7 @@ void MaterialDialog::OnDiffuseColor()
}
}
-void MaterialDialog::OnSpecularColor()
+void MaterialDialog::OnSpecularColor()
{
if (material) {
Color c = material->specular_color;
@@ -336,7 +336,7 @@ void MaterialDialog::OnSpecularColor()
}
}
-void MaterialDialog::OnEmissiveColor()
+void MaterialDialog::OnEmissiveColor()
{
if (material) {
Color c = material->emissive_color;
@@ -351,7 +351,7 @@ void MaterialDialog::OnEmissiveColor()
}
}
-void MaterialDialog::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct)
+void MaterialDialog::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct)
{
CWnd* wnd = GetDlgItem(nIDCtl);
Color c = Color::LightGray;
@@ -381,7 +381,7 @@ void MaterialDialog::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct)
// +--------------------------------------------------------------------+
-void MaterialDialog::OnChangeMaterialValue()
+void MaterialDialog::OnChangeMaterialValue()
{
UpdateMaterial();
}
@@ -396,11 +396,11 @@ void MaterialDialog::OnFileTexture(int type)
char filename[512];
filename[0] = '\0';
CFileDialog ofd(TRUE, "pcx");
-
+
ofd.m_ofn.lpstrFilter = "All Image Files\0*.bmp; *.dds; *.jpg; *.pcx; *.png; *.tga\0Bitmap Files (*.bmp)\0*.bmp\0JPEG Files (*.jpg)\0*.pcx\0PCX Files (*.pcx)\0*.pcx\0PNG Files (*.png)\0*.png\0Truevision Targa Files (*.tga)\0*.png\0All Files\0*.*\0\0";
ofd.m_ofn.lpstrFile = filename;
ofd.m_ofn.nMaxFile = sizeof(filename);
-
+
if (ofd.DoModal() != IDOK)
return;
@@ -444,27 +444,27 @@ void MaterialDialog::ChangeFileTexture(char* fname, int type)
}
}
-void MaterialDialog::OnFileDiffuse()
+void MaterialDialog::OnFileDiffuse()
{
OnFileTexture(0);
}
-void MaterialDialog::OnFileSpecular()
+void MaterialDialog::OnFileSpecular()
{
OnFileTexture(1);
}
-void MaterialDialog::OnFileEmissive()
+void MaterialDialog::OnFileEmissive()
{
OnFileTexture(2);
}
-void MaterialDialog::OnFileBump()
+void MaterialDialog::OnFileBump()
{
OnFileTexture(3);
}
-void MaterialDialog::OnChangeDiffuseTexture()
+void MaterialDialog::OnChangeDiffuseTexture()
{
if (material) {
UpdateData();
@@ -481,7 +481,7 @@ void MaterialDialog::OnChangeDiffuseTexture()
}
}
-void MaterialDialog::OnChangeSpecularTexture()
+void MaterialDialog::OnChangeSpecularTexture()
{
if (material) {
UpdateData();
@@ -498,7 +498,7 @@ void MaterialDialog::OnChangeSpecularTexture()
}
}
-void MaterialDialog::OnChangeEmissiveTexture()
+void MaterialDialog::OnChangeEmissiveTexture()
{
if (material) {
UpdateData();
@@ -515,7 +515,7 @@ void MaterialDialog::OnChangeEmissiveTexture()
}
}
-void MaterialDialog::OnChangeBumpTexture()
+void MaterialDialog::OnChangeBumpTexture()
{
if (material) {
UpdateData();
@@ -534,7 +534,7 @@ void MaterialDialog::OnChangeBumpTexture()
// +--------------------------------------------------------------------+
-void MaterialDialog::OnChangeMaterialName()
+void MaterialDialog::OnChangeMaterialName()
{
if (material) {
UpdateData();
@@ -542,7 +542,7 @@ void MaterialDialog::OnChangeMaterialName()
}
}
-void MaterialDialog::OnChangeMaterialShader()
+void MaterialDialog::OnChangeMaterialShader()
{
if (material) {
UpdateData();
@@ -550,7 +550,7 @@ void MaterialDialog::OnChangeMaterialShader()
}
}
-void MaterialDialog::OnSelectMaterial()
+void MaterialDialog::OnSelectMaterial()
{
int selected = mMaterialList.GetCurSel();
Material* mtl = 0;
@@ -603,7 +603,7 @@ void MaterialDialog::OnSelectMaterial()
// +--------------------------------------------------------------------+
-void MaterialDialog::OnNewMaterial()
