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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/LoadScreen.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/LoadScreen.cpp')
-rw-r--r-- | Stars45/LoadScreen.cpp | 350 |
1 files changed, 187 insertions, 163 deletions
diff --git a/Stars45/LoadScreen.cpp b/Stars45/LoadScreen.cpp index 6e436b6..09182e6 100644 --- a/Stars45/LoadScreen.cpp +++ b/Stars45/LoadScreen.cpp @@ -1,163 +1,187 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars
- FILE: LoadScreen.cpp
- AUTHOR: John DiCamillo
-
-*/
-
-#include "MemDebug.h"
-#include "LoadScreen.h"
-#include "LoadDlg.h"
-#include "CmpLoadDlg.h"
-#include "Starshatter.h"
-
-#include "Game.h"
-#include "Video.h"
-#include "Screen.h"
-#include "FormDef.h"
-#include "Window.h"
-#include "ActiveWindow.h"
-#include "Mouse.h"
-#include "Color.h"
-#include "Bitmap.h"
-#include "Font.h"
-#include "FontMgr.h"
-#include "DataLoader.h"
-#include "Resource.h"
-
-// +--------------------------------------------------------------------+
-
-LoadScreen::LoadScreen()
-: screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false)
-{ }
-
-LoadScreen::~LoadScreen()
-{
- TearDown();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::Setup(Screen* s)
-{
- if (!s)
- return;
-
- screen = s;
-
- DataLoader* loader = DataLoader::GetLoader();
- loader->UseFileSystem(true);
-
- // create windows
- FormDef load_def("LoadDlg", 0);
- load_def.Load("LoadDlg");
- load_dlg = new(__FILE__,__LINE__) LoadDlg(screen, load_def);
-
- FormDef cmp_load_def("CmpLoadDlg", 0);
- cmp_load_def.Load("CmpLoadDlg");
- cmp_load_dlg = new(__FILE__,__LINE__) CmpLoadDlg(screen, cmp_load_def);
-
- loader->UseFileSystem(Starshatter::UseFileSystem());
- ShowLoadDlg();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::TearDown()
-{
- if (screen) {
- if (load_dlg) screen->DelWindow(load_dlg);
- if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg);
- }
-
- delete load_dlg;
- delete cmp_load_dlg;
-
- load_dlg = 0;
- cmp_load_dlg = 0;
- screen = 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::ExecFrame()
-{
- Game::SetScreenColor(Color::Black);
-
- if (load_dlg && load_dlg->IsShown())
- load_dlg->ExecFrame();
-
- if (cmp_load_dlg && cmp_load_dlg->IsShown())
- cmp_load_dlg->ExecFrame();
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-LoadScreen::CloseTopmost()
-{
- return false;
-}
-
-void
-LoadScreen::Show()
-{
- if (!isShown) {
- ShowLoadDlg();
- isShown = true;
- }
-}
-
-void
-LoadScreen::Hide()
-{
- if (isShown) {
- HideLoadDlg();
- isShown = false;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::ShowLoadDlg()
-{
- if (load_dlg) load_dlg->Hide();
- if (cmp_load_dlg) cmp_load_dlg->Hide();
-
- Starshatter* stars = Starshatter::GetInstance();
-
- // show campaign load dialog if available and loading campaign
- if (stars && cmp_load_dlg) {
- if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
- stars->GetGameMode() == Starshatter::CMPN_MODE) {
- cmp_load_dlg->Show();
- Mouse::Show(false);
- return;
- }
- }
-
- // otherwise, show regular load dialog
- if (load_dlg) {
- load_dlg->Show();
- Mouse::Show(false);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::HideLoadDlg()
-{
- if (load_dlg && load_dlg->IsShown())
- load_dlg->Hide();
-
- if (cmp_load_dlg && cmp_load_dlg->IsShown())
- cmp_load_dlg->Hide();
-}
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars + FILE: LoadScreen.cpp + AUTHOR: John DiCamillo + +*/ + +#include "MemDebug.h" +#include "LoadScreen.h" +#include "LoadDlg.h" +#include "CmpLoadDlg.h" +#include "Starshatter.h" + +#include "Game.h" +#include "Video.h" +#include "Screen.h" +#include "FormDef.h" +#include "Window.h" +#include "ActiveWindow.h" +#include "Mouse.h" +#include "Color.h" +#include "Bitmap.h" +#include "Font.h" +#include "FontMgr.h" +#include "DataLoader.h" +#include "Resource.h" + +// +--------------------------------------------------------------------+ + +LoadScreen::LoadScreen() +: screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false) +{ } + +LoadScreen::~LoadScreen() +{ + TearDown(); +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::Setup(Screen* s) +{ + if (!s) + return; + + screen = s; + + DataLoader* loader = DataLoader::GetLoader(); + loader->UseFileSystem(true); + + // create windows + FormDef load_def("LoadDlg", 0); + load_def.Load("LoadDlg"); + load_dlg = new(__FILE__,__LINE__) LoadDlg(screen, load_def); + + FormDef cmp_load_def("CmpLoadDlg", 0); + cmp_load_def.Load("CmpLoadDlg"); + cmp_load_dlg = new(__FILE__,__LINE__) CmpLoadDlg(screen, cmp_load_def); + + loader->UseFileSystem(Starshatter::UseFileSystem()); + ShowLoadDlg(); +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::TearDown() +{ + if (screen) { + if (load_dlg) screen->DelWindow(load_dlg); + if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg); + } + + delete load_dlg; + delete cmp_load_dlg; + + load_dlg = 0; + cmp_load_dlg = 0; + screen = 0; +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::ExecFrame() +{ + Game::SetScreenColor(Color::Black); + + if (load_dlg && load_dlg->IsShown()) + load_dlg->ExecFrame(); + + if (cmp_load_dlg && cmp_load_dlg->IsShown()) + cmp_load_dlg->ExecFrame(); +} + +// +--------------------------------------------------------------------+ + +bool +LoadScreen::CloseTopmost() +{ + return false; +} + +void +LoadScreen::Show() +{ + if (!isShown) { + ShowLoadDlg(); + isShown = true; + } +} + +void +LoadScreen::Hide() +{ + if (isShown) { + HideLoadDlg(); + isShown = false; + } +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::ShowLoadDlg() +{ + if (load_dlg) load_dlg->Hide(); + if (cmp_load_dlg) cmp_load_dlg->Hide(); + + Starshatter* stars = Starshatter::GetInstance(); + + // show campaign load dialog if available and loading campaign + if (stars && cmp_load_dlg) { + if (stars->GetGameMode() == Starshatter::CLOD_MODE || + stars->GetGameMode() == Starshatter::CMPN_MODE) { + cmp_load_dlg->Show(); + Mouse::Show(false); + return; + } + } + + // otherwise, show regular load dialog + if (load_dlg) { + load_dlg->Show(); + Mouse::Show(false); + } +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::HideLoadDlg() +{ + if (load_dlg && load_dlg->IsShown()) + load_dlg->Hide(); + + if (cmp_load_dlg && cmp_load_dlg->IsShown()) + cmp_load_dlg->Hide(); +} |