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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 21:26:31 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 21:26:31 +0000 |
commit | 2c1c5595efec1db63c142accda59e83079af217e (patch) | |
tree | d04314765943aded30815b2100b64acefe8593aa /nGenEx/Types.h | |
parent | 9402ff30d635b3c579d4024f96d845c3e2429fce (diff) | |
download | starshatter-2c1c5595efec1db63c142accda59e83079af217e.zip starshatter-2c1c5595efec1db63c142accda59e83079af217e.tar.gz starshatter-2c1c5595efec1db63c142accda59e83079af217e.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'nGenEx/Types.h')
-rw-r--r-- | nGenEx/Types.h | 156 |
1 files changed, 90 insertions, 66 deletions
diff --git a/nGenEx/Types.h b/nGenEx/Types.h index 6856f0c..5798536 100644 --- a/nGenEx/Types.h +++ b/nGenEx/Types.h @@ -1,66 +1,90 @@ -/* Project nGen
- John DiCamillo
- Copyright © 1997-2002. All Rights Reserved.
-
- SUBSYSTEM: nGen.lib
- FILE: Types.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Basic Type Definitions
-*/
-
-#ifndef Types_h
-#define Types_h
-
-// +--------------------------------------------------------------------+
-
-#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
-#define STRICT 1
-
-// Works with Windows 2000 and later and Windows 98 or later
-#undef _WIN32_IE
-#undef WINVER
-#undef _WIN32_WINDOWS
-#undef _WIN32_WINNT
-#define WINVER 0x0500
-#define _WIN32_WINDOWS 0x0410
-#define _WIN32_WINNT 0x0500
-
-//#if !defined(HMONITOR_DECLARED)
-// #define HMONITOR_DECLARED
-// DECLARE_HANDLE(HMONITOR);
-//#endif
-
-#include <windows.h>
-#include <windowsx.h>
-#include <assert.h>
-#include <math.h>
-#include <limits.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <time.h>
-
-
-// Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
-// This makes D3D objects work well in the debugger watch window, but slows down
-// performance slightly.
-#if defined(DEBUG) | defined(_DEBUG)
-#define D3D_DEBUG_INFO
-#endif
-
-// Direct3D includes
-#include <d3d9.h>
-#include <d3dx9.h>
-
-// DirectSound includes
-#include <mmsystem.h>
-#include <mmreg.h>
-#include <dsound.h>
-
-// +--------------------------------------------------------------------+
-
-#endif Types_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGen.lib + FILE: Types.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Basic Type Definitions +*/ + +#ifndef Types_h +#define Types_h + +// +--------------------------------------------------------------------+ + +#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers +#define STRICT 1 + +// Works with Windows 2000 and later and Windows 98 or later +#undef _WIN32_IE +#undef WINVER +#undef _WIN32_WINDOWS +#undef _WIN32_WINNT +#define WINVER 0x0500 +#define _WIN32_WINDOWS 0x0410 +#define _WIN32_WINNT 0x0500 + +//#if !defined(HMONITOR_DECLARED) +// #define HMONITOR_DECLARED +// DECLARE_HANDLE(HMONITOR); +//#endif + +#include <windows.h> +#include <windowsx.h> +#include <assert.h> +#include <math.h> +#include <limits.h> +#include <stdlib.h> +#include <stdio.h> +#include <time.h> + + +// Enable extra D3D debugging in debug builds if using the debug DirectX runtime. +// This makes D3D objects work well in the debugger watch window, but slows down +// performance slightly. +#if defined(DEBUG) | defined(_DEBUG) +#define D3D_DEBUG_INFO +#endif + +// Direct3D includes +#include <d3d9.h> +#include <d3dx9.h> + +// DirectSound includes +#include <mmsystem.h> +#include <mmreg.h> +#include <dsound.h> + +// +--------------------------------------------------------------------+ + +#endif Types_h + |