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-rw-r--r--Stars45/ShieldRep.h120
1 files changed, 72 insertions, 48 deletions
diff --git a/Stars45/ShieldRep.h b/Stars45/ShieldRep.h
index dfae759..e7c0990 100644
--- a/Stars45/ShieldRep.h
+++ b/Stars45/ShieldRep.h
@@ -1,48 +1,72 @@
-/* Project STARSHATTER
- John DiCamillo
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: ShieldRep.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- ShieldRep Solid class
-*/
-
-#ifndef ShieldRep_h
-#define ShieldRep_h
-
-#include "Types.h"
-#include "Solid.h"
-
-// +--------------------------------------------------------------------+
-
-struct ShieldHit;
-class Shot;
-
-class ShieldRep : public Solid
-{
-public:
- ShieldRep();
- virtual ~ShieldRep();
-
- // operations
- virtual void Render(Video* video, DWORD flags);
- virtual void Energize(double seconds, bool bubble=false);
- int ActiveHits() const { return nhits; }
- virtual void Hit(Vec3 impact, Shot* shot, double damage=0);
- virtual void TranslateBy(const Point& ref);
- virtual void Illuminate();
-
-protected:
- int nhits;
- ShieldHit* hits;
- Point true_eye_point;
- bool bubble;
-};
-
-#endif ShieldRep_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: ShieldRep.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ ShieldRep Solid class
+*/
+
+#ifndef ShieldRep_h
+#define ShieldRep_h
+
+#include "Types.h"
+#include "Solid.h"
+
+// +--------------------------------------------------------------------+
+
+struct ShieldHit;
+class Shot;
+
+class ShieldRep : public Solid
+{
+public:
+ ShieldRep();
+ virtual ~ShieldRep();
+
+ // operations
+ virtual void Render(Video* video, DWORD flags);
+ virtual void Energize(double seconds, bool bubble=false);
+ int ActiveHits() const { return nhits; }
+ virtual void Hit(Vec3 impact, Shot* shot, double damage=0);
+ virtual void TranslateBy(const Point& ref);
+ virtual void Illuminate();
+
+protected:
+ int nhits;
+ ShieldHit* hits;
+ Point true_eye_point;
+ bool bubble;
+};
+
+#endif ShieldRep_h
+