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-rw-r--r--Stars45/LoadScreen.cpp350
1 files changed, 187 insertions, 163 deletions
diff --git a/Stars45/LoadScreen.cpp b/Stars45/LoadScreen.cpp
index 6e436b6..09182e6 100644
--- a/Stars45/LoadScreen.cpp
+++ b/Stars45/LoadScreen.cpp
@@ -1,163 +1,187 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars
- FILE: LoadScreen.cpp
- AUTHOR: John DiCamillo
-
-*/
-
-#include "MemDebug.h"
-#include "LoadScreen.h"
-#include "LoadDlg.h"
-#include "CmpLoadDlg.h"
-#include "Starshatter.h"
-
-#include "Game.h"
-#include "Video.h"
-#include "Screen.h"
-#include "FormDef.h"
-#include "Window.h"
-#include "ActiveWindow.h"
-#include "Mouse.h"
-#include "Color.h"
-#include "Bitmap.h"
-#include "Font.h"
-#include "FontMgr.h"
-#include "DataLoader.h"
-#include "Resource.h"
-
-// +--------------------------------------------------------------------+
-
-LoadScreen::LoadScreen()
-: screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false)
-{ }
-
-LoadScreen::~LoadScreen()
-{
- TearDown();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::Setup(Screen* s)
-{
- if (!s)
- return;
-
- screen = s;
-
- DataLoader* loader = DataLoader::GetLoader();
- loader->UseFileSystem(true);
-
- // create windows
- FormDef load_def("LoadDlg", 0);
- load_def.Load("LoadDlg");
- load_dlg = new(__FILE__,__LINE__) LoadDlg(screen, load_def);
-
- FormDef cmp_load_def("CmpLoadDlg", 0);
- cmp_load_def.Load("CmpLoadDlg");
- cmp_load_dlg = new(__FILE__,__LINE__) CmpLoadDlg(screen, cmp_load_def);
-
- loader->UseFileSystem(Starshatter::UseFileSystem());
- ShowLoadDlg();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::TearDown()
-{
- if (screen) {
- if (load_dlg) screen->DelWindow(load_dlg);
- if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg);
- }
-
- delete load_dlg;
- delete cmp_load_dlg;
-
- load_dlg = 0;
- cmp_load_dlg = 0;
- screen = 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::ExecFrame()
-{
- Game::SetScreenColor(Color::Black);
-
- if (load_dlg && load_dlg->IsShown())
- load_dlg->ExecFrame();
-
- if (cmp_load_dlg && cmp_load_dlg->IsShown())
- cmp_load_dlg->ExecFrame();
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-LoadScreen::CloseTopmost()
-{
- return false;
-}
-
-void
-LoadScreen::Show()
-{
- if (!isShown) {
- ShowLoadDlg();
- isShown = true;
- }
-}
-
-void
-LoadScreen::Hide()
-{
- if (isShown) {
- HideLoadDlg();
- isShown = false;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::ShowLoadDlg()
-{
- if (load_dlg) load_dlg->Hide();
- if (cmp_load_dlg) cmp_load_dlg->Hide();
-
- Starshatter* stars = Starshatter::GetInstance();
-
- // show campaign load dialog if available and loading campaign
- if (stars && cmp_load_dlg) {
- if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
- stars->GetGameMode() == Starshatter::CMPN_MODE) {
- cmp_load_dlg->Show();
- Mouse::Show(false);
- return;
- }
- }
-
- // otherwise, show regular load dialog
- if (load_dlg) {
- load_dlg->Show();
- Mouse::Show(false);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::HideLoadDlg()
-{
- if (load_dlg && load_dlg->IsShown())
- load_dlg->Hide();
-
- if (cmp_load_dlg && cmp_load_dlg->IsShown())
- cmp_load_dlg->Hide();
-}
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars
+ FILE: LoadScreen.cpp
+ AUTHOR: John DiCamillo
+
+*/
+
+#include "MemDebug.h"
+#include "LoadScreen.h"
+#include "LoadDlg.h"
+#include "CmpLoadDlg.h"
+#include "Starshatter.h"
+
+#include "Game.h"
+#include "Video.h"
+#include "Screen.h"
+#include "FormDef.h"
+#include "Window.h"
+#include "ActiveWindow.h"
+#include "Mouse.h"
+#include "Color.h"
+#include "Bitmap.h"
+#include "Font.h"
+#include "FontMgr.h"
+#include "DataLoader.h"
+#include "Resource.h"
+
+// +--------------------------------------------------------------------+
+
+LoadScreen::LoadScreen()
+: screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false)
+{ }
+
+LoadScreen::~LoadScreen()
+{
+ TearDown();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::Setup(Screen* s)
+{
+ if (!s)
+ return;
+
+ screen = s;
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->UseFileSystem(true);
+
+ // create windows
+ FormDef load_def("LoadDlg", 0);
+ load_def.Load("LoadDlg");
+ load_dlg = new(__FILE__,__LINE__) LoadDlg(screen, load_def);
+
+ FormDef cmp_load_def("CmpLoadDlg", 0);
+ cmp_load_def.Load("CmpLoadDlg");
+ cmp_load_dlg = new(__FILE__,__LINE__) CmpLoadDlg(screen, cmp_load_def);
+
+ loader->UseFileSystem(Starshatter::UseFileSystem());
+ ShowLoadDlg();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::TearDown()
+{
+ if (screen) {
+ if (load_dlg) screen->DelWindow(load_dlg);
+ if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg);
+ }
+
+ delete load_dlg;
+ delete cmp_load_dlg;
+
+ load_dlg = 0;
+ cmp_load_dlg = 0;
+ screen = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::ExecFrame()
+{
+ Game::SetScreenColor(Color::Black);
+
+ if (load_dlg && load_dlg->IsShown())
+ load_dlg->ExecFrame();
+
+ if (cmp_load_dlg && cmp_load_dlg->IsShown())
+ cmp_load_dlg->ExecFrame();
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+LoadScreen::CloseTopmost()
+{
+ return false;
+}
+
+void
+LoadScreen::Show()
+{
+ if (!isShown) {
+ ShowLoadDlg();
+ isShown = true;
+ }
+}
+
+void
+LoadScreen::Hide()
+{
+ if (isShown) {
+ HideLoadDlg();
+ isShown = false;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::ShowLoadDlg()
+{
+ if (load_dlg) load_dlg->Hide();
+ if (cmp_load_dlg) cmp_load_dlg->Hide();
+
+ Starshatter* stars = Starshatter::GetInstance();
+
+ // show campaign load dialog if available and loading campaign
+ if (stars && cmp_load_dlg) {
+ if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
+ stars->GetGameMode() == Starshatter::CMPN_MODE) {
+ cmp_load_dlg->Show();
+ Mouse::Show(false);
+ return;
+ }
+ }
+
+ // otherwise, show regular load dialog
+ if (load_dlg) {
+ load_dlg->Show();
+ Mouse::Show(false);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::HideLoadDlg()
+{
+ if (load_dlg && load_dlg->IsShown())
+ load_dlg->Hide();
+
+ if (cmp_load_dlg && cmp_load_dlg->IsShown())
+ cmp_load_dlg->Hide();
+}