diff options
author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
---|---|---|
committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/ShieldRep.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/ShieldRep.h')
-rw-r--r-- | Stars45/ShieldRep.h | 120 |
1 files changed, 72 insertions, 48 deletions
diff --git a/Stars45/ShieldRep.h b/Stars45/ShieldRep.h index dfae759..e7c0990 100644 --- a/Stars45/ShieldRep.h +++ b/Stars45/ShieldRep.h @@ -1,48 +1,72 @@ -/* Project STARSHATTER
- John DiCamillo
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: ShieldRep.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- ShieldRep Solid class
-*/
-
-#ifndef ShieldRep_h
-#define ShieldRep_h
-
-#include "Types.h"
-#include "Solid.h"
-
-// +--------------------------------------------------------------------+
-
-struct ShieldHit;
-class Shot;
-
-class ShieldRep : public Solid
-{
-public:
- ShieldRep();
- virtual ~ShieldRep();
-
- // operations
- virtual void Render(Video* video, DWORD flags);
- virtual void Energize(double seconds, bool bubble=false);
- int ActiveHits() const { return nhits; }
- virtual void Hit(Vec3 impact, Shot* shot, double damage=0);
- virtual void TranslateBy(const Point& ref);
- virtual void Illuminate();
-
-protected:
- int nhits;
- ShieldHit* hits;
- Point true_eye_point;
- bool bubble;
-};
-
-#endif ShieldRep_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: ShieldRep.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + ShieldRep Solid class +*/ + +#ifndef ShieldRep_h +#define ShieldRep_h + +#include "Types.h" +#include "Solid.h" + +// +--------------------------------------------------------------------+ + +struct ShieldHit; +class Shot; + +class ShieldRep : public Solid +{ +public: + ShieldRep(); + virtual ~ShieldRep(); + + // operations + virtual void Render(Video* video, DWORD flags); + virtual void Energize(double seconds, bool bubble=false); + int ActiveHits() const { return nhits; } + virtual void Hit(Vec3 impact, Shot* shot, double damage=0); + virtual void TranslateBy(const Point& ref); + virtual void Illuminate(); + +protected: + int nhits; + ShieldHit* hits; + Point true_eye_point; + bool bubble; +}; + +#endif ShieldRep_h + |