+void MaterialDialog::OnNewMaterial()
{
if (solid && material && material != &emergency_material) {
Model* model = solid->GetModel();
@@ -637,7 +637,7 @@ void MaterialDialog::OnNewMaterial()
}
}
-void MaterialDialog::OnDelMaterial()
+void MaterialDialog::OnDelMaterial()
{
if (solid && material && material != &emergency_material) {
Model* model = solid->GetModel();
@@ -683,7 +683,7 @@ void MaterialDialog::OnDelMaterial()
}
}
-void MaterialDialog::OnSelectPolys()
+void MaterialDialog::OnSelectPolys()
{
if (solid && doc && doc->GetSelector()) {
Selector* selector = doc->GetSelector();
@@ -695,19 +695,19 @@ void MaterialDialog::OnSelectPolys()
}
}
-void MaterialDialog::OnSelectBlendMode()
+void MaterialDialog::OnSelectBlendMode()
{
if (material)
material->blend = SelectionToBlendMode(mBlendModeList.GetCurSel());
}
-void MaterialDialog::OnSelectShadow()
+void MaterialDialog::OnSelectShadow()
{
if (material)
material->shadow = mShadowList.GetCurSel() ? true : false;
}
-void MaterialDialog::OnOK()
+void MaterialDialog::OnOK()
{
Video* video = Video::GetInstance();
if (video)
diff --git a/Magic2/ModelFileMAG.cpp b/Magic2/ModelFileMAG.cpp
index 51c6a46..8f18515 100644
--- a/Magic2/ModelFileMAG.cpp
+++ b/Magic2/ModelFileMAG.cpp
@@ -573,7 +573,7 @@ ModelFileMAG::LoadMag5(FILE* fp, Model* m, double scale)
vset->rw[v] = 1;
poly.verts[vi] = v;
}
-
+
fread(texture_index_buffer, sizeof(float), poly_nverts, fp); // tu's
for (int vi = 0; vi < poly_nverts; vi++) {
int v = poly.verts[vi];
diff --git a/Magic2/ModelView.cpp b/Magic2/ModelView.cpp
index 68ab304..74ed539 100644
--- a/Magic2/ModelView.cpp
+++ b/Magic2/ModelView.cpp
@@ -82,7 +82,7 @@ ModelView::~ModelView()
// +--------------------------------------------------------------------+
-void
+void
ModelView::SetViewMode(DWORD m)
{
if (view_mode != m) {
@@ -141,7 +141,7 @@ ModelView::FindView(DWORD mode)
// +--------------------------------------------------------------------+
-void
+void
ModelView::MoveTo(Point pos)
{
switch (view_mode) {
@@ -165,7 +165,7 @@ ModelView::MoveTo(Point pos)
}
}
-void
+void
ModelView::MoveBy(double dx, double dy)
{
Point pos = cam.Pos();
@@ -203,7 +203,7 @@ ModelView::MoveBy(double dx, double dy)
}
}
-void
+void
ModelView::SpinBy(double phi, double theta)
{
const double limit = (0.43 * PI);
@@ -242,8 +242,8 @@ void
ModelView::ZoomNormal()
{
DWORD v = view_mode; // remember current view mode
- view_mode = 100; // force set view mode to setup the view
- az = -PI/4; // if this happens to be a perspective view,
+ view_mode = 100; // force set view mode to setup the view
+ az = -PI/4; // if this happens to be a perspective view,
el = PI/4; // reset the spin to the original 3/4ths view
SetViewMode(v); // restore default view params for this mode
@@ -306,7 +306,7 @@ ModelView::RenderScene()
// +--------------------------------------------------------------------+
-void
+void
ModelView::Render(Graphic* g, DWORD flags)
{
if (!g)
@@ -425,7 +425,7 @@ ModelView::ProjectPoint(Vec3& p)
Vec3 pt = p;
projector.Transform(pt);
projector.Project(pt, false);
-
+
result.x = (LONG) (pt.x + GetWindow()->X());
result.y = (LONG) (pt.y + GetWindow()->Y());
}
@@ -436,6 +436,6 @@ ModelView::ProjectPoint(Vec3& p)
result.y = 0;
break;
}
-
+
return result;
}
diff --git a/Magic2/Primitives.h b/Magic2/Primitives.h
index 56cf26c..4da9c75 100644
--- a/Magic2/Primitives.h
+++ b/Magic2/Primitives.h
@@ -56,7 +56,7 @@ class ModelView;
class CreatePolyCommand : public Command
