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-rw-r--r--Stars45/NetUtil.h134
1 files changed, 79 insertions, 55 deletions
diff --git a/Stars45/NetUtil.h b/Stars45/NetUtil.h
index 632cc40..b89c126 100644
--- a/Stars45/NetUtil.h
+++ b/Stars45/NetUtil.h
@@ -1,56 +1,80 @@
-/* Project STARSHATTER
- John DiCamillo
- Copyright © 1997-2002. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: NetUtil.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Utility class to simplify sending NetData messages.
-*/
-
-
-#ifndef NetUtil_h
-#define NetUtil_h
-
-#include "Types.h"
-#include "Geometry.h"
-
-// +-------------------------------------------------------------------+
-
-class Element;
-class Instruction;
-class SimObject;
-class Ship;
-class Shot;
-class System;
-class Weapon;
-
-// +-------------------------------------------------------------------+
-
-class NetUtil
-{
-public:
- static void SendObjDamage(SimObject* obj, double damage, Shot* shot=0);
- static void SendObjKill(Ship* obj, const Ship* killer, int type=0, int deck=0);
- static void SendObjHyper(Ship* obj, const char* rgn, const Point& loc, const Ship* fc1=0, const Ship* fc2=0, int ttype=0);
- static void SendObjTarget(Ship* obj);
- static void SendObjEmcon(Ship* obj);
- static void SendSysDamage(Ship* obj, System* sys, double damage);
- static void SendSysStatus(Ship* obj, System* sys);
- static void SendWepTrigger(Weapon* wep, int count=1);
- static void SendWepRelease(Weapon* wep, Shot* shot);
- static void SendWepDestroy(Shot* shot);
- static void SendChat(DWORD dst, const char* name, const char* text);
- static void SendElemRequest(const char* name);
- static void SendElemCreate(Element* elem, int squadron, int* slots, bool alert, bool in_flight=false);
- static void SendShipLaunch(Ship* carrier, int squadron, int slot);
- static void SendNavData(bool add, Element* elem, int index, Instruction* navpt);
- static void SendNavDelete(Element* elem, int index);
- static void SendSelfDestruct(Ship* ship, double damage);
-};
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NetUtil.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Utility class to simplify sending NetData messages.
+*/
+
+
+#ifndef NetUtil_h
+#define NetUtil_h
+
+#include "Types.h"
+#include "Geometry.h"
+
+// +-------------------------------------------------------------------+
+
+class Element;
+class Instruction;
+class SimObject;
+class Ship;
+class Shot;
+class System;
+class Weapon;
+
+// +-------------------------------------------------------------------+
+
+class NetUtil
+{
+public:
+ static void SendObjDamage(SimObject* obj, double damage, Shot* shot=0);
+ static void SendObjKill(Ship* obj, const Ship* killer, int type=0, int deck=0);
+ static void SendObjHyper(Ship* obj, const char* rgn, const Point& loc, const Ship* fc1=0, const Ship* fc2=0, int ttype=0);
+ static void SendObjTarget(Ship* obj);
+ static void SendObjEmcon(Ship* obj);
+ static void SendSysDamage(Ship* obj, System* sys, double damage);
+ static void SendSysStatus(Ship* obj, System* sys);
+ static void SendWepTrigger(Weapon* wep, int count=1);
+ static void SendWepRelease(Weapon* wep, Shot* shot);
+ static void SendWepDestroy(Shot* shot);
+ static void SendChat(DWORD dst, const char* name, const char* text);
+ static void SendElemRequest(const char* name);
+ static void SendElemCreate(Element* elem, int squadron, int* slots, bool alert, bool in_flight=false);
+ static void SendShipLaunch(Ship* carrier, int squadron, int slot);
+ static void SendNavData(bool add, Element* elem, int index, Instruction* navpt);
+ static void SendNavDelete(Element* elem, int index);
+ static void SendSelfDestruct(Ship* ship, double damage);
+};
+
#endif NetUtil_h \ No newline at end of file