From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/NetUtil.h | 134 ++++++++++++++++++++++++++++++++---------------------- 1 file changed, 79 insertions(+), 55 deletions(-) (limited to 'Stars45/NetUtil.h') diff --git a/Stars45/NetUtil.h b/Stars45/NetUtil.h index 632cc40..b89c126 100644 --- a/Stars45/NetUtil.h +++ b/Stars45/NetUtil.h @@ -1,56 +1,80 @@ -/* Project STARSHATTER - John DiCamillo - Copyright © 1997-2002. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: NetUtil.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Utility class to simplify sending NetData messages. -*/ - - -#ifndef NetUtil_h -#define NetUtil_h - -#include "Types.h" -#include "Geometry.h" - -// +-------------------------------------------------------------------+ - -class Element; -class Instruction; -class SimObject; -class Ship; -class Shot; -class System; -class Weapon; - -// +-------------------------------------------------------------------+ - -class NetUtil -{ -public: - static void SendObjDamage(SimObject* obj, double damage, Shot* shot=0); - static void SendObjKill(Ship* obj, const Ship* killer, int type=0, int deck=0); - static void SendObjHyper(Ship* obj, const char* rgn, const Point& loc, const Ship* fc1=0, const Ship* fc2=0, int ttype=0); - static void SendObjTarget(Ship* obj); - static void SendObjEmcon(Ship* obj); - static void SendSysDamage(Ship* obj, System* sys, double damage); - static void SendSysStatus(Ship* obj, System* sys); - static void SendWepTrigger(Weapon* wep, int count=1); - static void SendWepRelease(Weapon* wep, Shot* shot); - static void SendWepDestroy(Shot* shot); - static void SendChat(DWORD dst, const char* name, const char* text); - static void SendElemRequest(const char* name); - static void SendElemCreate(Element* elem, int squadron, int* slots, bool alert, bool in_flight=false); - static void SendShipLaunch(Ship* carrier, int squadron, int slot); - static void SendNavData(bool add, Element* elem, int index, Instruction* navpt); - static void SendNavDelete(Element* elem, int index); - static void SendSelfDestruct(Ship* ship, double damage); -}; - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NetUtil.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Utility class to simplify sending NetData messages. +*/ + + +#ifndef NetUtil_h +#define NetUtil_h + +#include "Types.h" +#include "Geometry.h" + +// +-------------------------------------------------------------------+ + +class Element; +class Instruction; +class SimObject; +class Ship; +class Shot; +class System; +class Weapon; + +// +-------------------------------------------------------------------+ + +class NetUtil +{ +public: + static void SendObjDamage(SimObject* obj, double damage, Shot* shot=0); + static void SendObjKill(Ship* obj, const Ship* killer, int type=0, int deck=0); + static void SendObjHyper(Ship* obj, const char* rgn, const Point& loc, const Ship* fc1=0, const Ship* fc2=0, int ttype=0); + static void SendObjTarget(Ship* obj); + static void SendObjEmcon(Ship* obj); + static void SendSysDamage(Ship* obj, System* sys, double damage); + static void SendSysStatus(Ship* obj, System* sys); + static void SendWepTrigger(Weapon* wep, int count=1); + static void SendWepRelease(Weapon* wep, Shot* shot); + static void SendWepDestroy(Shot* shot); + static void SendChat(DWORD dst, const char* name, const char* text); + static void SendElemRequest(const char* name); + static void SendElemCreate(Element* elem, int squadron, int* slots, bool alert, bool in_flight=false); + static void SendShipLaunch(Ship* carrier, int squadron, int slot); + static void SendNavData(bool add, Element* elem, int index, Instruction* navpt); + static void SendNavDelete(Element* elem, int index); + static void SendSelfDestruct(Ship* ship, double damage); +}; + #endif NetUtil_h \ No newline at end of file -- cgit v1.1