From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/Computer.cpp | 210 ++++++++++++++++++++++++++++----------------------- 1 file changed, 117 insertions(+), 93 deletions(-) (limited to 'Stars45/Computer.cpp') diff --git a/Stars45/Computer.cpp b/Stars45/Computer.cpp index 2c80dab..b33aec4 100644 --- a/Stars45/Computer.cpp +++ b/Stars45/Computer.cpp @@ -1,93 +1,117 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: Computer.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Computer System class -*/ - -#include "MemDebug.h" -#include "Computer.h" -#include "Game.h" - -// +----------------------------------------------------------------------+ - -static int computer_value[] = { - 0, 1, 1, 1, 1 -}; - -// +----------------------------------------------------------------------+ - -Computer::Computer(int comp_type, const char* comp_name) -: System(COMPUTER, comp_type, comp_name, 1, 1, 1, 1) -{ - SetAbbreviation(Game::GetText("sys.computer.abrv")); - power_flags = POWER_WATTS | POWER_CRITICAL; - - if (subtype == FLIGHT) { - crit_level = -1.0f; - } -} - -// +----------------------------------------------------------------------+ - -Computer::Computer(const Computer& c) -: System(c) -{ - Mount(c); - SetAbbreviation(c.Abbreviation()); - power_flags = POWER_WATTS | POWER_CRITICAL; - - if (subtype == FLIGHT) { - crit_level = -1.0f; - } -} - -// +--------------------------------------------------------------------+ - -Computer::~Computer() -{ } - -// +--------------------------------------------------------------------+ - -void -Computer::ApplyDamage(double damage) -{ - System::ApplyDamage(damage); -} - -// +--------------------------------------------------------------------+ - -void -Computer::ExecFrame(double seconds) -{ - energy = 0.0f; - System::ExecFrame(seconds); -} - -// +--------------------------------------------------------------------+ - -void -Computer::Distribute(double delivered_energy, double seconds) -{ - if (IsPowerOn()) { - // convert Joules to Watts: - energy = (float) (delivered_energy/seconds); - - // brown out: - if (energy < capacity*0.75f) - power_on = false; - - // spike: - else if (energy > capacity*1.5f) { - power_on = false; - ApplyDamage(50); - } - } -} +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Computer.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Computer System class +*/ + +#include "MemDebug.h" +#include "Computer.h" +#include "Game.h" + +// +----------------------------------------------------------------------+ + +static int computer_value[] = { + 0, 1, 1, 1, 1 +}; + +// +----------------------------------------------------------------------+ + +Computer::Computer(int comp_type, const char* comp_name) +: System(COMPUTER, comp_type, comp_name, 1, 1, 1, 1) +{ + SetAbbreviation(Game::GetText("sys.computer.abrv")); + power_flags = POWER_WATTS | POWER_CRITICAL; + + if (subtype == FLIGHT) { + crit_level = -1.0f; + } +} + +// +----------------------------------------------------------------------+ + +Computer::Computer(const Computer& c) +: System(c) +{ + Mount(c); + SetAbbreviation(c.Abbreviation()); + power_flags = POWER_WATTS | POWER_CRITICAL; + + if (subtype == FLIGHT) { + crit_level = -1.0f; + } +} + +// +--------------------------------------------------------------------+ + +Computer::~Computer() +{ } + +// +--------------------------------------------------------------------+ + +void +Computer::ApplyDamage(double damage) +{ + System::ApplyDamage(damage); +} + +// +--------------------------------------------------------------------+ + +void +Computer::ExecFrame(double seconds) +{ + energy = 0.0f; + System::ExecFrame(seconds); +} + +// +--------------------------------------------------------------------+ + +void +Computer::Distribute(double delivered_energy, double seconds) +{ + if (IsPowerOn()) { + // convert Joules to Watts: + energy = (float) (delivered_energy/seconds); + + // brown out: + if (energy < capacity*0.75f) + power_on = false; + + // spike: + else if (energy > capacity*1.5f) { + power_on = false; + ApplyDamage(50); + } + } +} -- cgit v1.1