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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/TacticalView.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/TacticalView.h')
-rw-r--r-- | Stars45/TacticalView.h | 264 |
1 files changed, 144 insertions, 120 deletions
diff --git a/Stars45/TacticalView.h b/Stars45/TacticalView.h index 3ac5c44..2124737 100644 --- a/Stars45/TacticalView.h +++ b/Stars45/TacticalView.h @@ -1,120 +1,144 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: TacticalView.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- View class for Radio Communications HUD Overlay
-*/
-
-#ifndef TacticalView_h
-#define TacticalView_h
-
-#include "Types.h"
-#include "View.h"
-#include "Color.h"
-#include "SimObject.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Font;
-class Ship;
-class RadioMessage;
-class CameraView;
-class Projector;
-class HUDView;
-class Menu;
-class MenuItem;
-class MenuView;
-class GameScreen;
-
-// +--------------------------------------------------------------------+
-
-class TacticalView : public View,
-public SimObserver
-{
-public:
- TacticalView(Window* c, GameScreen* parent);
- virtual ~TacticalView();
-
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void ExecFrame();
- virtual void UseProjector(Projector* p);
-
- virtual void DoMouseFrame();
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- static void SetColor(Color c);
-
- static void Initialize();
- static void Close();
-
- static TacticalView* GetInstance() { return tac_view; }
-
-protected:
- virtual bool SelectAt(int x, int y);
- virtual bool SelectRect(const Rect& r);
- virtual Ship* WillSelectAt(int x, int y);
- virtual void SetHelm(bool approach);
-
- virtual void DrawMouseRect();
- virtual void DrawSelection(Ship* seln);
- virtual void DrawSelectionInfo(Ship* seln);
- virtual void DrawSelectionList(ListIter<Ship> seln);
-
- virtual void BuildMenu();
- virtual void DrawMenu();
- virtual void ProcessMenuItem(int action);
-
- virtual void DrawMove();
- virtual void SendMove();
- virtual bool GetMouseLoc3D();
-
- virtual void DrawAction();
- virtual void SendAction();
-
- GameScreen* gamescreen;
- CameraView* camview;
- Projector* projector;
-
- int width, height;
- double xcenter, ycenter;
-
- int shift_down;
- int mouse_down;
- int right_down;
- int show_move;
- int show_action;
-
- Point move_loc;
- double base_alt;
- double move_alt;
-
- POINT mouse_action;
- POINT mouse_start;
- Rect mouse_rect;
-
- Font* font;
- Sim* sim;
- Ship* ship;
- Ship* msg_ship;
- Text current_sector;
-
- Menu* active_menu;
- MenuView* menu_view;
-
- static TacticalView* tac_view;
-};
-
-#endif TacticalView_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: TacticalView.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + View class for Radio Communications HUD Overlay +*/ + +#ifndef TacticalView_h +#define TacticalView_h + +#include "Types.h" +#include "View.h" +#include "Color.h" +#include "SimObject.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Font; +class Ship; +class RadioMessage; +class CameraView; +class Projector; +class HUDView; +class Menu; +class MenuItem; +class MenuView; +class GameScreen; + +// +--------------------------------------------------------------------+ + +class TacticalView : public View, +public SimObserver +{ +public: + TacticalView(Window* c, GameScreen* parent); + virtual ~TacticalView(); + + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void ExecFrame(); + virtual void UseProjector(Projector* p); + + virtual void DoMouseFrame(); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + static void SetColor(Color c); + + static void Initialize(); + static void Close(); + + static TacticalView* GetInstance() { return tac_view; } + +protected: + virtual bool SelectAt(int x, int y); + virtual bool SelectRect(const Rect& r); + virtual Ship* WillSelectAt(int x, int y); + virtual void SetHelm(bool approach); + + virtual void DrawMouseRect(); + virtual void DrawSelection(Ship* seln); + virtual void DrawSelectionInfo(Ship* seln); + virtual void DrawSelectionList(ListIter<Ship> seln); + + virtual void BuildMenu(); + virtual void DrawMenu(); + virtual void ProcessMenuItem(int action); + + virtual void DrawMove(); + virtual void SendMove(); + virtual bool GetMouseLoc3D(); + + virtual void DrawAction(); + virtual void SendAction(); + + GameScreen* gamescreen; + CameraView* camview; + Projector* projector; + + int width, height; + double xcenter, ycenter; + + int shift_down; + int mouse_down; + int right_down; + int show_move; + int show_action; + + Point move_loc; + double base_alt; + double move_alt; + + POINT mouse_action; + POINT mouse_start; + Rect mouse_rect; + + Font* font; + Sim* sim; + Ship* ship; + Ship* msg_ship; + Text current_sector; + + Menu* active_menu; + MenuView* menu_view; + + static TacticalView* tac_view; +}; + +#endif TacticalView_h + |