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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/NetUtil.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/NetUtil.h')
-rw-r--r-- | Stars45/NetUtil.h | 134 |
1 files changed, 79 insertions, 55 deletions
diff --git a/Stars45/NetUtil.h b/Stars45/NetUtil.h index 632cc40..b89c126 100644 --- a/Stars45/NetUtil.h +++ b/Stars45/NetUtil.h @@ -1,56 +1,80 @@ -/* Project STARSHATTER
- John DiCamillo
- Copyright © 1997-2002. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: NetUtil.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Utility class to simplify sending NetData messages.
-*/
-
-
-#ifndef NetUtil_h
-#define NetUtil_h
-
-#include "Types.h"
-#include "Geometry.h"
-
-// +-------------------------------------------------------------------+
-
-class Element;
-class Instruction;
-class SimObject;
-class Ship;
-class Shot;
-class System;
-class Weapon;
-
-// +-------------------------------------------------------------------+
-
-class NetUtil
-{
-public:
- static void SendObjDamage(SimObject* obj, double damage, Shot* shot=0);
- static void SendObjKill(Ship* obj, const Ship* killer, int type=0, int deck=0);
- static void SendObjHyper(Ship* obj, const char* rgn, const Point& loc, const Ship* fc1=0, const Ship* fc2=0, int ttype=0);
- static void SendObjTarget(Ship* obj);
- static void SendObjEmcon(Ship* obj);
- static void SendSysDamage(Ship* obj, System* sys, double damage);
- static void SendSysStatus(Ship* obj, System* sys);
- static void SendWepTrigger(Weapon* wep, int count=1);
- static void SendWepRelease(Weapon* wep, Shot* shot);
- static void SendWepDestroy(Shot* shot);
- static void SendChat(DWORD dst, const char* name, const char* text);
- static void SendElemRequest(const char* name);
- static void SendElemCreate(Element* elem, int squadron, int* slots, bool alert, bool in_flight=false);
- static void SendShipLaunch(Ship* carrier, int squadron, int slot);
- static void SendNavData(bool add, Element* elem, int index, Instruction* navpt);
- static void SendNavDelete(Element* elem, int index);
- static void SendSelfDestruct(Ship* ship, double damage);
-};
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NetUtil.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Utility class to simplify sending NetData messages. +*/ + + +#ifndef NetUtil_h +#define NetUtil_h + +#include "Types.h" +#include "Geometry.h" + +// +-------------------------------------------------------------------+ + +class Element; +class Instruction; +class SimObject; +class Ship; +class Shot; +class System; +class Weapon; + +// +-------------------------------------------------------------------+ + +class NetUtil +{ +public: + static void SendObjDamage(SimObject* obj, double damage, Shot* shot=0); + static void SendObjKill(Ship* obj, const Ship* killer, int type=0, int deck=0); + static void SendObjHyper(Ship* obj, const char* rgn, const Point& loc, const Ship* fc1=0, const Ship* fc2=0, int ttype=0); + static void SendObjTarget(Ship* obj); + static void SendObjEmcon(Ship* obj); + static void SendSysDamage(Ship* obj, System* sys, double damage); + static void SendSysStatus(Ship* obj, System* sys); + static void SendWepTrigger(Weapon* wep, int count=1); + static void SendWepRelease(Weapon* wep, Shot* shot); + static void SendWepDestroy(Shot* shot); + static void SendChat(DWORD dst, const char* name, const char* text); + static void SendElemRequest(const char* name); + static void SendElemCreate(Element* elem, int squadron, int* slots, bool alert, bool in_flight=false); + static void SendShipLaunch(Ship* carrier, int squadron, int slot); + static void SendNavData(bool add, Element* elem, int index, Instruction* navpt); + static void SendNavDelete(Element* elem, int index); + static void SendSelfDestruct(Ship* ship, double damage); +}; + #endif NetUtil_h
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