{
public:
- CreatePolyCommand(MagicDoc* doc,
+ CreatePolyCommand(MagicDoc* doc,
int nsides,
double lx,
double ly,
diff --git a/Magic2/Selection.cpp b/Magic2/Selection.cpp
index 570ab21..1a2510a 100644
--- a/Magic2/Selection.cpp
+++ b/Magic2/Selection.cpp
@@ -192,7 +192,7 @@ void
Selection::RemoveVert(WORD s, WORD v)
{
DWORD value = (s << 16) | v;
-
+
for (auto vi = verts.begin(); vi != verts.end(); ++vi) {
if (*vi == value) {
verts.erase(vi);
diff --git a/Magic2/Selection.h b/Magic2/Selection.h
index e70a3b3..ba0f2e4 100644
--- a/Magic2/Selection.h
+++ b/Magic2/Selection.h
@@ -75,7 +75,7 @@ public:
List<Poly>& GetPolys() { return polys; }
std::vector<DWORD>& GetVerts() { return verts; }
- virtual void Clear() { polys.clear();
+ virtual void Clear() { polys.clear();
verts.clear(); }
void AddPoly(Poly* p);
diff --git a/Magic2/Selector.cpp b/Magic2/Selector.cpp
index 0b37f83..2dad00f 100644
--- a/Magic2/Selector.cpp
+++ b/Magic2/Selector.cpp
@@ -127,10 +127,10 @@ Selector::End()
{
ModelView* view = ModelView::FindView(view_mode);
view_mode = 0;
-
+
// get the model:
if (!model || !nmarks || !view) return;
-
+
// if not adding to selection:
if (select_mode == SELECT_REPLACE) {
Clear();
@@ -159,7 +159,7 @@ Selector::End()
CRgn rgn;
rgn.CreatePolygonRgn(pts, poly->nverts, ALTERNATE);
-
+
if (rgn.PtInRegion(marks[0])) {
if (select_mode == SELECT_REMOVE) {
selection->RemovePoly(poly);
@@ -214,7 +214,7 @@ Selector::End()
bool will_select = true;
for (int v = 0; v < poly->nverts && will_select; v++)
- will_select = will_select &&
+ will_select = will_select &&
selection->Contains((WORD) s_iter.index(), poly->verts[v]);
if (will_select)
@@ -403,7 +403,7 @@ Selector::Reselect()
bool will_select = true;
for (int v = 0; v < poly->nverts && will_select; v++)
- will_select = will_select &&
+ will_select = will_select &&
selection->Contains(s_index, poly->verts[v]);
if (will_select)
diff --git a/Magic2/StdAfx.h b/Magic2/StdAfx.h
index 36a4cb6..08b4389 100644
--- a/Magic2/StdAfx.h
+++ b/Magic2/StdAfx.h
@@ -27,8 +27,8 @@
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
-// Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
-// This makes D3D objects work well in the debugger watch window, but slows down
+// Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
+// This makes D3D objects work well in the debugger watch window, but slows down
// performance slightly.
#if defined(DEBUG) | defined(_DEBUG)
#define D3D_DEBUG_INFO
diff --git a/Magic2/TextureMapDialog.cpp b/Magic2/TextureMapDialog.cpp
index f7085a1..7647e28 100644
--- a/Magic2/TextureMapDialog.cpp
+++ b/Magic2/TextureMapDialog.cpp
@@ -138,7 +138,7 @@ END_MESSAGE_MAP()
// TextureMapDialog message handlers
// +--------------------------------------------------------------------+
-BOOL TextureMapDialog::OnInitDialog()
+BOOL TextureMapDialog::OnInitDialog()
{
CDialog::OnInitDialog();
@@ -165,7 +165,7 @@ BOOL TextureMapDialog::OnInitDialog()
// +--------------------------------------------------------------------+
-void TextureMapDialog::OnPaint()
+void TextureMapDialog::OnPaint()
{
CPaintDC dc(this); // device context for painting
@@ -177,7 +177,7 @@ void TextureMapDialog::OnPaint()
}
}
-void TextureMapDialog::OnSelectMaterial()
+void TextureMapDialog::OnSelectMaterial()
{
mMaterialIndex = mMaterialList.GetCurSel()-1;
material = 0;
@@ -195,7 +195,7 @@ void TextureMapDialog::OnSelectMaterial()
}
}
-void TextureMapDialog::OnAlign()
+void TextureMapDialog::OnAlign()
{
