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author | Aki <please@ignore.pl> | 2022-04-08 23:13:05 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-08 23:13:05 +0200 |
commit | aebbb4e305483efee3a714c443badd7edc60675b (patch) | |
tree | 869acf354f14d6a23dd65b7e8575caa6550c16c5 /Magic2 | |
parent | 09ba2f45b3bf75144956d311d5beac15c0ef8c5d (diff) | |
download | starshatter-aebbb4e305483efee3a714c443badd7edc60675b.zip starshatter-aebbb4e305483efee3a714c443badd7edc60675b.tar.gz starshatter-aebbb4e305483efee3a714c443badd7edc60675b.tar.bz2 |
Streamlined error message for complex models
Diffstat (limited to 'Magic2')
-rw-r--r-- | Magic2/ModelFile3DS.cpp | 2 | ||||
-rw-r--r-- | Magic2/ModelFileOBJ.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/Magic2/ModelFile3DS.cpp b/Magic2/ModelFile3DS.cpp index b6a5ef5..fb07a82 100644 --- a/Magic2/ModelFile3DS.cpp +++ b/Magic2/ModelFile3DS.cpp @@ -82,7 +82,7 @@ ModelFile3DS::Load(Model* model, double scale) } if (nverts > Model::MAX_VERTS || npolys > Model::MAX_POLYS) { - ::MessageBox(0, "3DS Import Failed: model was too large (max 16000 polys)", "ERROR", MB_OK); + ::MessageBox(0, "3DS Import Failed: model is too complicated (too many vertices/polys)!", "ERROR", MB_OK); delete [] mesh_verts; return FALSE; } diff --git a/Magic2/ModelFileOBJ.cpp b/Magic2/ModelFileOBJ.cpp index f29fc55..33591bd 100644 --- a/Magic2/ModelFileOBJ.cpp +++ b/Magic2/ModelFileOBJ.cpp @@ -334,7 +334,7 @@ ModelFileOBJ::Load(Model* m, double scale) if (vt > nverts) nverts = vt; if (nverts > Model::MAX_VERTS || npolys > Model::MAX_POLYS) { - ::MessageBox(0, "Wavefront/OBJ Import Failed: that model is just too darn complicated!", "ERROR", MB_OK); + ::MessageBox(0, "Wavefront/OBJ Import Failed: model is too complicated (too many vertices/polys)!", "ERROR", MB_OK); return false; } |