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-rw-r--r--Stars45/TacticalView.h264
1 files changed, 144 insertions, 120 deletions
diff --git a/Stars45/TacticalView.h b/Stars45/TacticalView.h
index 3ac5c44..2124737 100644
--- a/Stars45/TacticalView.h
+++ b/Stars45/TacticalView.h
@@ -1,120 +1,144 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: TacticalView.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- View class for Radio Communications HUD Overlay
-*/
-
-#ifndef TacticalView_h
-#define TacticalView_h
-
-#include "Types.h"
-#include "View.h"
-#include "Color.h"
-#include "SimObject.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Font;
-class Ship;
-class RadioMessage;
-class CameraView;
-class Projector;
-class HUDView;
-class Menu;
-class MenuItem;
-class MenuView;
-class GameScreen;
-
-// +--------------------------------------------------------------------+
-
-class TacticalView : public View,
-public SimObserver
-{
-public:
- TacticalView(Window* c, GameScreen* parent);
- virtual ~TacticalView();
-
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void ExecFrame();
- virtual void UseProjector(Projector* p);
-
- virtual void DoMouseFrame();
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- static void SetColor(Color c);
-
- static void Initialize();
- static void Close();
-
- static TacticalView* GetInstance() { return tac_view; }
-
-protected:
- virtual bool SelectAt(int x, int y);
- virtual bool SelectRect(const Rect& r);
- virtual Ship* WillSelectAt(int x, int y);
- virtual void SetHelm(bool approach);
-
- virtual void DrawMouseRect();
- virtual void DrawSelection(Ship* seln);
- virtual void DrawSelectionInfo(Ship* seln);
- virtual void DrawSelectionList(ListIter<Ship> seln);
-
- virtual void BuildMenu();
- virtual void DrawMenu();
- virtual void ProcessMenuItem(int action);
-
- virtual void DrawMove();
- virtual void SendMove();
- virtual bool GetMouseLoc3D();
-
- virtual void DrawAction();
- virtual void SendAction();
-
- GameScreen* gamescreen;
- CameraView* camview;
- Projector* projector;
-
- int width, height;
- double xcenter, ycenter;
-
- int shift_down;
- int mouse_down;
- int right_down;
- int show_move;
- int show_action;
-
- Point move_loc;
- double base_alt;
- double move_alt;
-
- POINT mouse_action;
- POINT mouse_start;
- Rect mouse_rect;
-
- Font* font;
- Sim* sim;
- Ship* ship;
- Ship* msg_ship;
- Text current_sector;
-
- Menu* active_menu;
- MenuView* menu_view;
-
- static TacticalView* tac_view;
-};
-
-#endif TacticalView_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: TacticalView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ View class for Radio Communications HUD Overlay
+*/
+
+#ifndef TacticalView_h
+#define TacticalView_h
+
+#include "Types.h"
+#include "View.h"
+#include "Color.h"
+#include "SimObject.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Font;
+class Ship;
+class RadioMessage;
+class CameraView;
+class Projector;
+class HUDView;
+class Menu;
+class MenuItem;
+class MenuView;
+class GameScreen;
+
+// +--------------------------------------------------------------------+
+
+class TacticalView : public View,
+public SimObserver
+{
+public:
+ TacticalView(Window* c, GameScreen* parent);
+ virtual ~TacticalView();
+
+ // Operations:
+ virtual void Refresh();
+ virtual void OnWindowMove();
+ virtual void ExecFrame();
+ virtual void UseProjector(Projector* p);
+
+ virtual void DoMouseFrame();
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+ static void SetColor(Color c);
+
+ static void Initialize();
+ static void Close();
+
+ static TacticalView* GetInstance() { return tac_view; }
+
+protected:
+ virtual bool SelectAt(int x, int y);
+ virtual bool SelectRect(const Rect& r);
+ virtual Ship* WillSelectAt(int x, int y);
+ virtual void SetHelm(bool approach);
+
+ virtual void DrawMouseRect();
+ virtual void DrawSelection(Ship* seln);
+ virtual void DrawSelectionInfo(Ship* seln);
+ virtual void DrawSelectionList(ListIter<Ship> seln);
+
+ virtual void BuildMenu();
+ virtual void DrawMenu();
+ virtual void ProcessMenuItem(int action);
+
+ virtual void DrawMove();
+ virtual void SendMove();
+ virtual bool GetMouseLoc3D();
+
+ virtual void DrawAction();
+ virtual void SendAction();
+
+ GameScreen* gamescreen;
+ CameraView* camview;
+ Projector* projector;
+
+ int width, height;
+ double xcenter, ycenter;
+
+ int shift_down;
+ int mouse_down;
+ int right_down;
+ int show_move;
+ int show_action;
+
+ Point move_loc;
+ double base_alt;
+ double move_alt;
+
+ POINT mouse_action;
+ POINT mouse_start;
+ Rect mouse_rect;
+
+ Font* font;
+ Sim* sim;
+ Ship* ship;
+ Ship* msg_ship;
+ Text current_sector;
+
+ Menu* active_menu;
+ MenuView* menu_view;
+
+ static TacticalView* tac_view;
+};
+
+#endif TacticalView_h
+