if (mMapping.GetCurSel() == 0) {
mMapping.SetCurSel(1);
diff --git a/Magic2/Thumbnail.cpp b/Magic2/Thumbnail.cpp
index 28bacbb..40c8d2b 100644
--- a/Magic2/Thumbnail.cpp
+++ b/Magic2/Thumbnail.cpp
@@ -67,7 +67,7 @@ void ThumbPreview(HWND hprev, Bitmap* bitmap)
pbmiDIB->bmiHeader.biClrImportant = 0;
int result =
- ::StretchDIBits(hdc,
+ ::StretchDIBits(hdc,
1, 1, 128, 128,
0, 0, bitmap->Width(), bitmap->Height(),
bitmap->HiPixels(),
diff --git a/Magic2/UVMapView.cpp b/Magic2/UVMapView.cpp
index d775b5c..dbbf2de 100644
--- a/Magic2/UVMapView.cpp
+++ b/Magic2/UVMapView.cpp
@@ -73,7 +73,7 @@ UVMapView::~UVMapView()
const int BATCH_SIZE = 64;
-void
+void
UVMapView::Refresh()
{
video = Video::GetInstance();
@@ -180,7 +180,7 @@ UVMapView::UseMaterial(Material* m)
}
}
-void
+void
UVMapView::UsePolys(List<Poly>& p)
{
polys.clear();
@@ -252,7 +252,7 @@ UVMapView::End()
// get the model:
if (!nmarks || !material || !material->tex_diffuse) return;
-
+
// if not adding to selection:
if (select_mode == SELECT_REPLACE) {
Clear();
@@ -425,7 +425,7 @@ UVMapView::IsSelected(Poly* poly, WORD v)
DWORD value = (p << 16) | v;
bool contains = false;
-
+
for (auto svi = selverts.begin(); svi != selverts.end(); ++svi) {
if (*svi == value)
return true;
@@ -439,7 +439,7 @@ UVMapView::WillSelect(CPoint& p)
{
if (!material || !material->tex_diffuse)
return false;
-
+
Bitmap* bmp = material->tex_diffuse;
int w = bmp->Width();
int h = bmp->Height();
diff --git a/Magic2/VideoDX9.cpp b/Magic2/VideoDX9.cpp
index 0c9e24d..f4c3f7b 100644
--- a/Magic2/VideoDX9.cpp
+++ b/Magic2/VideoDX9.cpp
@@ -101,7 +101,7 @@ public:
model_clients.append(model);
}
- virtual ~VideoDX9SurfaceData() {
+ virtual ~VideoDX9SurfaceData() {
model_clients.remove(model);
delete vertex_buffer;
@@ -165,8 +165,8 @@ struct VideoDX9ScreenVertex
static DWORD FVF;
};
-DWORD VideoDX9ScreenVertex::FVF = D3DFVF_XYZRHW |
-D3DFVF_DIFFUSE |
+DWORD VideoDX9ScreenVertex::FVF = D3DFVF_XYZRHW |
+D3DFVF_DIFFUSE |
D3DFVF_TEX1;
struct VideoDX9NormalVertex
@@ -184,7 +184,7 @@ struct VideoDX9NormalVertex
DWORD VideoDX9NormalVertex::FVF = 0;
// Global Vertex Declaration shared by shaders
-D3DVERTEXELEMENT9 videoDX9NormalVertexElements[] =
+D3DVERTEXELEMENT9 videoDX9NormalVertexElements[] =
{
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 },
@@ -204,8 +204,8 @@ struct VideoDX9SolidVertex
static DWORD FVF;
};
-DWORD VideoDX9SolidVertex::FVF = D3DFVF_XYZ |
-D3DFVF_NORMAL |
+DWORD VideoDX9SolidVertex::FVF = D3DFVF_XYZ |
+D3DFVF_NORMAL |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE2(0);
@@ -218,8 +218,8 @@ struct VideoDX9LuminousVertex
static DWORD FVF;
};
-DWORD VideoDX9LuminousVertex::FVF = D3DFVF_XYZ |
-D3DFVF_DIFFUSE |
+DWORD VideoDX9LuminousVertex::FVF = D3DFVF_XYZ |
+D3DFVF_DIFFUSE |
D3DFVF_TEX1 |
D3DFVF_TEXCOORDSIZE2(0);
@@ -234,7 +234,7 @@ struct VideoDX9DetailVertex
static DWORD FVF;
};
-DWORD VideoDX9DetailVertex::FVF = D3DFVF_XYZ |
+DWORD VideoDX9DetailVertex::FVF = D3DFVF_XYZ |
D3DFVF_DIFFUSE |
D3DFVF_SPECULAR |
D3DFVF_TEX2;
@@ -247,7 +247,7 @@ struct VideoDX9LineVertex
static DWORD FVF;
};
-DWORD VideoDX9LineVertex::FVF = D3DFVF_XYZ |
+DWORD VideoDX9LineVertex::FVF = D3DFVF_XYZ |
D3DFVF_DIFFUSE;
enum {
@@ -470,7 +470,7 @@ VideoDX9::~VideoDX9()
video_dx9_instance = 0;
}
-IDirect3DDevice9*
+IDirect3DDevice9*
VideoDX9::GetD3DDevice9()
{
if (video_dx9_instance)
@@ -617,7 +617,7 @@ VideoDX9::Reset(const VideoSettings* vs)
d3ddevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
