summaryrefslogtreecommitdiffhomepage
path: root/Stars45/Computer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Stars45/Computer.cpp')
-rw-r--r--Stars45/Computer.cpp210
1 files changed, 117 insertions, 93 deletions
diff --git a/Stars45/Computer.cpp b/Stars45/Computer.cpp
index 2c80dab..b33aec4 100644
--- a/Stars45/Computer.cpp
+++ b/Stars45/Computer.cpp
@@ -1,93 +1,117 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Computer.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Computer System class
-*/
-
-#include "MemDebug.h"
-#include "Computer.h"
-#include "Game.h"
-
-// +----------------------------------------------------------------------+
-
-static int computer_value[] = {
- 0, 1, 1, 1, 1
-};
-
-// +----------------------------------------------------------------------+
-
-Computer::Computer(int comp_type, const char* comp_name)
-: System(COMPUTER, comp_type, comp_name, 1, 1, 1, 1)
-{
- SetAbbreviation(Game::GetText("sys.computer.abrv"));
- power_flags = POWER_WATTS | POWER_CRITICAL;
-
- if (subtype == FLIGHT) {
- crit_level = -1.0f;
- }
-}
-
-// +----------------------------------------------------------------------+
-
-Computer::Computer(const Computer& c)
-: System(c)
-{
- Mount(c);
- SetAbbreviation(c.Abbreviation());
- power_flags = POWER_WATTS | POWER_CRITICAL;
-
- if (subtype == FLIGHT) {
- crit_level = -1.0f;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-Computer::~Computer()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-Computer::ApplyDamage(double damage)
-{
- System::ApplyDamage(damage);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Computer::ExecFrame(double seconds)
-{
- energy = 0.0f;
- System::ExecFrame(seconds);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Computer::Distribute(double delivered_energy, double seconds)
-{
- if (IsPowerOn()) {
- // convert Joules to Watts:
- energy = (float) (delivered_energy/seconds);
-
- // brown out:
- if (energy < capacity*0.75f)
- power_on = false;
-
- // spike:
- else if (energy > capacity*1.5f) {
- power_on = false;
- ApplyDamage(50);
- }
- }
-}
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Computer.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Computer System class
+*/
+
+#include "MemDebug.h"
+#include "Computer.h"
+#include "Game.h"
+
+// +----------------------------------------------------------------------+
+
+static int computer_value[] = {
+ 0, 1, 1, 1, 1
+};
+
+// +----------------------------------------------------------------------+
+
+Computer::Computer(int comp_type, const char* comp_name)
+: System(COMPUTER, comp_type, comp_name, 1, 1, 1, 1)
+{
+ SetAbbreviation(Game::GetText("sys.computer.abrv"));
+ power_flags = POWER_WATTS | POWER_CRITICAL;
+
+ if (subtype == FLIGHT) {
+ crit_level = -1.0f;
+ }
+}
+
+// +----------------------------------------------------------------------+
+
+Computer::Computer(const Computer& c)
+: System(c)
+{
+ Mount(c);
+ SetAbbreviation(c.Abbreviation());
+ power_flags = POWER_WATTS | POWER_CRITICAL;
+
+ if (subtype == FLIGHT) {
+ crit_level = -1.0f;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Computer::~Computer()
+{ }
+
+// +--------------------------------------------------------------------+
+
+void
+Computer::ApplyDamage(double damage)
+{
+ System::ApplyDamage(damage);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Computer::ExecFrame(double seconds)
+{
+ energy = 0.0f;
+ System::ExecFrame(seconds);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Computer::Distribute(double delivered_energy, double seconds)
+{
+ if (IsPowerOn()) {
+ // convert Joules to Watts:
+ energy = (float) (delivered_energy/seconds);
+
+ // brown out:
+ if (energy < capacity*0.75f)
+ power_on = false;
+
+ // spike:
+ else if (energy > capacity*1.5f) {
+ power_on = false;
+ ApplyDamage(50);
+ }
+ }
+}