From 2c1c5595efec1db63c142accda59e83079af217e Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 21:26:31 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- nGenEx/Types.h | 156 +++++++++++++++++++++++++++++++++------------------------ 1 file changed, 90 insertions(+), 66 deletions(-) (limited to 'nGenEx/Types.h') diff --git a/nGenEx/Types.h b/nGenEx/Types.h index 6856f0c..5798536 100644 --- a/nGenEx/Types.h +++ b/nGenEx/Types.h @@ -1,66 +1,90 @@ -/* Project nGen - John DiCamillo - Copyright © 1997-2002. All Rights Reserved. - - SUBSYSTEM: nGen.lib - FILE: Types.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Basic Type Definitions -*/ - -#ifndef Types_h -#define Types_h - -// +--------------------------------------------------------------------+ - -#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers -#define STRICT 1 - -// Works with Windows 2000 and later and Windows 98 or later -#undef _WIN32_IE -#undef WINVER -#undef _WIN32_WINDOWS -#undef _WIN32_WINNT -#define WINVER 0x0500 -#define _WIN32_WINDOWS 0x0410 -#define _WIN32_WINNT 0x0500 - -//#if !defined(HMONITOR_DECLARED) -// #define HMONITOR_DECLARED -// DECLARE_HANDLE(HMONITOR); -//#endif - -#include -#include -#include -#include -#include -#include -#include -#include - - -// Enable extra D3D debugging in debug builds if using the debug DirectX runtime. -// This makes D3D objects work well in the debugger watch window, but slows down -// performance slightly. -#if defined(DEBUG) | defined(_DEBUG) -#define D3D_DEBUG_INFO -#endif - -// Direct3D includes -#include -#include - -// DirectSound includes -#include -#include -#include - -// +--------------------------------------------------------------------+ - -#endif Types_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGen.lib + FILE: Types.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Basic Type Definitions +*/ + +#ifndef Types_h +#define Types_h + +// +--------------------------------------------------------------------+ + +#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers +#define STRICT 1 + +// Works with Windows 2000 and later and Windows 98 or later +#undef _WIN32_IE +#undef WINVER +#undef _WIN32_WINDOWS +#undef _WIN32_WINNT +#define WINVER 0x0500 +#define _WIN32_WINDOWS 0x0410 +#define _WIN32_WINNT 0x0500 + +//#if !defined(HMONITOR_DECLARED) +// #define HMONITOR_DECLARED +// DECLARE_HANDLE(HMONITOR); +//#endif + +#include +#include +#include +#include +#include +#include +#include +#include + + +// Enable extra D3D debugging in debug builds if using the debug DirectX runtime. +// This makes D3D objects work well in the debugger watch window, but slows down +// performance slightly. +#if defined(DEBUG) | defined(_DEBUG) +#define D3D_DEBUG_INFO +#endif + +// Direct3D includes +#include +#include + +// DirectSound includes +#include +#include +#include + +// +--------------------------------------------------------------------+ + +#endif Types_h + -- cgit v1.1