D3DVIEWPORT9 view;
-
+
hr = d3ddevice->GetViewport(&view);
if (SUCCEEDED(hr)) {
rect.x = view.X;
@@ -890,7 +890,7 @@ VideoDX9::SetGammaLevel(int g)
// compute 1/gamma
float recip_gray = ReciprocalGamma(g);
-
+
// compute i**(1/gamma) for all i and scale to range
for (UINT i = 0; i < 256; i++) {
int val = RampValue(i, recip_gray, f);
@@ -1135,11 +1135,11 @@ VideoDX9::Capture(Bitmap& bmp)
desc.Format = D3DFMT_A8R8G8B8;
hr = d3ddevice->CreateOffscreenPlainSurface(
- desc.Width,
- desc.Height,
- desc.Format,
- D3DPOOL_SYSTEMMEM,
- &pTempSurf,
+ desc.Width,
+ desc.Height,
+ desc.Format,
+ D3DPOOL_SYSTEMMEM,
+ &pTempSurf,
NULL);
if (FAILED(hr)) {
@@ -1174,10 +1174,10 @@ VideoDX9::Capture(Bitmap& bmp)
// and to do so hits performance, so copy to another surface
// Must be the same format as the source surface
hr = d3ddevice->CreateOffscreenPlainSurface(
- desc.Width,
- desc.Height,
- desc.Format,
- D3DPOOL_DEFAULT,
+ desc.Width,
+ desc.Height,
+ desc.Format,
+ D3DPOOL_DEFAULT,
&pSurf,
NULL);
@@ -1203,14 +1203,14 @@ VideoDX9::Capture(Bitmap& bmp)
}
D3DLOCKED_RECT lockedRect;
- hr = pTempSurf->LockRect(&lockedRect, NULL,
+ hr = pTempSurf->LockRect(&lockedRect, NULL,
D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK);
if (FAILED(hr)) {
VideoDX9Error("VideoDX9::Capture - can't lock rect", hr);
RELEASE(pTempSurf);
return false;
- }
+ }
// Allocate color buffer
DWORD* buffer = new DWORD[desc.Width * desc.Height];
@@ -1248,7 +1248,7 @@ VideoDX9::Capture(Bitmap& bmp)
*dst++ = pRow[2]; // B
*dst++ = 255;
- pRow += 3;
+ pRow += 3;
break;
}
@@ -1315,8 +1315,8 @@ VideoDX9::SetViewport(int x, int y, int w, int h)
view.Y = y;
view.Width = w;
view.Height = h;
- view.MinZ = 0.0f;
- view.MaxZ = 1.0f;
+ view.MinZ = 0.0f;
+ view.MaxZ = 1.0f;
hr = d3ddevice->SetViewport(&view);
if (FAILED(hr)) {
@@ -1460,7 +1460,7 @@ VideoDX9::SetProjection(float fov, float znear, float zfar, DWORD type)
/***
*** PERSPECTIVE PROJECTION:
- ***/
+ ***/
if (type == PROJECTION_PERSPECTIVE) {
double xscale = width / fov;
@@ -3374,7 +3374,7 @@ VideoDX9::SetupPass(int pass)
d3ddevice->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TEXTURE);
d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
- d3ddevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 0);
+ d3ddevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 0);
d3ddevice->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_MODULATE);
d3ddevice->SetTextureStageState(2, D3DTSS_COLORARG1, D3DTA_CURRENT);
@@ -3397,21 +3397,21 @@ VideoDX9::SetupPass(int pass)
d3ddevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
d3ddevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
- d3ddevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
+ d3ddevice->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
d3ddevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_BLENDCURRENTALPHA);
d3ddevice->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
d3ddevice->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TEXTURE);
d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
d3ddevice->SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
- d3ddevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 0);
+ d3ddevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 0);
d3ddevice->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
d3ddevice->SetTextureStageState(2, D3DTSS_COLORARG1, D3DTA_TEXTURE);
d3ddevice->SetTextureStageState(2, D3DTSS_COLORARG2, D3DTA_CURRENT);
