From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/LoadScreen.cpp | 350 ++++++++++++++++++++++++++----------------------- 1 file changed, 187 insertions(+), 163 deletions(-) (limited to 'Stars45/LoadScreen.cpp') diff --git a/Stars45/LoadScreen.cpp b/Stars45/LoadScreen.cpp index 6e436b6..09182e6 100644 --- a/Stars45/LoadScreen.cpp +++ b/Stars45/LoadScreen.cpp @@ -1,163 +1,187 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars - FILE: LoadScreen.cpp - AUTHOR: John DiCamillo - -*/ - -#include "MemDebug.h" -#include "LoadScreen.h" -#include "LoadDlg.h" -#include "CmpLoadDlg.h" -#include "Starshatter.h" - -#include "Game.h" -#include "Video.h" -#include "Screen.h" -#include "FormDef.h" -#include "Window.h" -#include "ActiveWindow.h" -#include "Mouse.h" -#include "Color.h" -#include "Bitmap.h" -#include "Font.h" -#include "FontMgr.h" -#include "DataLoader.h" -#include "Resource.h" - -// +--------------------------------------------------------------------+ - -LoadScreen::LoadScreen() -: screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false) -{ } - -LoadScreen::~LoadScreen() -{ - TearDown(); -} - -// +--------------------------------------------------------------------+ - -void -LoadScreen::Setup(Screen* s) -{ - if (!s) - return; - - screen = s; - - DataLoader* loader = DataLoader::GetLoader(); - loader->UseFileSystem(true); - - // create windows - FormDef load_def("LoadDlg", 0); - load_def.Load("LoadDlg"); - load_dlg = new(__FILE__,__LINE__) LoadDlg(screen, load_def); - - FormDef cmp_load_def("CmpLoadDlg", 0); - cmp_load_def.Load("CmpLoadDlg"); - cmp_load_dlg = new(__FILE__,__LINE__) CmpLoadDlg(screen, cmp_load_def); - - loader->UseFileSystem(Starshatter::UseFileSystem()); - ShowLoadDlg(); -} - -// +--------------------------------------------------------------------+ - -void -LoadScreen::TearDown() -{ - if (screen) { - if (load_dlg) screen->DelWindow(load_dlg); - if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg); - } - - delete load_dlg; - delete cmp_load_dlg; - - load_dlg = 0; - cmp_load_dlg = 0; - screen = 0; -} - -// +--------------------------------------------------------------------+ - -void -LoadScreen::ExecFrame() -{ - Game::SetScreenColor(Color::Black); - - if (load_dlg && load_dlg->IsShown()) - load_dlg->ExecFrame(); - - if (cmp_load_dlg && cmp_load_dlg->IsShown()) - cmp_load_dlg->ExecFrame(); -} - -// +--------------------------------------------------------------------+ - -bool -LoadScreen::CloseTopmost() -{ - return false; -} - -void -LoadScreen::Show() -{ - if (!isShown) { - ShowLoadDlg(); - isShown = true; - } -} - -void -LoadScreen::Hide() -{ - if (isShown) { - HideLoadDlg(); - isShown = false; - } -} - -// +--------------------------------------------------------------------+ - -void -LoadScreen::ShowLoadDlg() -{ - if (load_dlg) load_dlg->Hide(); - if (cmp_load_dlg) cmp_load_dlg->Hide(); - - Starshatter* stars = Starshatter::GetInstance(); - - // show campaign load dialog if available and loading campaign - if (stars && cmp_load_dlg) { - if (stars->GetGameMode() == Starshatter::CLOD_MODE || - stars->GetGameMode() == Starshatter::CMPN_MODE) { - cmp_load_dlg->Show(); - Mouse::Show(false); - return; - } - } - - // otherwise, show regular load dialog - if (load_dlg) { - load_dlg->Show(); - Mouse::Show(false); - } -} - -// +--------------------------------------------------------------------+ - -void -LoadScreen::HideLoadDlg() -{ - if (load_dlg && load_dlg->IsShown()) - load_dlg->Hide(); - - if (cmp_load_dlg && cmp_load_dlg->IsShown()) - cmp_load_dlg->Hide(); -} +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars + FILE: LoadScreen.cpp + AUTHOR: John DiCamillo + +*/ + +#include "MemDebug.h" +#include "LoadScreen.h" +#include "LoadDlg.h" +#include "CmpLoadDlg.h" +#include "Starshatter.h" + +#include "Game.h" +#include "Video.h" +#include "Screen.h" +#include "FormDef.h" +#include "Window.h" +#include "ActiveWindow.h" +#include "Mouse.h" +#include "Color.h" +#include "Bitmap.h" +#include "Font.h" +#include "FontMgr.h" +#include "DataLoader.h" +#include "Resource.h" + +// +--------------------------------------------------------------------+ + +LoadScreen::LoadScreen() +: screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false) +{ } + +LoadScreen::~LoadScreen() +{ + TearDown(); +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::Setup(Screen* s) +{ + if (!s) + return; + + screen = s; + + DataLoader* loader = DataLoader::GetLoader(); + loader->UseFileSystem(true); + + // create windows + FormDef load_def("LoadDlg", 0); + load_def.Load("LoadDlg"); + load_dlg = new(__FILE__,__LINE__) LoadDlg(screen, load_def); + + FormDef cmp_load_def("CmpLoadDlg", 0); + cmp_load_def.Load("CmpLoadDlg"); + cmp_load_dlg = new(__FILE__,__LINE__) CmpLoadDlg(screen, cmp_load_def); + + loader->UseFileSystem(Starshatter::UseFileSystem()); + ShowLoadDlg(); +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::TearDown() +{ + if (screen) { + if (load_dlg) screen->DelWindow(load_dlg); + if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg); + } + + delete load_dlg; + delete cmp_load_dlg; + + load_dlg = 0; + cmp_load_dlg = 0; + screen = 0; +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::ExecFrame() +{ + Game::SetScreenColor(Color::Black); + + if (load_dlg && load_dlg->IsShown()) + load_dlg->ExecFrame(); + + if (cmp_load_dlg && cmp_load_dlg->IsShown()) + cmp_load_dlg->ExecFrame(); +} + +// +--------------------------------------------------------------------+ + +bool +LoadScreen::CloseTopmost() +{ + return false; +} + +void +LoadScreen::Show() +{ + if (!isShown) { + ShowLoadDlg(); + isShown = true; + } +} + +void +LoadScreen::Hide() +{ + if (isShown) { + HideLoadDlg(); + isShown = false; + } +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::ShowLoadDlg() +{ + if (load_dlg) load_dlg->Hide(); + if (cmp_load_dlg) cmp_load_dlg->Hide(); + + Starshatter* stars = Starshatter::GetInstance(); + + // show campaign load dialog if available and loading campaign + if (stars && cmp_load_dlg) { + if (stars->GetGameMode() == Starshatter::CLOD_MODE || + stars->GetGameMode() == Starshatter::CMPN_MODE) { + cmp_load_dlg->Show(); + Mouse::Show(false); + return; + } + } + + // otherwise, show regular load dialog + if (load_dlg) { + load_dlg->Show(); + Mouse::Show(false); + } +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::HideLoadDlg() +{ + if (load_dlg && load_dlg->IsShown()) + load_dlg->Hide(); + + if (cmp_load_dlg && cmp_load_dlg->IsShown()) + cmp_load_dlg->Hide(); +} -- cgit v1.1