From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/ShieldRep.h | 120 +++++++++++++++++++++++++++++++--------------------- 1 file changed, 72 insertions(+), 48 deletions(-) (limited to 'Stars45/ShieldRep.h') diff --git a/Stars45/ShieldRep.h b/Stars45/ShieldRep.h index dfae759..e7c0990 100644 --- a/Stars45/ShieldRep.h +++ b/Stars45/ShieldRep.h @@ -1,48 +1,72 @@ -/* Project STARSHATTER - John DiCamillo - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: ShieldRep.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - ShieldRep Solid class -*/ - -#ifndef ShieldRep_h -#define ShieldRep_h - -#include "Types.h" -#include "Solid.h" - -// +--------------------------------------------------------------------+ - -struct ShieldHit; -class Shot; - -class ShieldRep : public Solid -{ -public: - ShieldRep(); - virtual ~ShieldRep(); - - // operations - virtual void Render(Video* video, DWORD flags); - virtual void Energize(double seconds, bool bubble=false); - int ActiveHits() const { return nhits; } - virtual void Hit(Vec3 impact, Shot* shot, double damage=0); - virtual void TranslateBy(const Point& ref); - virtual void Illuminate(); - -protected: - int nhits; - ShieldHit* hits; - Point true_eye_point; - bool bubble; -}; - -#endif ShieldRep_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: ShieldRep.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + ShieldRep Solid class +*/ + +#ifndef ShieldRep_h +#define ShieldRep_h + +#include "Types.h" +#include "Solid.h" + +// +--------------------------------------------------------------------+ + +struct ShieldHit; +class Shot; + +class ShieldRep : public Solid +{ +public: + ShieldRep(); + virtual ~ShieldRep(); + + // operations + virtual void Render(Video* video, DWORD flags); + virtual void Energize(double seconds, bool bubble=false); + int ActiveHits() const { return nhits; } + virtual void Hit(Vec3 impact, Shot* shot, double damage=0); + virtual void TranslateBy(const Point& ref); + virtual void Illuminate(); + +protected: + int nhits; + ShieldHit* hits; + Point true_eye_point; + bool bubble; +}; + +#endif ShieldRep_h + -- cgit v1.1