d3ddevice->SetTextureStageState(2, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
d3ddevice->SetTextureStageState(2, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
- d3ddevice->SetTextureStageState(2, D3DTSS_TEXCOORDINDEX, 1);
+ d3ddevice->SetTextureStageState(2, D3DTSS_TEXCOORDINDEX, 1);
d3ddevice->SetTextureStageState(3, D3DTSS_COLOROP, D3DTOP_MODULATE);
d3ddevice->SetTextureStageState(3, D3DTSS_COLORARG1, D3DTA_CURRENT);
diff --git a/Magic2/VideoDX9.h b/Magic2/VideoDX9.h
index fdc37ff..675a464 100644
--- a/Magic2/VideoDX9.h
+++ b/Magic2/VideoDX9.h
@@ -33,7 +33,7 @@
OVERVIEW
========
- Direct3D and Direct3D Video classes for DirectX 7
+ Direct3D and Direct3D Video classes for DirectX 7
*/
#ifndef VideoDX9_h
@@ -67,7 +67,7 @@ public:
VideoDX9(const HWND& window, VideoSettings* vs);
virtual ~VideoDX9();
- virtual const VideoSettings*
+ virtual const VideoSettings*
GetVideoSettings() const { return &video_settings; }
virtual bool SetVideoSettings(const VideoSettings* vs);
@@ -114,9 +114,9 @@ public:
virtual bool SetEnvironment(Bitmap** faces);
virtual bool SetAmbient(Color c);
virtual bool SetLights(const List<Light>& lights);
- virtual bool SetProjection(float fov,
- float znear=1.0f,
- float zfar=1.0e6f,
+ virtual bool SetProjection(float fov,
+ float znear=1.0f,
+ float zfar=1.0e6f,
DWORD type=PROJECTION_PERSPECTIVE);
virtual bool SetRenderState(RENDER_STATE state, DWORD value);
virtual bool SetBlendType(int blend_type);
diff --git a/Magic2/l3ds.cpp b/Magic2/l3ds.cpp
index 3cbdcfa..3f9ed47 100644
--- a/Magic2/l3ds.cpp
+++ b/Magic2/l3ds.cpp
@@ -15,12 +15,12 @@
//-------------------------------------------------------
// generic stuff
//-------------------------------------------------------
-
+
typedef unsigned long ulong;
#define SEEK_START 1900
#define SEEK_CURSOR 1901
-
+
// common chunks
// colors
#define COLOR_F 0x0010
@@ -40,7 +40,7 @@ typedef unsigned long ulong;
// keyframer chunk ids
#define KFDATA 0xB000 // the keyframer section
#define KFHDR 0xB00A
-#define OBJECT_NODE_TAG 0xB002
+#define OBJECT_NODE_TAG 0xB002
#define NODE_HDR 0xB010
#define PIVOT 0xB013
#define POS_TRACK_TAG 0xB020
@@ -446,7 +446,7 @@ void LMesh::SetTriangleArraySize(uint value)
const LVector4& LMesh::GetVertex(uint index)
{
- return m_vertices[index];
+ return m_vertices[index];
}
const LVector3& LMesh::GetNormal(uint index)
@@ -494,7 +494,7 @@ void LMesh::SetTangent(const LVector3 &vec, uint index)
{
if (index >= m_vertices.size())
return;
- m_tangents[index] = vec;
+ m_tangents[index] = vec;
}
void LMesh::SetBinormal(const LVector3 &vec, uint index)
@@ -520,11 +520,11 @@ LTriangle2 LMesh::GetTriangle2(uint index)
f.vertexNormals[0] = GetNormal(t.a);
f.vertexNormals[1] = GetNormal(t.b);
f.vertexNormals[2] = GetNormal(t.c);
-
+
f.textureCoords[0] = GetUV(t.a);
f.textureCoords[1] = GetUV(t.b);
f.textureCoords[2] = GetUV(t.c);
-
+
LVector3 a, b;
a = SubtractVectors(_4to3(f.vertices[1]), _4to3(f.vertices[0]));
@@ -535,7 +535,7 @@ LTriangle2 LMesh::GetTriangle2(uint index)
f.faceNormal = NormalizeVector(f.faceNormal);
f.materialId = m_tris[index].materialId;
-
+
return f;
}
@@ -581,10 +581,10 @@ void LMesh::CalcNormals(bool useSmoothingGroups)
k = m_tris[i].c;
array[k].push_back(i);
- }
+ }
LVector3 temp;
-
+
if (!useSmoothingGroups)
{
// now calculate the normals without using smoothing groups
@@ -608,7 +608,7 @@ void LMesh::CalcNormals(bool useSmoothingGroups)
// I'm assuming a triangle can only belong to one smoothing group at a time!
