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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/Computer.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/Computer.cpp')
-rw-r--r-- | Stars45/Computer.cpp | 210 |
1 files changed, 117 insertions, 93 deletions
diff --git a/Stars45/Computer.cpp b/Stars45/Computer.cpp index 2c80dab..b33aec4 100644 --- a/Stars45/Computer.cpp +++ b/Stars45/Computer.cpp @@ -1,93 +1,117 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Computer.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Computer System class
-*/
-
-#include "MemDebug.h"
-#include "Computer.h"
-#include "Game.h"
-
-// +----------------------------------------------------------------------+
-
-static int computer_value[] = {
- 0, 1, 1, 1, 1
-};
-
-// +----------------------------------------------------------------------+
-
-Computer::Computer(int comp_type, const char* comp_name)
-: System(COMPUTER, comp_type, comp_name, 1, 1, 1, 1)
-{
- SetAbbreviation(Game::GetText("sys.computer.abrv"));
- power_flags = POWER_WATTS | POWER_CRITICAL;
-
- if (subtype == FLIGHT) {
- crit_level = -1.0f;
- }
-}
-
-// +----------------------------------------------------------------------+
-
-Computer::Computer(const Computer& c)
-: System(c)
-{
- Mount(c);
- SetAbbreviation(c.Abbreviation());
- power_flags = POWER_WATTS | POWER_CRITICAL;
-
- if (subtype == FLIGHT) {
- crit_level = -1.0f;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-Computer::~Computer()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-Computer::ApplyDamage(double damage)
-{
- System::ApplyDamage(damage);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Computer::ExecFrame(double seconds)
-{
- energy = 0.0f;
- System::ExecFrame(seconds);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Computer::Distribute(double delivered_energy, double seconds)
-{
- if (IsPowerOn()) {
- // convert Joules to Watts:
- energy = (float) (delivered_energy/seconds);
-
- // brown out:
- if (energy < capacity*0.75f)
- power_on = false;
-
- // spike:
- else if (energy > capacity*1.5f) {
- power_on = false;
- ApplyDamage(50);
- }
- }
-}
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Computer.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Computer System class +*/ + +#include "MemDebug.h" +#include "Computer.h" +#include "Game.h" + +// +----------------------------------------------------------------------+ + +static int computer_value[] = { + 0, 1, 1, 1, 1 +}; + +// +----------------------------------------------------------------------+ + +Computer::Computer(int comp_type, const char* comp_name) +: System(COMPUTER, comp_type, comp_name, 1, 1, 1, 1) +{ + SetAbbreviation(Game::GetText("sys.computer.abrv")); + power_flags = POWER_WATTS | POWER_CRITICAL; + + if (subtype == FLIGHT) { + crit_level = -1.0f; + } +} + +// +----------------------------------------------------------------------+ + +Computer::Computer(const Computer& c) +: System(c) +{ + Mount(c); + SetAbbreviation(c.Abbreviation()); + power_flags = POWER_WATTS | POWER_CRITICAL; + + if (subtype == FLIGHT) { + crit_level = -1.0f; + } +} + +// +--------------------------------------------------------------------+ + +Computer::~Computer() +{ } + +// +--------------------------------------------------------------------+ + +void +Computer::ApplyDamage(double damage) +{ + System::ApplyDamage(damage); +} + +// +--------------------------------------------------------------------+ + +void +Computer::ExecFrame(double seconds) +{ + energy = 0.0f; + System::ExecFrame(seconds); +} + +// +--------------------------------------------------------------------+ + +void +Computer::Distribute(double delivered_energy, double seconds) +{ + if (IsPowerOn()) { + // convert Joules to Watts: + energy = (float) (delivered_energy/seconds); + + // brown out: + if (energy < capacity*0.75f) + power_on = false; + + // spike: + else if (energy > capacity*1.5f) { + power_on = false; + ApplyDamage(50); + } + } +} |