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-rw-r--r--nGenEx/Types.h156
1 files changed, 90 insertions, 66 deletions
diff --git a/nGenEx/Types.h b/nGenEx/Types.h
index 6856f0c..5798536 100644
--- a/nGenEx/Types.h
+++ b/nGenEx/Types.h
@@ -1,66 +1,90 @@
-/* Project nGen
- John DiCamillo
- Copyright © 1997-2002. All Rights Reserved.
-
- SUBSYSTEM: nGen.lib
- FILE: Types.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Basic Type Definitions
-*/
-
-#ifndef Types_h
-#define Types_h
-
-// +--------------------------------------------------------------------+
-
-#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
-#define STRICT 1
-
-// Works with Windows 2000 and later and Windows 98 or later
-#undef _WIN32_IE
-#undef WINVER
-#undef _WIN32_WINDOWS
-#undef _WIN32_WINNT
-#define WINVER 0x0500
-#define _WIN32_WINDOWS 0x0410
-#define _WIN32_WINNT 0x0500
-
-//#if !defined(HMONITOR_DECLARED)
-// #define HMONITOR_DECLARED
-// DECLARE_HANDLE(HMONITOR);
-//#endif
-
-#include <windows.h>
-#include <windowsx.h>
-#include <assert.h>
-#include <math.h>
-#include <limits.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <time.h>
-
-
-// Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
-// This makes D3D objects work well in the debugger watch window, but slows down
-// performance slightly.
-#if defined(DEBUG) | defined(_DEBUG)
-#define D3D_DEBUG_INFO
-#endif
-
-// Direct3D includes
-#include <d3d9.h>
-#include <d3dx9.h>
-
-// DirectSound includes
-#include <mmsystem.h>
-#include <mmreg.h>
-#include <dsound.h>
-
-// +--------------------------------------------------------------------+
-
-#endif Types_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGen.lib
+ FILE: Types.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Basic Type Definitions
+*/
+
+#ifndef Types_h
+#define Types_h
+
+// +--------------------------------------------------------------------+
+
+#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
+#define STRICT 1
+
+// Works with Windows 2000 and later and Windows 98 or later
+#undef _WIN32_IE
+#undef WINVER
+#undef _WIN32_WINDOWS
+#undef _WIN32_WINNT
+#define WINVER 0x0500
+#define _WIN32_WINDOWS 0x0410
+#define _WIN32_WINNT 0x0500
+
+//#if !defined(HMONITOR_DECLARED)
+// #define HMONITOR_DECLARED
+// DECLARE_HANDLE(HMONITOR);
+//#endif
+
+#include <windows.h>
+#include <windowsx.h>
+#include <assert.h>
+#include <math.h>
+#include <limits.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+
+
+// Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
+// This makes D3D objects work well in the debugger watch window, but slows down
+// performance slightly.
+#if defined(DEBUG) | defined(_DEBUG)
+#define D3D_DEBUG_INFO
+#endif
+
+// Direct3D includes
+#include <d3d9.h>
+#include <d3dx9.h>
+
+// DirectSound includes
+#include <mmsystem.h>
+#include <mmreg.h>
+#include <dsound.h>
+
+// +--------------------------------------------------------------------+
+
+#endif Types_h
+