std::vector<ulong> smGroups;
std::vector< std::vector <uint> > smList;
-
+
uint loop_size = m_vertices.size();
for (i=0; i<loop_size; i++)
@@ -655,7 +655,7 @@ void LMesh::CalcNormals(bool useSmoothingGroups)
m_uv.push_back(m_uv[i]);
m_tangents.push_back(m_tangents[i]);
m_binormals.push_back(m_binormals[i]);
-
+
uint t = m_vertices.size()-1;
for (uint h=0; h<smList[j].size(); h++)
{
@@ -668,7 +668,7 @@ void LMesh::CalcNormals(bool useSmoothingGroups)
}
}
}
-
+
// now rebuild a face list for each vertex, since the old one is invalidated
for (i=0; i<array.size(); i++)
array[i].clear();
@@ -684,7 +684,7 @@ void LMesh::CalcNormals(bool useSmoothingGroups)
k = m_tris[i].c;
array[k].push_back(i);
- }
+ }
// now compute the normals
for (i=0; i<m_vertices.size(); i++)
@@ -702,7 +702,7 @@ void LMesh::CalcNormals(bool useSmoothingGroups)
}
}
-
+
// copy m_tris to m_triangles
for (i=0; i<m_triangles.size(); i++)
{
@@ -710,7 +710,7 @@ void LMesh::CalcNormals(bool useSmoothingGroups)
m_triangles[i].b = m_tris[i].b;
m_triangles[i].c = m_tris[i].c;
}
-
+
}
void LMesh::CalcTextureSpace()
@@ -727,7 +727,7 @@ void LMesh::CalcTextureSpace()
v1.x = m_vertices[m_tris[i].b].x - m_vertices[m_tris[i].a].x;
v1.y = m_uv[m_tris[i].b].x - m_uv[m_tris[i].a].x;
v1.z = m_uv[m_tris[i].b].y - m_uv[m_tris[i].a].y;
-
+
v2.x = m_vertices[m_tris[i].c].x - m_vertices[m_tris[i].a].x;
v2.y = m_uv[m_tris[i].c].x - m_uv[m_tris[i].a].x;
v2.z = m_uv[m_tris[i].c].y - m_uv[m_tris[i].a].y;
@@ -777,7 +777,7 @@ void LMesh::CalcTextureSpace()
k = m_tris[i].c;
array[k].push_back(i);
- }
+ }
// now average the tangents and compute the binormals as (tangent X normal)
for (int i=0; i<(int)m_vertices.size(); i++)
@@ -798,7 +798,7 @@ void LMesh::CalcTextureSpace()
}
m_tangents[i] = NormalizeVector(v1);
//m_binormals[i] = NormalizeVector(v2);
-
+
m_binormals[i] = NormalizeVector(CrossProduct(m_tangents[i], m_normals[i]));
}
}
@@ -926,7 +926,7 @@ void LLight::SetFalloff(float value)
{
m_falloff = value;
}
-
+
float LLight::GetFalloff()
{
return m_falloff;
@@ -939,7 +939,7 @@ float LLight::GetFalloff()
LImporter::LImporter()
{
Clear();
-}
+}
LImporter::~LImporter()
{
@@ -1010,7 +1010,7 @@ void LImporter::Clear()
void LImporter::SetOptimizationLevel(LOptimizationLevel value)
{
- m_optLevel = value;
+ m_optLevel = value;
}
LOptimizationLevel LImporter::GetOptimizationLevel()
@@ -1029,7 +1029,7 @@ L3DS::L3DS()
m_bufferSize = 0;
m_pos = 0;
m_eof = false;
-}
+}
L3DS::L3DS(const char *filename)
: LImporter()
@@ -1094,7 +1094,7 @@ short L3DS::ReadShort()
m_eof = true;
return 0;
}
-
+
int L3DS::ReadInt()
{
if ((m_buffer!=0) && (m_bufferSize != 0) && ((m_pos+4)<m_bufferSize))
@@ -1308,7 +1308,7 @@ bool L3DS::Read3DS()
SkipChunk(obj);
}
}
-
+
// read the keyframer data here to find out correct object orientation
LChunk keyframer;
@@ -1318,7 +1318,7 @@ bool L3DS::Read3DS()
objtrack.id = OBJECT_NODE_TAG;
GotoChunk(mainchunk);
- if (FindChunk(keyframer, mainchunk))
+ if (FindChunk(keyframer, mainchunk))
{ // keyframer chunk is present
GotoChunk(keyframer);
while (FindChunk(objtrack, keyframer))
@@ -1452,8 +1452,8 @@ void L3DS::ReadMesh(const LChunk &parent)
void L3DS::ReadFaceList(const LChunk &chunk, LMesh &mesh)
{
- // variables
- unsigned short count, t;
+ // variables
+ unsigned short count, t;
uint i;
LTri tri;
LChunk ch;
@@ -1601,7 +1601,7 @@ void L3DS::ReadMaterial(const LChunk &parent)
strcpy(mat.GetReflectionMap().mapName, "auto");
break;
}
-
+
SkipChunk(chunk);
chunk = ReadChunk();
}
@@ -1656,7 +1656,7 @@ void L3DS::ReadKeyframeData(const LChunk &parent)
char str[20];
LMesh *mesh;
-
+
GotoChunk(parent);
if (!FindChunk(node_hdr, parent))
return;
diff --git a/Magic2/l3ds.h b/Magic2/l3ds.h
index 16204b5..ea0a032 100644
--- a/Magic2/l3ds.h
+++ b/Magic2/l3ds.h
@@ -51,7 +51,7 @@ struct LVector2
};
struct LColor3
-{
+{
float r;
float g;
float b;
@@ -107,7 +107,7 @@ public:
virtual ~LObject();
// call this to get the name of the object
virtual const std::string& GetName();
-
+
// this methods should not be used by the "user", they're used internally to fill the class
// with valid data when reading from file. If you're about to add an importer for another format you'LL
// have to use these methods
@@ -129,7 +129,7 @@ public:
LMaterial();
// the destructor
virtual ~LMaterial();
