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author | Aki <please@ignore.pl> | 2021-09-28 21:51:34 +0200 |
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committer | Aki <please@ignore.pl> | 2021-09-28 21:51:34 +0200 |
commit | f9bc90d009d7c96d97e4bfa7a5679e01dddd5dfd (patch) | |
tree | f96b45323d384ec41e4d6cd3fdce42b2cfe0332b /Magic2 | |
parent | 3a507e08b1d4e5970b27401a7e6517570d529400 (diff) | |
download | starshatter-f9bc90d009d7c96d97e4bfa7a5679e01dddd5dfd.zip starshatter-f9bc90d009d7c96d97e4bfa7a5679e01dddd5dfd.tar.gz starshatter-f9bc90d009d7c96d97e4bfa7a5679e01dddd5dfd.tar.bz2 |
Created best-guess cmake stubs
Structure of the project as whole is... questionable. It looks that the
directories are intermingled even if they appear separated. This is a first
guess to have at least something in place.
Diffstat (limited to 'Magic2')
-rw-r--r-- | Magic2/CMakeLists.txt | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/Magic2/CMakeLists.txt b/Magic2/CMakeLists.txt new file mode 100644 index 0000000..e264eb0 --- /dev/null +++ b/Magic2/CMakeLists.txt @@ -0,0 +1,42 @@ +project(Magic2) +add_executable( + Magic2 + AlphaInverse.cpp + AlphaPalette.cpp + Command.cpp + ContentBundle.cpp + Editor.cpp + Grid.cpp + GridProps.cpp + l3ds.cpp + Locale_ss.cpp + M3DS.cpp + Magic.cpp + MagicDoc.cpp + MagicView.cpp + MainFrm.cpp + MaterialDialog.cpp + ModelFile3DS.cpp + ModelFileMAG.cpp + ModelFileOBJ.cpp + ModelView.cpp + Primitives.cpp + Selection.cpp + Selector.cpp + StdAfx.cpp + SurfacePropertiesDialog.cpp + TexCubeDX9.cpp + TextureMapDialog.cpp + Thumbnail.cpp + UVMapView.cpp + VideoDX9.cpp + ) +target_include_directories( + Magic2 + PRIVATE . + ) +target_link_libraries( + Magic2 + PUBLIC nGenEx + # TODO: PUBLIC? DirectX9 + ) |