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author | Aki <please@ignore.pl> | 2022-01-30 17:41:24 +0100 |
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committer | Aki <please@ignore.pl> | 2022-01-30 17:41:24 +0100 |
commit | 51657e10769faa2617d546a06c42e4c62a19bb50 (patch) | |
tree | 688ad8b61ac02e50974684b9b7d3f886fb469e5f /Stars45/Shadow.cpp | |
parent | db987e23d5dd33a5db8764743facbb906ac22b0f (diff) | |
download | starshatter-51657e10769faa2617d546a06c42e4c62a19bb50.zip starshatter-51657e10769faa2617d546a06c42e4c62a19bb50.tar.gz starshatter-51657e10769faa2617d546a06c42e4c62a19bb50.tar.bz2 |
Removed trailing whitespace all over the place
Diffstat (limited to 'Stars45/Shadow.cpp')
-rw-r--r-- | Stars45/Shadow.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Stars45/Shadow.cpp b/Stars45/Shadow.cpp index 0954307..0005d22 100644 --- a/Stars45/Shadow.cpp +++ b/Stars45/Shadow.cpp @@ -118,7 +118,7 @@ Shadow::Update(Light* light) lpos.z = tmp * Vec3(xform(2,0), xform(2,1), xform(2,2)); // compute the silohuette for the mesh with respect to the light: - + for (int i = 0; i < s->NumPolys(); i++) { Poly* p = s->GetPolys() + i; |