- // returns the material ID
+ // returns the material ID
uint GetID();
// returns the pointer to teh texture map 1
LMap& GetTextureMap1();
@@ -221,7 +221,7 @@ public:
uint GetTriangleCount();
// sets the size of the triangle array - for internal use
void SetTriangleArraySize(uint value);
- // returns given vertex
+ // returns given vertex
const LVector4& GetVertex(uint index);
// returns the given normal
const LVector3& GetNormal(uint index);
@@ -231,21 +231,21 @@ public:
const LVector3& GetTangent(uint index);
// returns the pointer to the array of binormals
const LVector3& GetBinormal(uint index);
- // sets the vertex at a given index to "vec" - for internal use
+ // sets the vertex at a given index to "vec" - for internal use
void SetVertex(const LVector4 &vec, uint index);
- // sets the normal at a given index to "vec" - for internal use
+ // sets the normal at a given index to "vec" - for internal use
void SetNormal(const LVector3 &vec, uint index);
- // sets the texture coordinates vector at a given index to "vec" - for internal use
+ // sets the texture coordinates vector at a given index to "vec" - for internal use
void SetUV(const LVector2 &vec, uint index);
- // sets the tangent at a given index to "vec" - for internal use
+ // sets the tangent at a given index to "vec" - for internal use
void SetTangent(const LVector3 &vec, uint index);
- // sets the binormal at a given index to "vec" - for internal use
+ // sets the binormal at a given index to "vec" - for internal use
void SetBinormal(const LVector3 &vec, uint index);
// returns the triangle with a given index
const LTriangle& GetTriangle(uint index);
// returns the triangle with a given index, see LTriangle2 structure description
LTriangle2 GetTriangle2(uint index);
- // returns the mesh matrix, should be identity matrix after loading
+ // returns the mesh matrix, should be identity matrix after loading
LMatrix4 GetMatrix();
// sets the mesh matrix to a given matrix - for internal use
void SetMatrix(LMatrix4 m);
@@ -268,7 +268,7 @@ protected:
std::vector<LVector3> m_binormals;
std::vector<LVector3> m_tangents;
std::vector<LVector2> m_uv;
-
+
// triangles
std::vector<LTriangle> m_triangles;
@@ -298,7 +298,7 @@ public:
LLight();
// the destructor
virtual ~LLight();
- // clears the data the class holds
+ // clears the data the class holds
void Clear();
// sets the position of the light source - for internal use
void SetPosition(LVector3 vec);
@@ -316,7 +316,7 @@ public:
void SetTarget(LVector3 target);
// returns the target of the spotlight
LVector3 GetTarget();
- // sets the hotspot - internal use
+ // sets the hotspot - internal use
void SetHotspot(float value);
// returns the hotspot
float GetHotspot();
@@ -358,7 +358,7 @@ public:
LMaterial& GetMaterial(uint index);
// returns the pointer to the material with a given name, or NULL if the material was not found
LMaterial* FindMaterial(const std::string &name);
- // returns the pointer to the mesh with a given name, or NULL if the mesh with such name
+ // returns the pointer to the mesh with a given name, or NULL if the mesh with such name
// is not present in the scene
LMesh* FindMesh(const std::string &name);
// returns the pointer to the light with a given name, or NULL if not found
@@ -390,7 +390,7 @@ public:
L3DS(const char *filename);
// destructor
virtual ~L3DS();
- // load 3ds file
+ // load 3ds file
virtual bool LoadFile(const char *filename);
protected:
// used internally for reading
@@ -414,7 +414,7 @@ protected:
float ReadFloat();
//reads an unsigned byte from the buffer
byte ReadByte();
- //reads an asciiz string
+ //reads an asciiz string
int ReadASCIIZ(char *buf, int max_count);
// seek wihtin the buffer
void Seek(int offset, int origin);
@@ -436,7 +436,7 @@ protected:
float ReadPercentage(const LChunk &chunk);
// this is where 3ds file is being read
bool Read3DS();
- // read a light chunk
+ // read a light chunk
void ReadLight(const LChunk &parent);
// read a trimesh chunk
void ReadMesh(const LChunk &parent);
diff --git a/Magic2/resource.h b/Magic2/resource.h
index 84d4573..813abe0 100644
--- a/Magic2/resource.h
+++ b/Magic2/resource.h
@@ -221,7 +221,7 @@
#define ID_SURFACE_EXPLODE 32864
// Next default values for new objects
-//
+//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1