From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/TacticalView.h | 264 +++++++++++++++++++++++++++---------------------- 1 file changed, 144 insertions(+), 120 deletions(-) (limited to 'Stars45/TacticalView.h') diff --git a/Stars45/TacticalView.h b/Stars45/TacticalView.h index 3ac5c44..2124737 100644 --- a/Stars45/TacticalView.h +++ b/Stars45/TacticalView.h @@ -1,120 +1,144 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: TacticalView.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - View class for Radio Communications HUD Overlay -*/ - -#ifndef TacticalView_h -#define TacticalView_h - -#include "Types.h" -#include "View.h" -#include "Color.h" -#include "SimObject.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class Font; -class Ship; -class RadioMessage; -class CameraView; -class Projector; -class HUDView; -class Menu; -class MenuItem; -class MenuView; -class GameScreen; - -// +--------------------------------------------------------------------+ - -class TacticalView : public View, -public SimObserver -{ -public: - TacticalView(Window* c, GameScreen* parent); - virtual ~TacticalView(); - - // Operations: - virtual void Refresh(); - virtual void OnWindowMove(); - virtual void ExecFrame(); - virtual void UseProjector(Projector* p); - - virtual void DoMouseFrame(); - - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - - static void SetColor(Color c); - - static void Initialize(); - static void Close(); - - static TacticalView* GetInstance() { return tac_view; } - -protected: - virtual bool SelectAt(int x, int y); - virtual bool SelectRect(const Rect& r); - virtual Ship* WillSelectAt(int x, int y); - virtual void SetHelm(bool approach); - - virtual void DrawMouseRect(); - virtual void DrawSelection(Ship* seln); - virtual void DrawSelectionInfo(Ship* seln); - virtual void DrawSelectionList(ListIter seln); - - virtual void BuildMenu(); - virtual void DrawMenu(); - virtual void ProcessMenuItem(int action); - - virtual void DrawMove(); - virtual void SendMove(); - virtual bool GetMouseLoc3D(); - - virtual void DrawAction(); - virtual void SendAction(); - - GameScreen* gamescreen; - CameraView* camview; - Projector* projector; - - int width, height; - double xcenter, ycenter; - - int shift_down; - int mouse_down; - int right_down; - int show_move; - int show_action; - - Point move_loc; - double base_alt; - double move_alt; - - POINT mouse_action; - POINT mouse_start; - Rect mouse_rect; - - Font* font; - Sim* sim; - Ship* ship; - Ship* msg_ship; - Text current_sector; - - Menu* active_menu; - MenuView* menu_view; - - static TacticalView* tac_view; -}; - -#endif TacticalView_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: TacticalView.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + View class for Radio Communications HUD Overlay +*/ + +#ifndef TacticalView_h +#define TacticalView_h + +#include "Types.h" +#include "View.h" +#include "Color.h" +#include "SimObject.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Font; +class Ship; +class RadioMessage; +class CameraView; +class Projector; +class HUDView; +class Menu; +class MenuItem; +class MenuView; +class GameScreen; + +// +--------------------------------------------------------------------+ + +class TacticalView : public View, +public SimObserver +{ +public: + TacticalView(Window* c, GameScreen* parent); + virtual ~TacticalView(); + + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void ExecFrame(); + virtual void UseProjector(Projector* p); + + virtual void DoMouseFrame(); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + static void SetColor(Color c); + + static void Initialize(); + static void Close(); + + static TacticalView* GetInstance() { return tac_view; } + +protected: + virtual bool SelectAt(int x, int y); + virtual bool SelectRect(const Rect& r); + virtual Ship* WillSelectAt(int x, int y); + virtual void SetHelm(bool approach); + + virtual void DrawMouseRect(); + virtual void DrawSelection(Ship* seln); + virtual void DrawSelectionInfo(Ship* seln); + virtual void DrawSelectionList(ListIter seln); + + virtual void BuildMenu(); + virtual void DrawMenu(); + virtual void ProcessMenuItem(int action); + + virtual void DrawMove(); + virtual void SendMove(); + virtual bool GetMouseLoc3D(); + + virtual void DrawAction(); + virtual void SendAction(); + + GameScreen* gamescreen; + CameraView* camview; + Projector* projector; + + int width, height; + double xcenter, ycenter; + + int shift_down; + int mouse_down; + int right_down; + int show_move; + int show_action; + + Point move_loc; + double base_alt; + double move_alt; + + POINT mouse_action; + POINT mouse_start; + Rect mouse_rect; + + Font* font; + Sim* sim; + Ship* ship; + Ship* msg_ship; + Text current_sector; + + Menu* active_menu; + MenuView* menu_view; + + static TacticalView* tac_view; +}; + +#endif TacticalView_h + -- cgit v1.1